Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
This commit is contained in:
parent
bec95cacc1
commit
d4187aaa9d
52 changed files with 1594 additions and 1979 deletions
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@ -15,9 +15,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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public Rect(int X, int Y, int Width, int Height)
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{
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this.X = X;
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this.Y = Y;
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this.Width = Width;
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this.X = X;
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this.Y = Y;
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this.Width = Width;
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this.Height = Height;
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}
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}
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@ -29,7 +29,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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private OGLTexture Texture;
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private ImageHandler RawTex;
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private ImageHandler ReadTex;
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private Rect Viewport;
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@ -64,13 +63,13 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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this.Texture = Texture;
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}
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public void BindColor(long Key, int Attachment)
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public void BindColor(long Key, int Attachment, GalImage Image)
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{
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if (Texture.TryGetImage(Key, out ImageHandler Tex))
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if (Texture.TryGetImageHandler(Key, out ImageHandler CachedImage))
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{
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EnsureFrameBuffer();
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Attach(ref ColorAttachments[Attachment], Tex.Handle, FramebufferAttachment.ColorAttachment0 + Attachment);
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Attach(ref ColorAttachments[Attachment], CachedImage.Handle, FramebufferAttachment.ColorAttachment0 + Attachment);
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}
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else
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{
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@ -84,40 +83,39 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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Attach(ref ColorAttachments[Attachment], 0, FramebufferAttachment.ColorAttachment0 + Attachment);
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}
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public void BindZeta(long Key)
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public void BindZeta(long Key, GalImage Image)
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{
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if (Texture.TryGetImage(Key, out ImageHandler Tex))
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if (Texture.TryGetImageHandler(Key, out ImageHandler CachedImage))
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{
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EnsureFrameBuffer();
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if (Tex.HasDepth && Tex.HasStencil)
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if (CachedImage.HasDepth && CachedImage.HasStencil)
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{
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if (DepthAttachment != Tex.Handle ||
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StencilAttachment != Tex.Handle)
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if (DepthAttachment != CachedImage.Handle ||
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StencilAttachment != CachedImage.Handle)
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{
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GL.FramebufferTexture(
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FramebufferTarget.DrawFramebuffer,
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FramebufferAttachment.DepthStencilAttachment,
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Tex.Handle,
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CachedImage.Handle,
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0);
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DepthAttachment = Tex.Handle;
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StencilAttachment = Tex.Handle;
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DepthAttachment = CachedImage.Handle;
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StencilAttachment = CachedImage.Handle;
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}
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}
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else if (Tex.HasDepth)
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else if (CachedImage.HasDepth)
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{
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Attach(ref DepthAttachment, Tex.Handle, FramebufferAttachment.DepthAttachment);
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Attach(ref DepthAttachment, CachedImage.Handle, FramebufferAttachment.DepthAttachment);
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Attach(ref StencilAttachment, 0, FramebufferAttachment.StencilAttachment);
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}
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else if (Tex.HasStencil)
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else if (CachedImage.HasStencil)
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{
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Attach(ref DepthAttachment, 0, FramebufferAttachment.DepthAttachment);
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Attach(ref StencilAttachment, Tex.Handle, FramebufferAttachment.StencilAttachment);
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Attach(ref StencilAttachment, CachedImage.Handle, FramebufferAttachment.StencilAttachment);
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}
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else
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{
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@ -130,12 +128,25 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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}
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}
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private void Attach(ref int OldHandle, int NewHandle, FramebufferAttachment FbAttachment)
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{
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if (OldHandle != NewHandle)
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{
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GL.FramebufferTexture(
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FramebufferTarget.DrawFramebuffer,
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FbAttachment,
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NewHandle,
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0);
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OldHandle = NewHandle;
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}
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}
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public void UnbindZeta()
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{
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EnsureFrameBuffer();
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if (DepthAttachment != 0 ||
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StencilAttachment != 0)
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if (DepthAttachment != 0 || StencilAttachment != 0)
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{
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GL.FramebufferTexture(
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FramebufferTarget.DrawFramebuffer,
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@ -143,44 +154,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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0,
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0);
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DepthAttachment = 0;
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DepthAttachment = 0;
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StencilAttachment = 0;
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}
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}
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public void BindTexture(long Key, int Index)
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{
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if (Texture.TryGetImage(Key, out ImageHandler Tex))
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{
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GL.ActiveTexture(TextureUnit.Texture0 + Index);
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GL.BindTexture(TextureTarget.Texture2D, Tex.Handle);
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}
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}
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public void Set(long Key)
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{
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if (Texture.TryGetImage(Key, out ImageHandler Tex))
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{
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ReadTex = Tex;
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}
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}
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public void Set(byte[] Data, int Width, int Height)
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{
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if (RawTex == null)
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{
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RawTex = new ImageHandler();
