Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
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52 changed files with 1594 additions and 1979 deletions
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Ryujinx.Graphics/NvGpuEngineP2mfReg.cs
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Ryujinx.Graphics/NvGpuEngineP2mfReg.cs
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namespace Ryujinx.Graphics
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{
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enum NvGpuEngineP2mfReg
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{
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LineLengthIn = 0x60,
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LineCount = 0x61,
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DstAddress = 0x62,
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DstPitch = 0x64,
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DstBlockDim = 0x65,
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DstWidth = 0x66,
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DstHeight = 0x67,
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DstDepth = 0x68,
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DstZ = 0x69,
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DstX = 0x6a,
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DstY = 0x6b
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}
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}
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