Allow "reinterpretation" of framebuffer/zeta formats (#418)

* (Re)Implement format reinterpretation, other changes

* Implement writeback to guest memory, some refactoring

* More refactoring, implement reinterpretation the old way again

* Clean up

* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes

* nit: Formatting

* Address PR feedback
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gdkchan 2018-09-18 01:30:35 -03:00 committed by GitHub
parent bec95cacc1
commit d4187aaa9d
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52 changed files with 1594 additions and 1979 deletions

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@ -22,9 +22,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
public CacheBucket(T Value, long DataSize, LinkedListNode<long> Node)
{
this.Value = Value;
this.DataSize = DataSize;
this.Node = Node;
this.Value = Value;
this.DataSize = DataSize;
this.Node = Node;
Timestamp = Environment.TickCount;
}