Logger and Configuration Refactoring (#573)
* Logging: Refactor log targets into Ryujinx.Common * Logger: Implement JSON Log Target * Logger: Optimize Console/File logging targets Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated. We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons. * Logger: Implement LogFormatters * Config: Refactor configuration file and loading * Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub * Resolve style nits * Config: Resolve incorrect default key binding * Config: Also update key binding default in schema * Tidy up namespace imports * Config: Update CONFIG.md to reflect new Config file
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31 changed files with 1844 additions and 691 deletions
53
Ryujinx.Common/Logging/Formatters/DefaultLogFormatter.cs
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53
Ryujinx.Common/Logging/Formatters/DefaultLogFormatter.cs
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using System.Reflection;
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using System.Text;
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namespace Ryujinx.Common.Logging
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{
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internal class DefaultLogFormatter : ILogFormatter
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{
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private static readonly ObjectPool<StringBuilder> _stringBuilderPool = SharedPools.Default<StringBuilder>();
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public string Format(LogEventArgs args)
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{
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StringBuilder sb = _stringBuilderPool.Allocate();
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try
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{
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sb.Clear();
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sb.AppendFormat(@"{0:hh\:mm\:ss\.fff}", args.Time);
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sb.Append(" | ");
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sb.AppendFormat("{0:d4}", args.ThreadId);
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sb.Append(' ');
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sb.Append(args.Message);
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if (args.Data != null)
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{
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PropertyInfo[] props = args.Data.GetType().GetProperties();
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sb.Append(' ');
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foreach (var prop in props)
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{
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sb.Append(prop.Name);
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sb.Append(": ");
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sb.Append(prop.GetValue(args.Data));
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sb.Append(" - ");
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}
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// We remove the final '-' from the string
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if (props.Length > 0)
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{
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sb.Remove(sb.Length - 3, 3);
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}
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}
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return sb.ToString();
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}
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finally
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{
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_stringBuilderPool.Release(sb);
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}
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}
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}
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}
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