Allow "reinterpretation" of framebuffer/zeta formats (#418)

* (Re)Implement format reinterpretation, other changes

* Implement writeback to guest memory, some refactoring

* More refactoring, implement reinterpretation the old way again

* Clean up

* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes

* nit: Formatting

* Address PR feedback
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gdkchan 2018-09-18 01:30:35 -03:00 committed by GitHub
parent bec95cacc1
commit d4187aaa9d
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52 changed files with 1594 additions and 1979 deletions

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@ -5,13 +5,13 @@ namespace Ryujinx.Graphics.Gal
void LockCache();
void UnlockCache();
void Create(long Key, int Size, GalImage Image);
void Create(long Key, byte[] Data, GalImage Image);
void CreateFb(long Key, long Size, GalImage Image);
bool TryGetImage(long Key, out GalImage Image);
bool TryGetCachedTexture(long Key, long DataSize, out GalImage Image);
void Bind(long Key, int Index);
void Bind(long Key, int Index, GalImage Image);
void SetSampler(GalTextureSampler Sampler);
}