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}
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RawTex.EnsureSetup(new GalImage(Width, Height, RawFormat));
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GL.BindTexture(TextureTarget.Texture2D, RawTex.Handle);
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GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, Width, Height, RawTex.PixelFormat, RawTex.PixelType, Data);
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ReadTex = RawTex;
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Texture.TryGetImageHandler(Key, out ReadTex);
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}
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public void SetMap(int[] Map)
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@ -280,13 +261,15 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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int DstY0 = FlipY ? DstPaddingY : Window.Height - DstPaddingY;
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int DstY1 = FlipY ? Window.Height - DstPaddingY : DstPaddingY;
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if (SrcFb == 0) SrcFb = GL.GenFramebuffer();
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
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GL.Viewport(0, 0, Window.Width, Window.Height);
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if (SrcFb == 0)
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{
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SrcFb = GL.GenFramebuffer();
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}
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb);
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
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GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, FramebufferAttachment.ColorAttachment0, ReadTex.Handle, 0);
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@ -298,7 +281,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.BlitFramebuffer(
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SrcX0, SrcY0, SrcX1, SrcY1,
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DstX0, DstY0, DstX1, DstY1,
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ClearBufferMask.ColorBufferBit, BlitFramebufferFilter.Linear);
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ClearBufferMask.ColorBufferBit,
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BlitFramebufferFilter.Linear);
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EnsureFrameBuffer();
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}
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@ -315,110 +299,135 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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int DstX1,
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int DstY1)
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{
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if (Texture.TryGetImage(SrcKey, out ImageHandler SrcTex) &&
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Texture.TryGetImage(DstKey, out ImageHandler DstTex))
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if (Texture.TryGetImageHandler(SrcKey, out ImageHandler SrcTex) &&
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Texture.TryGetImageHandler(DstKey, out ImageHandler DstTex))
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{
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if (SrcTex.HasColor != DstTex.HasColor ||
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SrcTex.HasDepth != DstTex.HasDepth ||
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if (SrcTex.HasColor != DstTex.HasColor ||
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SrcTex.HasDepth != DstTex.HasDepth ||
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SrcTex.HasStencil != DstTex.HasStencil)
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{
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throw new NotImplementedException();
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}
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if (SrcFb == 0)
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{
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SrcFb = GL.GenFramebuffer();
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}
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if (DstFb == 0)
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{
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DstFb = GL.GenFramebuffer();
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}
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb);
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, DstFb);
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FramebufferAttachment Attachment = GetAttachment(SrcTex);
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GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, Attachment, SrcTex.Handle, 0);
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GL.FramebufferTexture(FramebufferTarget.DrawFramebuffer, Attachment, DstTex.Handle, 0);
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BlitFramebufferFilter Filter = BlitFramebufferFilter.Nearest;
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if (SrcTex.HasColor)
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{
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CopyTextures(
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SrcX0, SrcY0, SrcX1, SrcY1,
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DstX0, DstY0, DstX1, DstY1,
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SrcTex.Handle,
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DstTex.Handle,
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FramebufferAttachment.ColorAttachment0,
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ClearBufferMask.ColorBufferBit,
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true);
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}
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else if (SrcTex.HasDepth && SrcTex.HasStencil)
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{
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CopyTextures(
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SrcX0, SrcY0, SrcX1, SrcY1,
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DstX0, DstY0, DstX1, DstY1,
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SrcTex.Handle,
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DstTex.Handle,
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FramebufferAttachment.DepthStencilAttachment,
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ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit,
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false);
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}
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else if (SrcTex.HasDepth)
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{
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CopyTextures(
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SrcX0, SrcY0, SrcX1, SrcY1,
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DstX0, DstY0, DstX1, DstY1,
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SrcTex.Handle,
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DstTex.Handle,
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FramebufferAttachment.DepthAttachment,
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ClearBufferMask.DepthBufferBit,
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false);
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}
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else if (SrcTex.HasStencil)
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{
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CopyTextures(
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SrcX0, SrcY0, SrcX1, SrcY1,
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DstX0, DstY0, DstX1, DstY1,
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SrcTex.Handle,
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DstTex.Handle,
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FramebufferAttachment.StencilAttachment,
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ClearBufferMask.StencilBufferBit,
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false);
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}
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else
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{
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throw new InvalidOperationException();
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GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
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Filter = BlitFramebufferFilter.Linear;
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}
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ClearBufferMask Mask = GetClearMask(SrcTex);
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GL.Clear(Mask);
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GL.BlitFramebuffer(SrcX0, SrcY0, SrcX1, SrcY1, DstX0, DstY0, DstX1, DstY1, Mask, Filter);
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EnsureFrameBuffer();
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}
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}
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public void GetBufferData(long Key, Action<byte[]> Callback)
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public void Reinterpret(long Key, GalImage NewImage)
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{
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if (Texture.TryGetImage(Key, out ImageHandler Tex))
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if (!Texture.TryGetImage(Key, out GalImage OldImage))
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{
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byte[] Data = new byte[ImageUtils.GetSize(Tex.Image)];
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return;
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}
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GL.BindTexture(TextureTarget.Texture2D, Tex.Handle);
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if (NewImage.Format == OldImage.Format)
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{
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return;
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}
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GL.GetTexImage(
