Allow "reinterpretation" of framebuffer/zeta formats (#418)

* (Re)Implement format reinterpretation, other changes

* Implement writeback to guest memory, some refactoring

* More refactoring, implement reinterpretation the old way again

* Clean up

* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes

* nit: Formatting

* Address PR feedback
This commit is contained in:
gdkchan 2018-09-18 01:30:35 -03:00 committed by GitHub
parent bec95cacc1
commit d4187aaa9d
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52 changed files with 1594 additions and 1979 deletions

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@ -113,14 +113,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
IndexBuffer.ElemSizeLog2 = (int)Format;
}
public void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType)
public void DrawArrays(int First, int Count, GalPrimitiveType PrimType)
{
if (PrimCount == 0)
if (Count == 0)
{
return;
}
GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount);
GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, Count);
}
public void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType)