Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
This commit is contained in:
parent
bec95cacc1
commit
d4187aaa9d
52 changed files with 1594 additions and 1979 deletions
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@ -1,14 +1,9 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.Texture;
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using System;
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using Ryujinx.Graphics.Texture;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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class ImageHandler
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{
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private static int CopyBuffer = 0;
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private static int CopyBufferSize = 0;
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public GalImage Image { get; private set; }
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public int Width => Image.Width;
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@ -16,144 +11,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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public GalImageFormat Format => Image.Format;
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public PixelInternalFormat InternalFormat { get; private set; }
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public PixelFormat PixelFormat { get; private set; }
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public PixelType PixelType { get; private set; }
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public int Handle { get; private set; }
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private bool Initialized;
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public ImageHandler()
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{
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Handle = GL.GenTexture();
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}
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public ImageHandler(int Handle, GalImage Image)
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{
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this.Handle = Handle;
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this.Image = Image;
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}
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public void EnsureSetup(GalImage NewImage)
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{
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if (Width == NewImage.Width &&
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Height == NewImage.Height &&
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Format == NewImage.Format &&
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Initialized)
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{
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return;
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}
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PixelInternalFormat InternalFmt;
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PixelFormat PixelFormat;
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PixelType PixelType;
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if (ImageUtils.IsCompressed(NewImage.Format))
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{
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InternalFmt = (PixelInternalFormat)OGLEnumConverter.GetCompressedImageFormat(NewImage.Format);
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PixelFormat = default(PixelFormat);
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PixelType = default(PixelType);
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}
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else
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{
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(InternalFmt, PixelFormat, PixelType) = OGLEnumConverter.GetImageFormat(NewImage.Format);
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}
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GL.BindTexture(TextureTarget.Texture2D, Handle);
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if (Initialized)
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{
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if (CopyBuffer == 0)
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{
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CopyBuffer = GL.GenBuffer();
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}
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int CurrentSize = Math.Max(ImageUtils.GetSize(NewImage),
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ImageUtils.GetSize(Image));
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GL.BindBuffer(BufferTarget.PixelPackBuffer, CopyBuffer);
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GL.BindBuffer(BufferTarget.PixelUnpackBuffer, CopyBuffer);
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if (CopyBufferSize < CurrentSize)
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{
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CopyBufferSize = CurrentSize;
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GL.BufferData(BufferTarget.PixelPackBuffer, CurrentSize, IntPtr.Zero, BufferUsageHint.StreamCopy);
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}
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if (ImageUtils.IsCompressed(Image.Format))
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{
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GL.GetCompressedTexImage(TextureTarget.Texture2D, 0, IntPtr.Zero);
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}
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else
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{
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GL.GetTexImage(TextureTarget.Texture2D, 0, this.PixelFormat, this.PixelType, IntPtr.Zero);
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}
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GL.DeleteTexture(Handle);
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Handle = GL.GenTexture();
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GL.BindTexture(TextureTarget.Texture2D, Handle);
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}
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const int MinFilter = (int)TextureMinFilter.Linear;
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const int MagFilter = (int)TextureMagFilter.Linear;
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, MinFilter);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, MagFilter);
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const int Level = 0;
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const int Border = 0;
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if (ImageUtils.IsCompressed(NewImage.Format))
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{
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Console.WriteLine("Hit");
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GL.CompressedTexImage2D(
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TextureTarget.Texture2D,
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Level,
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(InternalFormat)InternalFmt,
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NewImage.Width,
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NewImage.Height,
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Border,
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ImageUtils.GetSize(NewImage),
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IntPtr.Zero);
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}
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else
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{
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GL.TexImage2D(
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TextureTarget.Texture2D,
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Level,
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InternalFmt,
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NewImage.Width,
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NewImage.Height,
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Border,
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PixelFormat,
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PixelType,
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IntPtr.Zero);
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}
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if (Initialized)
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{
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GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
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GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
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}
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Image = NewImage;
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this.InternalFormat = InternalFmt;
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this.PixelFormat = PixelFormat;
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this.PixelType = PixelType;
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Initialized = true;
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}
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public bool HasColor => ImageUtils.HasColor(Image.Format);
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public bool HasDepth => ImageUtils.HasDepth(Image.Format);
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public bool HasStencil => ImageUtils.HasStencil(Image.Format);
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public ImageHandler(int Handle, GalImage Image)
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{
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this.Handle = Handle;
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this.Image = Image;
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}
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}
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}
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@ -22,9 +22,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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public CacheBucket(T Value, long DataSize, LinkedListNode<long> Node)
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{
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this.Value = Value;
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this.DataSize = DataSize;
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this.Node = Node;
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this.Value = Value;
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this.DataSize = DataSize;
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this.Node = Node;
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Timestamp = Environment.TickCount;
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}
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@ -149,8 +149,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalImageFormat.R32 | GalImageFormat.Sfloat: return (PixelInternalFormat.R32f, PixelFormat.Red, PixelType.Float);
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case GalImageFormat.R32 | GalImageFormat.Sint: return (PixelInternalFormat.R32i, PixelFormat.Red, PixelType.Int);
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case GalImageFormat.R32 | GalImageFormat.Uint: return (PixelInternalFormat.R32ui, PixelFormat.Red, PixelType.UnsignedInt);
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case GalImageFormat.A1R5G5B5 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort5551);
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case GalImageFormat.B5G6R5 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565);
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case GalImageFormat.A1R5G5B5 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort1555Reversed);
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case GalImageFormat.B5G6R5 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565Reversed);
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case GalImageFormat.R16G16 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rg16f, PixelFormat.Rg, PixelType.HalfFloat);
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case GalImageFormat.R16G16 | GalImageFormat.Sint: return (PixelInternalFormat.Rg16i, PixelFormat.RgInteger, PixelType.Short);
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case GalImageFormat.R16G16 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg16Snorm, PixelFormat.Rg, PixelType.Byte);
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@ -126,6 +126,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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BindVertexLayout(New);
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if (New.FramebufferSrgb != Old.FramebufferSrgb)
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{
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Enable(EnableCap.FramebufferSrgb, New.FramebufferSrgb);
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}
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if (New.FlipX != Old.FlipX || New.FlipY != Old.FlipY || New.Instance != Old.Instance)
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{
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Shader.SetExtraData(New.FlipX, New.FlipY, New.Instance);
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@ -337,6 +342,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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foreach (GalVertexAttrib Attrib in Binding.Attribs)
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{
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//Skip uninitialized attributes.
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if (Attrib.Size == 0)
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{
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continue;
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}
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GL.EnableVertexAttribArray(Attrib.Index);
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GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle);
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@ -113,14 +113,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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IndexBuffer.ElemSizeLog2 = (int)Format;
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}
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public void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType)
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public void DrawArrays(int First, int Count, GalPrimitiveType PrimType)
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{
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if (PrimCount == 0)
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if (Count == 0)
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{
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return;
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}
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GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount);
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GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, Count);
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}
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public void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType)
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@ -15,9 +15,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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public Rect(int X, int Y, int Width, int Height)
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{
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this.X = X;
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this.Y = Y;
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this.Width = Width;
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this.X = X;
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this.Y = Y;
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this.Width = Width;
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this.Height = Height;
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}
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}
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@ -29,7 +29,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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private OGLTexture Texture;
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private ImageHandler RawTex;
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private ImageHandler ReadTex;
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private Rect Viewport;
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this.Texture = Texture;
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}
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public void BindColor(long Key, int Attachment)
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public void BindColor(long Key, int Attachment, GalImage Image)
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{
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if (Texture.TryGetImage(Key, out ImageHandler Tex))
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if (Texture.TryGetImageHandler(Key, out ImageHandler CachedImage))
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{
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EnsureFrameBuffer();
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Attach(ref ColorAttachments[Attachment], Tex.Handle, FramebufferAttachment.ColorAttachment0 + Attachment);
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Attach(ref ColorAttachments[Attachment], CachedImage.Handle, FramebufferAttachment.ColorAttachment0 + Attachment);
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}
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else
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{
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Attach(ref ColorAttachments[Attachment], 0, FramebufferAttachment.ColorAttachment0 + Attachment);
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}
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public void BindZeta(long Key)
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public void BindZeta(long Key, GalImage Image)
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{
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if (Texture.TryGetImage(Key, out ImageHandler Tex))
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if (Texture.TryGetImageHandler(Key, out ImageHandler CachedImage))
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{
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EnsureFrameBuffer();
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if (Tex.HasDepth && Tex.HasStencil)
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if (CachedImage.HasDepth && CachedImage.HasStencil)
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{
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if (DepthAttachment != Tex.Handle ||
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StencilAttachment != Tex.Handle)
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if (DepthAttachment != CachedImage.Handle ||
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StencilAttachment != CachedImage.Handle)
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{
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GL.FramebufferTexture(
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FramebufferTarget.DrawFramebuffer,
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FramebufferAttachment.DepthStencilAttachment,
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Tex.Handle,
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CachedImage.Handle,
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0);
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DepthAttachment = Tex.Handle;
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StencilAttachment = Tex.Handle;
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DepthAttachment = CachedImage.Handle;
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StencilAttachment = CachedImage.Handle;
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}
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}
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else if (Tex.HasDepth)
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else if (CachedImage.HasDepth)
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{
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Attach(ref DepthAttachment, Tex.Handle, FramebufferAttachment.DepthAttachment);
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Attach(ref DepthAttachment, CachedImage.Handle, FramebufferAttachment.DepthAttachment);
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Attach(ref StencilAttachment, 0, FramebufferAttachment.StencilAttachment);
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}
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else if (Tex.HasStencil)
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else if (CachedImage.HasStencil)
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{
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Attach(ref DepthAttachment, 0, FramebufferAttachment.DepthAttachment);
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Attach(ref StencilAttachment, Tex.Handle, FramebufferAttachment.StencilAttachment);
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Attach(ref StencilAttachment, CachedImage.Handle, FramebufferAttachment.StencilAttachment);
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}
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else
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{
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@ -130,12 +128,25 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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}
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}
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private void Attach(ref int OldHandle, int NewHandle, FramebufferAttachment FbAttachment)
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{
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if (OldHandle != NewHandle)
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{
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GL.FramebufferTexture(
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FramebufferTarget.DrawFramebuffer,
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FbAttachment,
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NewHandle,
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0);
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OldHandle = NewHandle;
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}
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}
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public void UnbindZeta()
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{
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EnsureFrameBuffer();
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if (DepthAttachment != 0 ||
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StencilAttachment != 0)
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if (DepthAttachment != 0 || StencilAttachment != 0)
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{
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GL.FramebufferTexture(
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FramebufferTarget.DrawFramebuffer,
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@ -143,44 +154,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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0,
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0);
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DepthAttachment = 0;
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DepthAttachment = 0;
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StencilAttachment = 0;
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}
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}
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public void BindTexture(long Key, int Index)
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{
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if (Texture.TryGetImage(Key, out ImageHandler Tex))
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{
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GL.ActiveTexture(TextureUnit.Texture0 + Index);
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GL.BindTexture(TextureTarget.Texture2D, Tex.Handle);
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}
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}
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public void Set(long Key)
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{
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if (Texture.TryGetImage(Key, out ImageHandler Tex))
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{
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ReadTex = Tex;
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}
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}
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public void Set(byte[] Data, int Width, int Height)
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{
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if (RawTex == null)
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{
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RawTex = new ImageHandler();
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}
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RawTex.EnsureSetup(new GalImage(Width, Height, RawFormat));
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GL.BindTexture(TextureTarget.Texture2D, RawTex.Handle);
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GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, Width, Height, RawTex.PixelFormat, RawTex.PixelType, Data);
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ReadTex = RawTex;
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Texture.TryGetImageHandler(Key, out ReadTex);
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}
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public void SetMap(int[] Map)
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|
@ -280,13 +261,15 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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int DstY0 = FlipY ? DstPaddingY : Window.Height - DstPaddingY;
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int DstY1 = FlipY ? Window.Height - DstPaddingY : DstPaddingY;
