Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
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Ryujinx.Graphics/NvGpuBufferType.cs
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Ryujinx.Graphics/NvGpuBufferType.cs
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namespace Ryujinx.Graphics
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{
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public enum NvGpuBufferType
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{
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Index,
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Vertex,
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Texture,
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ConstBuffer,
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Count
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}
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}
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