Allow "reinterpretation" of framebuffer/zeta formats (#418)

* (Re)Implement format reinterpretation, other changes

* Implement writeback to guest memory, some refactoring

* More refactoring, implement reinterpretation the old way again

* Clean up

* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes

* nit: Formatting

* Address PR feedback
This commit is contained in:
gdkchan 2018-09-18 01:30:35 -03:00 committed by GitHub
parent bec95cacc1
commit d4187aaa9d
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52 changed files with 1594 additions and 1979 deletions

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@ -1,7 +1,6 @@
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Memory;
using Ryujinx.Graphics.Texture;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics
@ -62,25 +61,25 @@ namespace Ryujinx.Graphics
{
CopyOperation Operation = (CopyOperation)ReadRegister(NvGpuEngine2dReg.CopyOperation);
int SrcFormat = ReadRegister(NvGpuEngine2dReg.SrcFormat);
bool SrcLinear = ReadRegister(NvGpuEngine2dReg.SrcLinear) != 0;
int SrcWidth = ReadRegister(NvGpuEngine2dReg.SrcWidth);
int SrcHeight = ReadRegister(NvGpuEngine2dReg.SrcHeight);
int SrcPitch = ReadRegister(NvGpuEngine2dReg.SrcPitch);
int SrcBlkDim = ReadRegister(NvGpuEngine2dReg.SrcBlockDimensions);
int DstFormat = ReadRegister(NvGpuEngine2dReg.DstFormat);
bool DstLinear = ReadRegister(NvGpuEngine2dReg.DstLinear) != 0;
int DstWidth = ReadRegister(NvGpuEngine2dReg.DstWidth);
int DstHeight = ReadRegister(NvGpuEngine2dReg.DstHeight);
int DstPitch = ReadRegister(NvGpuEngine2dReg.DstPitch);
int DstBlkDim = ReadRegister(NvGpuEngine2dReg.DstBlockDimensions);
TextureSwizzle SrcSwizzle = SrcLinear
? TextureSwizzle.Pitch
: TextureSwizzle.BlockLinear;
GalImageFormat SrcImgFormat = ImageUtils.ConvertSurface((GalSurfaceFormat)SrcFormat);
GalImageFormat DstImgFormat = ImageUtils.ConvertSurface((GalSurfaceFormat)DstFormat);
TextureSwizzle DstSwizzle = DstLinear
? TextureSwizzle.Pitch
: TextureSwizzle.BlockLinear;
GalMemoryLayout SrcLayout = GetLayout(SrcLinear);
GalMemoryLayout DstLayout = GetLayout(DstLinear);
int SrcBlockHeight = 1 << ((SrcBlkDim >> 4) & 0xf);
int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf);
@ -91,91 +90,41 @@ namespace Ryujinx.Graphics
long SrcKey = Vmm.GetPhysicalAddress(SrcAddress);
long DstKey = Vmm.GetPhysicalAddress(DstAddress);
bool IsSrcFb = Gpu.Engine3d.IsFrameBufferPosition(SrcKey);
bool IsDstFb = Gpu.Engine3d.IsFrameBufferPosition(DstKey);
GalImage SrcTexture = new GalImage(
SrcWidth,
SrcHeight, 1,
SrcBlockHeight,
SrcLayout,
SrcImgFormat);
TextureInfo SrcTexture()
{
return new TextureInfo(
SrcAddress,
SrcWidth,
SrcHeight,
SrcPitch,
SrcBlockHeight, 1,
SrcSwizzle,
GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm);
}
GalImage DstTexture = new GalImage(
DstWidth,
DstHeight, 1,
DstBlockHeight,
DstLayout,
DstImgFormat);
TextureInfo DstTexture()
{
return new TextureInfo(
DstAddress,
DstWidth,
DstHeight,
DstPitch,
DstBlockHeight, 1,
DstSwizzle,
GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm);
}
Gpu.ResourceManager.SendTexture(Vmm, SrcKey, SrcTexture);
Gpu.ResourceManager.SendTexture(Vmm, DstKey, DstTexture);
//TODO: fb -> fb copies, tex -> fb copies, formats other than RGBA8,
//make it throw for unimpl stuff (like the copy mode)...
if (IsSrcFb && IsDstFb)
{
//Frame Buffer -> Frame Buffer copy.
Gpu.Renderer.RenderTarget.Copy(
SrcKey,
DstKey,
0,
0,
SrcWidth,
SrcHeight,
0,
0,
DstWidth,
DstHeight);
}
if (IsSrcFb)
{
//Frame Buffer -> Texture copy.
Gpu.Renderer.RenderTarget.GetBufferData(SrcKey, (byte[] Buffer) =>
{
TextureInfo Src = SrcTexture();
TextureInfo Dst = DstTexture();
Gpu.Renderer.RenderTarget.Copy(
SrcKey,
DstKey,
0,
0,
SrcWidth,
SrcHeight,
0,
0,
DstWidth,
DstHeight);
}
if (Src.Width != Dst.Width ||
Src.Height != Dst.Height)
{
throw new NotImplementedException("Texture resizing is not supported");
}
TextureWriter.Write(Vmm, Dst, Buffer);
});
}
else if (IsDstFb)
{
byte[] Buffer = TextureReader.Read(Vmm, SrcTexture());
Gpu.Renderer.RenderTarget.SetBufferData(
DstKey,
DstWidth,
DstHeight,
Buffer);
}
else
{
//Texture -> Texture copy.
TextureInfo Src = SrcTexture();
TextureInfo Dst = DstTexture();
if (Src.Width != Dst.Width ||
Src.Height != Dst.Height)
{
throw new NotImplementedException("Texture resizing is not supported");
}
TextureWriter.Write(Vmm, Dst, TextureReader.Read(Vmm, Src));
}
private static GalMemoryLayout GetLayout(bool Linear)
{
return Linear
? GalMemoryLayout.Pitch
: GalMemoryLayout.BlockLinear;
}
private long MakeInt64From2xInt32(NvGpuEngine2dReg Reg)