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if (SrcFb == 0) SrcFb = GL.GenFramebuffer();
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
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GL.Viewport(0, 0, Window.Width, Window.Height);
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if (SrcFb == 0)
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{
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SrcFb = GL.GenFramebuffer();
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}
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb);
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
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GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, FramebufferAttachment.ColorAttachment0, ReadTex.Handle, 0);
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@ -298,7 +281,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.BlitFramebuffer(
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SrcX0, SrcY0, SrcX1, SrcY1,
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DstX0, DstY0, DstX1, DstY1,
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ClearBufferMask.ColorBufferBit, BlitFramebufferFilter.Linear);
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ClearBufferMask.ColorBufferBit,
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BlitFramebufferFilter.Linear);
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EnsureFrameBuffer();
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}
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|
@ -315,110 +299,135 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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int DstX1,
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int DstY1)
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{
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if (Texture.TryGetImage(SrcKey, out ImageHandler SrcTex) &&
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Texture.TryGetImage(DstKey, out ImageHandler DstTex))
|
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if (Texture.TryGetImageHandler(SrcKey, out ImageHandler SrcTex) &&
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Texture.TryGetImageHandler(DstKey, out ImageHandler DstTex))
|
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{
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if (SrcTex.HasColor != DstTex.HasColor ||
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SrcTex.HasDepth != DstTex.HasDepth ||
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if (SrcTex.HasColor != DstTex.HasColor ||
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SrcTex.HasDepth != DstTex.HasDepth ||
|
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SrcTex.HasStencil != DstTex.HasStencil)
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{
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throw new NotImplementedException();
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}
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|
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if (SrcFb == 0)
|
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{
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SrcFb = GL.GenFramebuffer();
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}
|
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|
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if (DstFb == 0)
|
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{
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DstFb = GL.GenFramebuffer();
|
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}
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb);
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, DstFb);
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FramebufferAttachment Attachment = GetAttachment(SrcTex);
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GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, Attachment, SrcTex.Handle, 0);
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GL.FramebufferTexture(FramebufferTarget.DrawFramebuffer, Attachment, DstTex.Handle, 0);
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|
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BlitFramebufferFilter Filter = BlitFramebufferFilter.Nearest;
|
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|
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if (SrcTex.HasColor)
|
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{
|
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CopyTextures(
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SrcX0, SrcY0, SrcX1, SrcY1,
|
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DstX0, DstY0, DstX1, DstY1,
|
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SrcTex.Handle,
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DstTex.Handle,
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FramebufferAttachment.ColorAttachment0,
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ClearBufferMask.ColorBufferBit,
|
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true);
|
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}
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else if (SrcTex.HasDepth && SrcTex.HasStencil)
|
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{
|
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CopyTextures(
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SrcX0, SrcY0, SrcX1, SrcY1,
|
||||
DstX0, DstY0, DstX1, DstY1,
|
||||
SrcTex.Handle,
|
||||
DstTex.Handle,
|
||||
FramebufferAttachment.DepthStencilAttachment,
|
||||
ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit,
|
||||
false);
|
||||
}
|
||||
else if (SrcTex.HasDepth)
|
||||
{
|
||||
CopyTextures(
|
||||
SrcX0, SrcY0, SrcX1, SrcY1,
|
||||
DstX0, DstY0, DstX1, DstY1,
|
||||
SrcTex.Handle,
|
||||
DstTex.Handle,
|
||||
FramebufferAttachment.DepthAttachment,
|
||||
ClearBufferMask.DepthBufferBit,
|
||||
false);
|
||||
}
|
||||
else if (SrcTex.HasStencil)
|
||||
{
|
||||
CopyTextures(
|
||||
SrcX0, SrcY0, SrcX1, SrcY1,
|
||||
DstX0, DstY0, DstX1, DstY1,
|
||||
SrcTex.Handle,
|
||||
DstTex.Handle,
|
||||
FramebufferAttachment.StencilAttachment,
|
||||
ClearBufferMask.StencilBufferBit,
|
||||
false);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
|
||||
|
||||
Filter = BlitFramebufferFilter.Linear;
|
||||
}
|
||||
|
||||
ClearBufferMask Mask = GetClearMask(SrcTex);
|
||||
|
||||
GL.Clear(Mask);
|
||||
|
||||
GL.BlitFramebuffer(SrcX0, SrcY0, SrcX1, SrcY1, DstX0, DstY0, DstX1, DstY1, Mask, Filter);
|
||||
|
||||
EnsureFrameBuffer();
|
||||
}
|
||||
}
|
||||
|
||||
public void GetBufferData(long Key, Action<byte[]> Callback)
|
||||
