Logger and Configuration Refactoring (#573)
* Logging: Refactor log targets into Ryujinx.Common * Logger: Implement JSON Log Target * Logger: Optimize Console/File logging targets Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated. We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons. * Logger: Implement LogFormatters * Config: Refactor configuration file and loading * Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub * Resolve style nits * Config: Resolve incorrect default key binding * Config: Also update key binding default in schema * Tidy up namespace imports * Config: Update CONFIG.md to reflect new Config file
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31 changed files with 1844 additions and 691 deletions
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@ -1,8 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading;
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namespace Ryujinx.Common.Logging
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@ -14,9 +13,9 @@ namespace Ryujinx.Common.Logging
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private static readonly bool[] m_EnabledLevels;
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private static readonly bool[] m_EnabledClasses;
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public static event EventHandler<LogEventArgs> Updated;
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private static readonly List<ILogTarget> m_LogTargets;
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public static bool EnableFileLog { get; set; }
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public static event EventHandler<LogEventArgs> Updated;
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static Logger()
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{
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@ -33,9 +32,30 @@ namespace Ryujinx.Common.Logging
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m_EnabledClasses[index] = true;
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}
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m_LogTargets = new List<ILogTarget>();
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m_Time = Stopwatch.StartNew();
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}
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public static void AddTarget(ILogTarget target)
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{
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m_LogTargets.Add(target);
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Updated += target.Log;
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}
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public static void Shutdown()
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{
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Updated = null;
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foreach(var target in m_LogTargets)
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{
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target.Dispose();
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}
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m_LogTargets.Clear();
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}
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public static void SetEnable(LogLevel logLevel, bool enabled)
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{
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m_EnabledLevels[(int)logLevel] = enabled;
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