Logger and Configuration Refactoring (#573)
* Logging: Refactor log targets into Ryujinx.Common * Logger: Implement JSON Log Target * Logger: Optimize Console/File logging targets Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated. We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons. * Logger: Implement LogFormatters * Config: Refactor configuration file and loading * Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub * Resolve style nits * Config: Resolve incorrect default key binding * Config: Also update key binding default in schema * Tidy up namespace imports * Config: Update CONFIG.md to reflect new Config file
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Ryujinx.Common/Logging/Targets/FileLogTarget.cs
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Ryujinx.Common/Logging/Targets/FileLogTarget.cs
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using System.IO;
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using System.Text;
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namespace Ryujinx.Common.Logging
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{
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public class FileLogTarget : ILogTarget
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{
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private static readonly ObjectPool<StringBuilder> _stringBuilderPool = SharedPools.Default<StringBuilder>();
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private readonly StreamWriter _logWriter;
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private readonly ILogFormatter _formatter;
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public FileLogTarget(string path)
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: this(path, FileShare.Read, FileMode.Append)
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{ }
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public FileLogTarget(string path, FileShare fileShare, FileMode fileMode)
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{
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_logWriter = new StreamWriter(File.Open(path, fileMode, FileAccess.Write, fileShare));
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_formatter = new DefaultLogFormatter();
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}
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public void Log(object sender, LogEventArgs args)
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{
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_logWriter.WriteLine(_formatter.Format(args));
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_logWriter.Flush();
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}
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public void Dispose()
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{
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_logWriter.WriteLine("---- End of Log ----");
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_logWriter.Flush();
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_logWriter.Dispose();
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}
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}
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}
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