public void Reinterpret(long Key, GalImage NewImage)
|
||||
{
|
||||
if (Texture.TryGetImage(Key, out ImageHandler Tex))
|
||||
if (!Texture.TryGetImage(Key, out GalImage OldImage))
|
||||
{
|
||||
byte[] Data = new byte[ImageUtils.GetSize(Tex.Image)];
|
||||
return;
|
||||
}
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2D, Tex.Handle);
|
||||
if (NewImage.Format == OldImage.Format)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GL.GetTexImage(
|
||||
TextureTarget.Texture2D,
|
||||
0,
|
||||
Tex.PixelFormat,
|
||||
Tex.PixelType,
|
||||
Data);
|
||||
byte[] Data = GetData(Key);
|
||||
|
||||
Callback(Data);
|
||||
GL.PixelStore(PixelStoreParameter.UnpackRowLength, OldImage.Width);
|
||||
|
||||
Texture.Create(Key, Data, NewImage);
|
||||
|
||||
GL.PixelStore(PixelStoreParameter.UnpackRowLength, 0);
|
||||
}
|
||||
|
||||
public byte[] GetData(long Key)
|
||||
{
|
||||
if (!Texture.TryGetImageHandler(Key, out ImageHandler CachedImage))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (SrcFb == 0)
|
||||
{
|
||||
SrcFb = GL.GenFramebuffer();
|
||||
}
|
||||
|
||||
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb);
|
||||
|
||||
FramebufferAttachment Attachment = GetAttachment(CachedImage);
|
||||
|
||||
GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, Attachment, CachedImage.Handle, 0);
|
||||
|
||||
int Size = ImageUtils.GetSize(CachedImage.Image);
|
||||
|
||||
byte[] Data = new byte[Size];
|
||||
|
||||
int Width = CachedImage.Width;
|
||||
int Height = CachedImage.Height;
|
||||
|
||||
(_, PixelFormat Format, PixelType Type) = OGLEnumConverter.GetImageFormat(CachedImage.Format);
|
||||
|
||||
GL.ReadPixels(0, 0, Width, Height, Format, Type, Data);
|
||||
|
||||
return Data;
|
||||
}
|
||||
|
||||
private static FramebufferAttachment GetAttachment(ImageHandler CachedImage)
|
||||
{
|
||||
if (CachedImage.HasColor)
|
||||
{
|
||||
return FramebufferAttachment.ColorAttachment0;
|
||||
}
|
||||
else if (CachedImage.HasDepth && CachedImage.HasStencil)
|
||||
{
|
||||
return FramebufferAttachment.DepthStencilAttachment;
|
||||
}
|
||||
else if (CachedImage.HasDepth)
|
||||
{
|
||||
return FramebufferAttachment.DepthAttachment;
|
||||
}
|
||||
else if (CachedImage.HasStencil)
|
||||
{
|
||||
return FramebufferAttachment.StencilAttachment;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetBufferData(
|
||||
long Key,
|
||||
int Width,
|
||||
int Height,
|
||||
byte[] Buffer)
|
||||
private static ClearBufferMask GetClearMask(ImageHandler CachedImage)
|
||||
{
|
||||
if (Texture.TryGetImage(Key, out ImageHandler Tex))
|
||||
{
|
||||
GL.BindTexture(TextureTarget.Texture2D, Tex.Handle);
|
||||
|
||||
const int Level = 0;
|
||||
const int Border = 0;
|
||||
|
||||
GL.TexImage2D(
|
||||
TextureTarget.Texture2D,
|
||||
Level,
|
||||
Tex.InternalFormat,
|
||||
Width,
|
||||
Height,
|
||||
Border,
|
||||
Tex.PixelFormat,
|
||||
Tex.PixelType,
|
||||
Buffer);
|
||||
}
|
||||
return (CachedImage.HasColor ? ClearBufferMask.ColorBufferBit : 0) |
|
||||
(CachedImage.HasDepth ? ClearBufferMask.DepthBufferBit : 0) |
|
||||
(CachedImage.HasStencil ? ClearBufferMask.StencilBufferBit : 0);
|
||||
}
|
||||
|
||||
private void EnsureFrameBuffer()
|
||||
|
@ -430,68 +439,5 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
||||
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, DummyFrameBuffer);
|
||||
}
|
||||
|
||||
private void Attach(ref int OldHandle, int NewHandle, FramebufferAttachment FbAttachment)
|
||||
{
|
||||
if (OldHandle != NewHandle)
|
||||
{
|
||||
GL.FramebufferTexture(
|
||||
FramebufferTarget.DrawFramebuffer,
|
||||
FbAttachment,
|
||||
NewHandle,
|
||||
0);
|
||||
|
||||
OldHandle = NewHandle;
|
||||
}
|
||||
}
|
||||
|
||||
private void CopyTextures(
|
||||
int SrcX0,
|
||||
int SrcY0,
|
||||
int SrcX1,
|
||||
int SrcY1,
|
||||
int DstX0,
|
||||
int DstY0,
|
||||
int DstX1,
|
||||
int DstY1,
|
||||
int SrcTexture,
|
||||
int DstTexture,
|
||||
FramebufferAttachment Attachment,
|
||||
ClearBufferMask Mask,
|
||||
bool Color)
|
||||
{
|
||||
if (SrcFb == 0) SrcFb = GL.GenFramebuffer();
|
||||
if (DstFb == 0) DstFb = GL.GenFramebuffer();
|
||||
|
||||
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb);
|
||||
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, DstFb);
|
||||
|
||||
GL.FramebufferTexture(
|
||||
FramebufferTarget.ReadFramebuffer,
|
||||
Attachment,
|
||||
SrcTexture,
|
||||
0);
|
||||
|
||||
GL.FramebufferTexture(
|
||||
FramebufferTarget.DrawFramebuffer,
|
||||
Attachment,
|
||||
DstTexture,
|
||||
0);
|
||||
|
||||
if (Color)
|
||||
{
|
||||
GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
|
||||
}
|
||||
|
||||
GL.Clear(Mask);
|
||||
|
||||
GL.BlitFramebuffer(
|
||||
SrcX0, SrcY0, SrcX1, SrcY1,
|
||||
DstX0, DstY0, DstX1, DstY1,
|
||||
Mask,
|
||||
Color ? BlitFramebufferFilter.Linear : BlitFramebufferFilter.Nearest);
|
||||
|
||||
EnsureFrameBuffer();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -28,17 +28,65 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
GL.DeleteTexture(CachedImage.Handle);
|
||||
}
|
||||
|
||||
public void Create(long Key, byte[] Data, GalImage Image)
|
||||
public void Create(long Key, int Size, GalImage Image)
|
||||
{
|
||||
int Handle = GL.GenTexture();
|
||||
|
||||
TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Data.Length);
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2D, Handle);
|
||||
|
||||
const int Level = 0; //TODO: Support mipmap textures.
|
||||
const int Border = 0;
|
||||
|
||||
TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Size);
|
||||
|
||||
GalImageFormat TypeLess = Image.Format & GalImageFormat.FormatMask;
|
||||
|
||||
bool IsASTC = TypeLess >= GalImageFormat.ASTC_BEGIN && TypeLess <= GalImageFormat.ASTC_END;
|
||||
|
||||
if (ImageUtils.IsCompressed(Image.Format) && !IsASTC)
|
||||
{
|
||||
InternalFormat InternalFmt = OGLEnumConverter.GetCompressedImageFormat(Image.Format);
|
||||
|
||||
GL.CompressedTexImage2D(
|
||||
TextureTarget.Texture2D,
|
||||
Level,
|
||||
InternalFmt,
|
||||
Image.Width,
|
||||
Image.Height,
|
||||
Border,
|
||||
Size,
|
||||
IntPtr.Zero);
|
||||
}
|
||||
else
|
||||
{
|
||||
(PixelInternalFormat InternalFmt,
|
||||
PixelFormat Format,
|
||||
PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format);
|
||||
|
||||
GL.TexImage2D(
|
||||
TextureTarget.Texture2D,
|
||||
Level,
|
||||
InternalFmt,
|
||||
Image.Width,
|
||||
Image.Height,
|
||||
Border,
|
||||
Format,
|
||||
Type,
|
||||
IntPtr.Zero);
|
||||
}
|
||||
}
|
||||
|
||||
public void Create(long Key, byte[] Data, GalImage Image)
|
||||
{
|
||||
int Handle = GL.GenTexture();
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2D, Handle);
|
||||
|
||||
const int Level = 0; //TODO: Support mipmap textures.
