Improved GPU command lists decoding (#499)

* Better implementation of the DMA pusher, misc fixes

* Remove some debug code

* Correct RGBX8 format

* Add support for linked Texture Sampler Control

* Attempt to fix upside down screen issue
This commit is contained in:
gdkchan 2018-11-17 02:01:31 -02:00 committed by Ac_K
parent b833183ef6
commit d2bb458b51
25 changed files with 616 additions and 395 deletions

View file

@ -181,15 +181,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvHostChannel
private static void PushGpfifo(ServiceCtx Context, NvGpuVmm Vmm, long Gpfifo)
{
long VA = Gpfifo & 0xff_ffff_ffff;
int Size = (int)(Gpfifo >> 40) & 0x7ffffc;
byte[] Data = Vmm.ReadBytes(VA, Size);
NvGpuPBEntry[] PushBuffer = NvGpuPushBuffer.Decode(Data);
Context.Device.Gpu.Fifo.PushBuffer(Vmm, PushBuffer);
Context.Device.Gpu.Pusher.Push(Vmm, Gpfifo);
}
public static NvChannel GetChannel(ServiceCtx Context, NvChannelName Channel)