Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
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@ -5,13 +5,13 @@ namespace Ryujinx.Graphics.Gal
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void LockCache();
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void UnlockCache();
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void Create(long Key, int Size, GalImage Image);
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void Create(long Key, byte[] Data, GalImage Image);
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void CreateFb(long Key, long Size, GalImage Image);
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bool TryGetImage(long Key, out GalImage Image);
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bool TryGetCachedTexture(long Key, long DataSize, out GalImage Image);
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void Bind(long Key, int Index);
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void Bind(long Key, int Index, GalImage Image);
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void SetSampler(GalTextureSampler Sampler);
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}
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