|
||||
const int Border = 0;
|
||||
|
||||
TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Data.Length);
|
||||
|
||||
GalImageFormat TypeLess = Image.Format & GalImageFormat.FormatMask;
|
||||
|
||||
bool IsASTC = TypeLess >= GalImageFormat.ASTC_BEGIN && TypeLess <= GalImageFormat.ASTC_END;
|
||||
|
@ -62,8 +110,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
//TODO: Use KHR_texture_compression_astc_hdr when available
|
||||
if (IsASTC)
|
||||
{
|
||||
int TextureBlockWidth = GetAstcBlockWidth(Image.Format);
|
||||
int TextureBlockHeight = GetAstcBlockHeight(Image.Format);
|
||||
int TextureBlockWidth = ImageUtils.GetBlockWidth(Image.Format);
|
||||
int TextureBlockHeight = ImageUtils.GetBlockHeight(Image.Format);
|
||||
|
||||
Data = ASTCDecoder.DecodeToRGBA8888(
|
||||
Data,
|
||||
|
@ -85,12 +133,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
Image.Format = GalImageFormat.R8G8 | (Image.Format & GalImageFormat.TypeMask);
|
||||
}
|
||||
|
||||
(PixelInternalFormat InternalFormat, PixelFormat Format, PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format);
|
||||
(PixelInternalFormat InternalFmt,
|
||||
PixelFormat Format,
|
||||
PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format);
|
||||
|
||||
GL.TexImage2D(
|
||||
TextureTarget.Texture2D,
|
||||
Level,
|
||||
InternalFormat,
|
||||
InternalFmt,
|
||||
Image.Width,
|
||||
Image.Height,
|
||||
Border,
|
||||
|
@ -98,31 +148,23 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
Type,
|
||||
Data);
|
||||
}
|
||||
|
||||
int SwizzleR = (int)OGLEnumConverter.GetTextureSwizzle(Image.XSource);
|
||||
int SwizzleG = (int)OGLEnumConverter.GetTextureSwizzle(Image.YSource);
|
||||
int SwizzleB = (int)OGLEnumConverter.GetTextureSwizzle(Image.ZSource);
|
||||
int SwizzleA = (int)OGLEnumConverter.GetTextureSwizzle(Image.WSource);
|
||||
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleR, SwizzleR);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleG, SwizzleG);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleB, SwizzleB);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, SwizzleA);
|
||||
}
|
||||
|
||||
public void CreateFb(long Key, long Size, GalImage Image)
|
||||
public bool TryGetImage(long Key, out GalImage Image)
|
||||
{
|
||||
if (!TryGetImage(Key, out ImageHandler CachedImage))
|
||||
if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage))
|
||||
{
|
||||
CachedImage = new ImageHandler();
|
||||
Image = CachedImage.Image;
|
||||
|
||||
TextureCache.AddOrUpdate(Key, CachedImage, Size);
|
||||
return true;
|
||||
}
|
||||
|
||||
CachedImage.EnsureSetup(Image);
|
||||
Image = default(GalImage);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool TryGetImage(long Key, out ImageHandler CachedImage)
|
||||
public bool TryGetImageHandler(long Key, out ImageHandler CachedImage)
|
||||
{
|
||||
if (TextureCache.TryGetValue(Key, out CachedImage))
|
||||
{
|
||||
|
@ -134,76 +176,23 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
return false;
|
||||
}
|
||||
|
||||
private static int GetAstcBlockWidth(GalImageFormat Format)
|
||||
{
|
||||
switch (Format)
|
||||
{
|
||||
case GalImageFormat.ASTC_4x4 | GalImageFormat.Unorm: return 4;
|
||||
case GalImageFormat.ASTC_5x5 | GalImageFormat.Unorm: return 5;
|
||||
