Improved GPU command lists decoding (#499)
* Better implementation of the DMA pusher, misc fixes * Remove some debug code * Correct RGBX8 format * Add support for linked Texture Sampler Control * Attempt to fix upside down screen issue
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b833183ef6
commit
d2bb458b51
25 changed files with 616 additions and 395 deletions
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@ -7,7 +7,7 @@ using System.Collections.Generic;
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namespace Ryujinx.Graphics
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{
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public class NvGpuEngine3d : INvGpuEngine
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class NvGpuEngine3d : INvGpuEngine
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{
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public int[] Registers { get; private set; }
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@ -24,8 +24,6 @@ namespace Ryujinx.Graphics
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private ConstBuffer[][] ConstBuffers;
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private List<long>[] UploadedKeys;
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private int CurrentInstance = 0;
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public NvGpuEngine3d(NvGpu Gpu)
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@ -59,13 +57,6 @@ namespace Ryujinx.Graphics
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ConstBuffers[Index] = new ConstBuffer[18];
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}
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UploadedKeys = new List<long>[(int)NvGpuBufferType.Count];
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for (int i = 0; i < UploadedKeys.Length; i++)
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{
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UploadedKeys[i] = new List<long>();
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}
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//Ensure that all components are enabled by default.
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//FIXME: Is this correct?
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WriteRegister(NvGpuEngine3dReg.ColorMaskN, 0x1111);
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@ -81,27 +72,19 @@ namespace Ryujinx.Graphics
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}
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}
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public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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public void CallMethod(NvGpuVmm Vmm, GpuMethodCall MethCall)
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{
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if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method))
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if (Methods.TryGetValue(MethCall.Method, out NvGpuMethod Method))
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{
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Method(Vmm, PBEntry);
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Method(Vmm, MethCall);
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}
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else
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{
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WriteRegister(PBEntry);
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WriteRegister(MethCall);
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}
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}
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public void ResetCache()
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{
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foreach (List<long> Uploaded in UploadedKeys)
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{
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Uploaded.Clear();
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}
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}
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private void VertexEndGl(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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private void VertexEndGl(NvGpuVmm Vmm, GpuMethodCall MethCall)
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{
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LockCaches();
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@ -152,13 +135,11 @@ namespace Ryujinx.Graphics
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Gpu.Renderer.Texture.UnlockCache();
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}
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private void ClearBuffers(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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private void ClearBuffers(NvGpuVmm Vmm, GpuMethodCall MethCall)
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{
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int Arg0 = PBEntry.Arguments[0];
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int Attachment = (MethCall.Argument >> 6) & 0xf;
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int Attachment = (Arg0 >> 6) & 0xf;
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GalClearBufferFlags Flags = (GalClearBufferFlags)(Arg0 & 0x3f);
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GalClearBufferFlags Flags = (GalClearBufferFlags)(MethCall.Argument & 0x3f);
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float Red = ReadRegisterFloat(NvGpuEngine3dReg.ClearNColor + 0);
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float Green = ReadRegisterFloat(NvGpuEngine3dReg.ClearNColor + 1);
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@ -234,6 +215,15 @@ namespace Ryujinx.Graphics
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State.FlipX = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleX);
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State.FlipY = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleY);
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int ScreenYControl = ReadRegister(NvGpuEngine3dReg.ScreenYControl);
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bool NegateY = (ScreenYControl & 1) != 0;
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if (NegateY)
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{
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State.FlipY = -State.FlipY;
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}
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}
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private void SetZeta(NvGpuVmm Vmm)
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@ -566,8 +556,11 @@ namespace Ryujinx.Graphics
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return;
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}
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bool LinkedTsc = ReadRegisterBool(NvGpuEngine3dReg.LinkedTsc);
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int TicIndex = (TextureHandle >> 0) & 0xfffff;
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int TscIndex = (TextureHandle >> 20) & 0xfff;
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int TscIndex = LinkedTsc ? TicIndex : (TextureHandle >> 20) & 0xfff;
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long TicPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.TexHeaderPoolOffset);
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long TscPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.TexSamplerPoolOffset);
