Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
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52 changed files with 1594 additions and 1979 deletions
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@ -1,5 +1,4 @@
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics;
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namespace Ryujinx.Graphics
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{
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@ -7,21 +6,27 @@ namespace Ryujinx.Graphics
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{
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public IGalRenderer Renderer { get; private set; }
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public GpuResourceManager ResourceManager { get; private set; }
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public NvGpuFifo Fifo { get; private set; }
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public NvGpuEngine2d Engine2d { get; private set; }
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public NvGpuEngine3d Engine3d { get; private set; }
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public NvGpuEngineDma EngineDma { get; private set; }
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internal NvGpuEngine2d Engine2d { get; private set; }
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internal NvGpuEngine3d Engine3d { get; private set; }
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internal NvGpuEngineM2mf EngineM2mf { get; private set; }
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internal NvGpuEngineP2mf EngineP2mf { get; private set; }
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public NvGpu(IGalRenderer Renderer)
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{
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this.Renderer = Renderer;
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ResourceManager = new GpuResourceManager(this);
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Fifo = new NvGpuFifo(this);
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Engine2d = new NvGpuEngine2d(this);
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Engine3d = new NvGpuEngine3d(this);
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EngineDma = new NvGpuEngineDma(this);
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Engine2d = new NvGpuEngine2d(this);
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Engine3d = new NvGpuEngine3d(this);
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EngineM2mf = new NvGpuEngineM2mf(this);
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EngineP2mf = new NvGpuEngineP2mf(this);
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}
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}
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}
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