case GalImageFormat.ASTC_6x6 | GalImageFormat.Unorm: return 6;
|
||||
case GalImageFormat.ASTC_8x8 | GalImageFormat.Unorm: return 8;
|
||||
case GalImageFormat.ASTC_10x10 | GalImageFormat.Unorm: return 10;
|
||||
case GalImageFormat.ASTC_12x12 | GalImageFormat.Unorm: return 12;
|
||||
case GalImageFormat.ASTC_5x4 | GalImageFormat.Unorm: return 5;
|
||||
case GalImageFormat.ASTC_6x5 | GalImageFormat.Unorm: return 6;
|
||||
case GalImageFormat.ASTC_8x6 | GalImageFormat.Unorm: return 8;
|
||||
case GalImageFormat.ASTC_10x8 | GalImageFormat.Unorm: return 10;
|
||||
case GalImageFormat.ASTC_12x10 | GalImageFormat.Unorm: return 12;
|
||||
case GalImageFormat.ASTC_8x5 | GalImageFormat.Unorm: return 8;
|
||||
case GalImageFormat.ASTC_10x5 | GalImageFormat.Unorm: return 10;
|
||||
case GalImageFormat.ASTC_10x6 | GalImageFormat.Unorm: return 10;
|
||||
}
|
||||
|
||||
throw new ArgumentException(nameof(Format));
|
||||
}
|
||||
|
||||
private static int GetAstcBlockHeight(GalImageFormat Format)
|
||||
{
|
||||
switch (Format)
|
||||
{
|
||||
case GalImageFormat.ASTC_4x4 | GalImageFormat.Unorm: return 4;
|
||||
case GalImageFormat.ASTC_5x5 | GalImageFormat.Unorm: return 5;
|
||||
case GalImageFormat.ASTC_6x6 | GalImageFormat.Unorm: return 6;
|
||||
case GalImageFormat.ASTC_8x8 | GalImageFormat.Unorm: return 8;
|
||||
case GalImageFormat.ASTC_10x10 | GalImageFormat.Unorm: return 10;
|
||||
case GalImageFormat.ASTC_12x12 | GalImageFormat.Unorm: return 12;
|
||||
case GalImageFormat.ASTC_5x4 | GalImageFormat.Unorm: return 4;
|
||||
case GalImageFormat.ASTC_6x5 | GalImageFormat.Unorm: return 5;
|
||||
case GalImageFormat.ASTC_8x6 | GalImageFormat.Unorm: return 6;
|
||||
case GalImageFormat.ASTC_10x8 | GalImageFormat.Unorm: return 8;
|
||||
case GalImageFormat.ASTC_12x10 | GalImageFormat.Unorm: return 10;
|
||||
case GalImageFormat.ASTC_8x5 | GalImageFormat.Unorm: return 5;
|
||||
case GalImageFormat.ASTC_10x5 | GalImageFormat.Unorm: return 5;
|
||||
case GalImageFormat.ASTC_10x6 | GalImageFormat.Unorm: return 6;
|
||||
}
|
||||
|
||||
throw new ArgumentException(nameof(Format));
|
||||
}
|
||||
|
||||
public bool TryGetCachedTexture(long Key, long DataSize, out GalImage Image)
|
||||
{
|
||||
if (TextureCache.TryGetSize(Key, out long Size) && Size == DataSize)
|
||||
{
|
||||
if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage))
|
||||
{
|
||||
Image = CachedImage.Image;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Image = default(GalImage);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Bind(long Key, int Index)
|
||||
public void Bind(long Key, int Index, GalImage Image)
|
||||
{
|
||||
if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage))
|
||||
{
|
||||
GL.ActiveTexture(TextureUnit.Texture0 + Index);
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2D, CachedImage.Handle);
|
||||
|
||||
int[] SwizzleRgba = new int[]
|
||||
{
|
||||
(int)OGLEnumConverter.GetTextureSwizzle(Image.XSource),
|
||||
(int)OGLEnumConverter.GetTextureSwizzle(Image.YSource),
|
||||
(int)OGLEnumConverter.GetTextureSwizzle(Image.ZSource),
|
||||
(int)OGLEnumConverter.GetTextureSwizzle(Image.WSource)
|
||||
};
|
||||
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleRgba, SwizzleRgba);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue