Logger and Configuration Refactoring (#573)
* Logging: Refactor log targets into Ryujinx.Common * Logger: Implement JSON Log Target * Logger: Optimize Console/File logging targets Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated. We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons. * Logger: Implement LogFormatters * Config: Refactor configuration file and loading * Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub * Resolve style nits * Config: Resolve incorrect default key binding * Config: Also update key binding default in schema * Tidy up namespace imports * Config: Update CONFIG.md to reflect new Config file
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48
Ryujinx.Common/Logging/Targets/ConsoleLogTarget.cs
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Ryujinx.Common/Logging/Targets/ConsoleLogTarget.cs
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using System;
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using System.Collections.Concurrent;
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namespace Ryujinx.Common.Logging
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{
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public class ConsoleLogTarget : ILogTarget
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{
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private static readonly ConcurrentDictionary<LogLevel, ConsoleColor> _logColors;
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private readonly ILogFormatter _formatter;
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static ConsoleLogTarget()
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{
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_logColors = new ConcurrentDictionary<LogLevel, ConsoleColor> {
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[ LogLevel.Stub ] = ConsoleColor.DarkGray,
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[ LogLevel.Info ] = ConsoleColor.White,
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[ LogLevel.Warning ] = ConsoleColor.Yellow,
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[ LogLevel.Error ] = ConsoleColor.Red
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};
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}
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public ConsoleLogTarget()
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{
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_formatter = new DefaultLogFormatter();
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}
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public void Log(object sender, LogEventArgs args)
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{
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if (_logColors.TryGetValue(args.Level, out ConsoleColor color))
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{
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Console.ForegroundColor = color;
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Console.WriteLine(_formatter.Format(args));
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Console.ResetColor();
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}
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else
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{
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Console.WriteLine(_formatter.Format(args));
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}
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}
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public void Dispose()
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{
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Console.ResetColor();
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}
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}
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}
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