Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
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52 changed files with 1594 additions and 1979 deletions
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@ -22,9 +22,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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public CacheBucket(T Value, long DataSize, LinkedListNode<long> Node)
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{
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this.Value = Value;
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this.DataSize = DataSize;
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this.Node = Node;
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this.Value = Value;
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this.DataSize = DataSize;
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this.Node = Node;
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Timestamp = Environment.TickCount;
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}
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