Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
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52 changed files with 1594 additions and 1979 deletions
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@ -1,23 +1,17 @@
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using System;
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namespace Ryujinx.Graphics.Gal
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{
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public interface IGalRenderTarget
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{
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void BindColor(long Key, int Attachment);
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void BindColor(long Key, int Attachment, GalImage Image);
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void UnbindColor(int Attachment);
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void BindZeta(long Key);
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void BindZeta(long Key, GalImage Image);
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void UnbindZeta();
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void BindTexture(long Key, int Index);
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void Set(long Key);
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void Set(byte[] Data, int Width, int Height);
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void SetMap(int[] Map);
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void SetTransform(bool FlipX, bool FlipY, int Top, int Left, int Right, int Bottom);
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@ -40,12 +34,8 @@ namespace Ryujinx.Graphics.Gal
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int DstX1,
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int DstY1);
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void GetBufferData(long Key, Action<byte[]> Callback);
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void Reinterpret(long Key, GalImage NewImage);
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void SetBufferData(
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long Key,
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int Width,
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int Height,
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byte[] Buffer);
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byte[] GetData(long Key);
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}
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}
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