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@ -618,7 +611,7 @@ namespace Ryujinx.Graphics
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long Key = Vmm.GetPhysicalAddress(Cb.Position);
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if (QueryKeyUpload(Vmm, Key, Cb.Size, NvGpuBufferType.ConstBuffer))
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if (Gpu.ResourceManager.MemoryRegionModified(Vmm, Key, Cb.Size, NvGpuBufferType.ConstBuffer))
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{
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IntPtr Source = Vmm.GetHostAddress(Cb.Position, Cb.Size);
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@ -661,7 +654,7 @@ namespace Ryujinx.Graphics
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PrimType == GalPrimitiveType.Quads ||
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PrimType == GalPrimitiveType.QuadStrip;
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if (!IboCached || QueryKeyUpload(Vmm, IboKey, (uint)IbSize, NvGpuBufferType.Index))
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if (!IboCached || Gpu.ResourceManager.MemoryRegionModified(Vmm, IboKey, (uint)IbSize, NvGpuBufferType.Index))
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{
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if (!UsesLegacyQuads)
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{
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@ -778,7 +771,7 @@ namespace Ryujinx.Graphics
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bool VboCached = Gpu.Renderer.Rasterizer.IsVboCached(VboKey, VbSize);
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if (!VboCached || QueryKeyUpload(Vmm, VboKey, VbSize, NvGpuBufferType.Vertex))
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if (!VboCached || Gpu.ResourceManager.MemoryRegionModified(Vmm, VboKey, VbSize, NvGpuBufferType.Vertex))
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{
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IntPtr DataAddress = Vmm.GetHostAddress(VertexPosition, VbSize);
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@ -877,9 +870,9 @@ namespace Ryujinx.Graphics
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WriteCounterAndTimestamp
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}
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private void QueryControl(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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private void QueryControl(NvGpuVmm Vmm, GpuMethodCall MethCall)
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{
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WriteRegister(PBEntry);
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WriteRegister(MethCall);
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long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.QueryAddress);
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@ -909,29 +902,24 @@ namespace Ryujinx.Graphics
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}
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}
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private void CbData(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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private void CbData(NvGpuVmm Vmm, GpuMethodCall MethCall)
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{
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long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.ConstBufferAddress);
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int Offset = ReadRegister(NvGpuEngine3dReg.ConstBufferOffset);
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foreach (int Arg in PBEntry.Arguments)
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{
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Vmm.WriteInt32(Position + Offset, Arg);
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Vmm.WriteInt32(Position + Offset, MethCall.Argument);
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Offset += 4;
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}
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WriteRegister(NvGpuEngine3dReg.ConstBufferOffset, Offset + 4);
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WriteRegister(NvGpuEngine3dReg.ConstBufferOffset, Offset);
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UploadedKeys[(int)NvGpuBufferType.ConstBuffer].Clear();
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Gpu.ResourceManager.ClearPbCache(NvGpuBufferType.ConstBuffer);
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}
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private void CbBind(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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private void CbBind(NvGpuVmm Vmm, GpuMethodCall MethCall)
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{
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int Stage = (PBEntry.Method - 0x904) >> 3;
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int Stage = (MethCall.Method - 0x904) >> 3;
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int Index = PBEntry.Arguments[0];
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int Index = MethCall.Argument;
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bool Enabled = (Index & 1) != 0;
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@ -970,14 +958,9 @@ namespace Ryujinx.Graphics
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(uint)Registers[(int)Reg + 1];
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}
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private void WriteRegister(NvGpuPBEntry PBEntry)
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private void WriteRegister(GpuMethodCall MethCall)
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{
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int ArgsCount = PBEntry.Arguments.Count;
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if (ArgsCount > 0)
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{
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Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1];
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}
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Registers[MethCall.Method] = MethCall.Argument;
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}
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private int ReadRegister(NvGpuEngine3dReg Reg)
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@ -999,19 +982,5 @@ namespace Ryujinx.Graphics
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{
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Registers[(int)Reg] = Value;
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}
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private bool QueryKeyUpload(NvGpuVmm Vmm, long Key, long Size, NvGpuBufferType Type)
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{
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List<long> Uploaded = UploadedKeys[(int)Type];
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if (Uploaded.Contains(Key))
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{
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return false;
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}
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Uploaded.Add(Key);
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return Vmm.IsRegionModified(Key, Size, Type);
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}
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}
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}
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