Improved GPU command lists decoding (#499)

* Better implementation of the DMA pusher, misc fixes

* Remove some debug code

* Correct RGBX8 format

* Add support for linked Texture Sampler Control

* Attempt to fix upside down screen issue
This commit is contained in:
gdkchan 2018-11-17 02:01:31 -02:00 committed by Ac_K
parent b833183ef6
commit d2bb458b51
25 changed files with 616 additions and 395 deletions

View file

@ -0,0 +1,24 @@
namespace Ryujinx.Graphics
{
struct GpuMethodCall
{
public int Method { get; private set; }
public int Argument { get; private set; }
public int SubChannel { get; private set; }
public int MethodCount { get; private set; }
public bool IsLastCall => MethodCount <= 1;
public GpuMethodCall(
int Method,
int Argument,
int SubChannel = 0,
int MethodCount = 0)
{
this.Method = Method;
this.Argument = Argument;
this.SubChannel = SubChannel;
this.MethodCount = MethodCount;
}
}
}