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TextureTarget.Texture2D,
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0,
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Tex.PixelFormat,
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Tex.PixelType,
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Data);
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byte[] Data = GetData(Key);
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Callback(Data);
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GL.PixelStore(PixelStoreParameter.UnpackRowLength, OldImage.Width);
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Texture.Create(Key, Data, NewImage);
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GL.PixelStore(PixelStoreParameter.UnpackRowLength, 0);
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}
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public byte[] GetData(long Key)
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{
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if (!Texture.TryGetImageHandler(Key, out ImageHandler CachedImage))
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{
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return null;
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}
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if (SrcFb == 0)
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{
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SrcFb = GL.GenFramebuffer();
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}
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb);
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FramebufferAttachment Attachment = GetAttachment(CachedImage);
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GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, Attachment, CachedImage.Handle, 0);
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int Size = ImageUtils.GetSize(CachedImage.Image);
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byte[] Data = new byte[Size];
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int Width = CachedImage.Width;
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int Height = CachedImage.Height;
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(_, PixelFormat Format, PixelType Type) = OGLEnumConverter.GetImageFormat(CachedImage.Format);
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GL.ReadPixels(0, 0, Width, Height, Format, Type, Data);
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return Data;
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}
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private static FramebufferAttachment GetAttachment(ImageHandler CachedImage)
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{
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if (CachedImage.HasColor)
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{
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return FramebufferAttachment.ColorAttachment0;
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}
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else if (CachedImage.HasDepth && CachedImage.HasStencil)
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{
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return FramebufferAttachment.DepthStencilAttachment;
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}
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else if (CachedImage.HasDepth)
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{
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return FramebufferAttachment.DepthAttachment;
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}
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else if (CachedImage.HasStencil)
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{
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return FramebufferAttachment.StencilAttachment;
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}
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else
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{
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throw new InvalidOperationException();
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}
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}
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public void SetBufferData(
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long Key,
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int Width,
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int Height,
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byte[] Buffer)
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private static ClearBufferMask GetClearMask(ImageHandler CachedImage)
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{
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if (Texture.TryGetImage(Key, out ImageHandler Tex))
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{
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GL.BindTexture(TextureTarget.Texture2D, Tex.Handle);
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const int Level = 0;
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const int Border = 0;
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GL.TexImage2D(
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TextureTarget.Texture2D,
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Level,
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Tex.InternalFormat,
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Width,
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Height,
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Border,
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Tex.PixelFormat,
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Tex.PixelType,
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Buffer);
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}
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return (CachedImage.HasColor ? ClearBufferMask.ColorBufferBit : 0) |
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(CachedImage.HasDepth ? ClearBufferMask.DepthBufferBit : 0) |
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(CachedImage.HasStencil ? ClearBufferMask.StencilBufferBit : 0);
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}
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private void EnsureFrameBuffer()
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@ -430,68 +439,5 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, DummyFrameBuffer);
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}
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private void Attach(ref int OldHandle, int NewHandle, FramebufferAttachment FbAttachment)
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{
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if (OldHandle != NewHandle)
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{
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GL.FramebufferTexture(
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FramebufferTarget.DrawFramebuffer,
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FbAttachment,
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NewHandle,
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0);
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OldHandle = NewHandle;
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}
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}
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private void CopyTextures(
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int SrcX0,
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int SrcY0,
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int SrcX1,
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int SrcY1,
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int DstX0,
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int DstY0,
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int DstX1,
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int DstY1,
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int SrcTexture,
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int DstTexture,
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FramebufferAttachment Attachment,
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ClearBufferMask Mask,
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bool Color)
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{
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if (SrcFb == 0) SrcFb = GL.GenFramebuffer();
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if (DstFb == 0) DstFb = GL.GenFramebuffer();
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb);
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, DstFb);
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GL.FramebufferTexture(
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FramebufferTarget.ReadFramebuffer,
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Attachment,
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SrcTexture,
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0);
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GL.FramebufferTexture(
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FramebufferTarget.DrawFramebuffer,
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Attachment,
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DstTexture,
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0);
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if (Color)
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{
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GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
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}
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GL.Clear(Mask);
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GL.BlitFramebuffer(
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SrcX0, SrcY0, SrcX1, SrcY1,
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DstX0, DstY0, DstX1, DstY1,
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Mask,
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Color ? BlitFramebufferFilter.Linear : BlitFramebufferFilter.Nearest);
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EnsureFrameBuffer();
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}
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}
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}
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