Allow "reinterpretation" of framebuffer/zeta formats (#418)

* (Re)Implement format reinterpretation, other changes

* Implement writeback to guest memory, some refactoring

* More refactoring, implement reinterpretation the old way again

* Clean up

* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes

* nit: Formatting

* Address PR feedback
This commit is contained in:
gdkchan 2018-09-18 01:30:35 -03:00 committed by GitHub
parent bec95cacc1
commit d4187aaa9d
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52 changed files with 1594 additions and 1979 deletions

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@ -1,23 +1,17 @@
using System;
namespace Ryujinx.Graphics.Gal
{
public interface IGalRenderTarget
{
void BindColor(long Key, int Attachment);
void BindColor(long Key, int Attachment, GalImage Image);
void UnbindColor(int Attachment);
void BindZeta(long Key);
void BindZeta(long Key, GalImage Image);
void UnbindZeta();
void BindTexture(long Key, int Index);
void Set(long Key);
void Set(byte[] Data, int Width, int Height);
void SetMap(int[] Map);
void SetTransform(bool FlipX, bool FlipY, int Top, int Left, int Right, int Bottom);
@ -40,12 +34,8 @@ namespace Ryujinx.Graphics.Gal
int DstX1,
int DstY1);
void GetBufferData(long Key, Action<byte[]> Callback);
void Reinterpret(long Key, GalImage NewImage);
void SetBufferData(
long Key,
int Width,
int Height,
byte[] Buffer);
byte[] GetData(long Key);
}
}