Little rewrite of HID input (#723)

* change hid sharedmem writing to use structures
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emmauss 2019-07-22 20:15:46 +03:00 committed by GitHub
parent 1f3a34dd7a
commit d254548548
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42 changed files with 682 additions and 409 deletions

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@ -0,0 +1,142 @@
using static Ryujinx.HLE.Input.Hid;
namespace Ryujinx.HLE.Input
{
public abstract class BaseController : IHidDevice
{
protected ControllerStatus HidControllerType;
protected ControllerId ControllerId;
private long _currentLayoutOffset;
private long _mainLayoutOffset;
protected long DeviceStateOffset => Offset + 0x4188;
protected Switch Device { get; }
public long Offset { get; private set; }
public bool Connected { get; protected set; }
public ControllerHeader Header { get; private set; }
public ControllerStateHeader CurrentStateHeader { get; private set; }
public ControllerDeviceState DeviceState { get; private set; }
public ControllerLayouts CurrentLayout { get; private set; }
public ControllerState LastInputState { get; set; }
public ControllerConnectionState ConnectionState { get; protected set; }
public BaseController(Switch device, ControllerStatus controllerType)
{
Device = device;
HidControllerType = controllerType;
}
protected void Initialize(
bool isHalf,
(NpadColor left, NpadColor right) bodyColors,
(NpadColor left, NpadColor right) buttonColors,
ControllerColorDescription singleColorDesc = 0,
ControllerColorDescription splitColorDesc = 0,
NpadColor singleBodyColor = 0,
NpadColor singleButtonColor = 0
)
{
Header = new ControllerHeader()
{
IsJoyConHalf = isHalf ? 1 : 0,
LeftBodyColor = bodyColors.left,
LeftButtonColor = buttonColors.left,
RightBodyColor = bodyColors.right,
RightButtonColor = buttonColors.right,
Status = HidControllerType,
SingleBodyColor = singleBodyColor,
SingleButtonColor = singleButtonColor,
SplitColorDescription = splitColorDesc,
SingleColorDescription = singleColorDesc,
};
CurrentStateHeader = new ControllerStateHeader
{
EntryCount = HidEntryCount,
MaxEntryCount = HidEntryCount - 1,
CurrentEntryIndex = -1
};
DeviceState = new ControllerDeviceState()
{
PowerInfo0BatteryState = BatteryState.Percent100,
PowerInfo1BatteryState = BatteryState.Percent100,
PowerInfo2BatteryState = BatteryState.Percent100,
DeviceType = ControllerDeviceType.NPadLeftController | ControllerDeviceType.NPadRightController,
DeviceFlags = DeviceFlags.PowerInfo0Connected
| DeviceFlags.PowerInfo1Connected
| DeviceFlags.PowerInfo2Connected
};
LastInputState = new ControllerState()
{
SamplesTimestamp = -1,
SamplesTimestamp2 = -1
};
}
public virtual void Connect(ControllerId controllerId)
{
ControllerId = controllerId;
Offset = Device.Hid.HidPosition + HidControllersOffset + (int)controllerId * HidControllerSize;
_mainLayoutOffset = Offset + HidControllerHeaderSize
+ ((int)ControllerLayouts.Main * HidControllerLayoutsSize);
Device.Memory.FillWithZeros(Offset, 0x5000);
Device.Memory.WriteStruct(Offset, Header);
Device.Memory.WriteStruct(DeviceStateOffset, DeviceState);
Connected = true;
}
public void SetLayout(ControllerLayouts controllerLayout)
{
CurrentLayout = controllerLayout;
_currentLayoutOffset = Offset + HidControllerHeaderSize
+ ((int)controllerLayout * HidControllerLayoutsSize);
}
public void SendInput(
ControllerButtons buttons,
JoystickPosition leftStick,
JoystickPosition rightStick)
{
ControllerState currentInput = new ControllerState()
{
SamplesTimestamp = (long)LastInputState.SamplesTimestamp + 1,
SamplesTimestamp2 = (long)LastInputState.SamplesTimestamp + 1,
ButtonState = buttons,
ConnectionState = ConnectionState,
LeftStick = leftStick,
RightStick = rightStick
};
ControllerStateHeader newInputStateHeader = new ControllerStateHeader
{
EntryCount = HidEntryCount,
MaxEntryCount = HidEntryCount - 1,
CurrentEntryIndex = (CurrentStateHeader.CurrentEntryIndex + 1) % HidEntryCount,
Timestamp = GetTimestamp(),
};
Device.Memory.WriteStruct(_currentLayoutOffset, newInputStateHeader);
Device.Memory.WriteStruct(_mainLayoutOffset, newInputStateHeader);
long currentInputStateOffset = HidControllersLayoutHeaderSize
+ newInputStateHeader.CurrentEntryIndex * HidControllersInputEntrySize;
Device.Memory.WriteStruct(_currentLayoutOffset + currentInputStateOffset, currentInput);
Device.Memory.WriteStruct(_mainLayoutOffset + currentInputStateOffset, currentInput);
LastInputState = currentInput;
CurrentStateHeader = newInputStateHeader;
}
}
}

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@ -0,0 +1,68 @@
namespace Ryujinx.HLE.Input
{
public class NpadController : BaseController
{
private (NpadColor Left, NpadColor Right) _npadBodyColors;
private (NpadColor Left, NpadColor Right) _npadButtonColors;
private bool _isHalf;
public NpadController(
ControllerStatus controllerStatus,
Switch device,
(NpadColor, NpadColor) npadBodyColors,
(NpadColor, NpadColor) npadButtonColors) : base(device, controllerStatus)
{
_npadBodyColors = npadBodyColors;
_npadButtonColors = npadButtonColors;
}
public override void Connect(ControllerId controllerId)
{
if (HidControllerType != ControllerStatus.NpadLeft && HidControllerType != ControllerStatus.NpadRight)
{
_isHalf = false;
}
ConnectionState = ControllerConnectionState.ControllerStateConnected;
if (controllerId == ControllerId.ControllerHandheld)
ConnectionState |= ControllerConnectionState.ControllerStateWired;
ControllerColorDescription singleColorDesc =
ControllerColorDescription.ColorDescriptionColorsNonexistent;
ControllerColorDescription splitColorDesc = 0;
NpadColor singleBodyColor = NpadColor.Black;
NpadColor singleButtonColor = NpadColor.Black;
Initialize(_isHalf,
(_npadBodyColors.Left, _npadBodyColors.Right),
(_npadButtonColors.Left, _npadButtonColors.Right),
singleColorDesc,
splitColorDesc,
singleBodyColor,
singleButtonColor );
base.Connect(controllerId);
var _currentLayout = ControllerLayouts.HandheldJoined;
switch (HidControllerType)
{
case ControllerStatus.NpadLeft:
_currentLayout = ControllerLayouts.Left;
break;
case ControllerStatus.NpadRight:
_currentLayout = ControllerLayouts.Right;
break;
case ControllerStatus.NpadPair:
_currentLayout = ControllerLayouts.Joined;
break;
}
SetLayout(_currentLayout);
}
}
}

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@ -0,0 +1,42 @@
namespace Ryujinx.HLE.Input
{
public class ProController : BaseController
{
private bool _wired = false;
private NpadColor _bodyColor;
private NpadColor _buttonColor;
public ProController(Switch device,
NpadColor bodyColor,
NpadColor buttonColor) : base(device, ControllerStatus.ProController)
{
_wired = true;
_bodyColor = bodyColor;
_buttonColor = buttonColor;
}
public override void Connect(ControllerId controllerId)
{
ControllerColorDescription singleColorDesc =
ControllerColorDescription.ColorDescriptionColorsNonexistent;
ControllerColorDescription splitColorDesc = 0;
ConnectionState = ControllerConnectionState.ControllerStateConnected | ControllerConnectionState.ControllerStateWired;
Initialize(false,
(0, 0),
(0, 0),
singleColorDesc,
splitColorDesc,
_bodyColor,
_buttonColor);
base.Connect(controllerId);
SetLayout(ControllerLayouts.ProController);
}
}
}

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@ -0,0 +1,12 @@
namespace Ryujinx.HLE.Input
{
public enum BatteryState : int
{
// TODO : Check if these are the correct states
Percent0 = 0,
Percent25 = 1,
Percent50 = 2,
Percent75 = 3,
Percent100 = 4
}
}

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@ -3,7 +3,7 @@ using System;
namespace Ryujinx.HLE.Input
{
[Flags]
public enum HidControllerButtons
public enum ControllerButtons : long
{
A = 1 << 0,
B = 1 << 1,

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@ -0,0 +1,10 @@
using System;
namespace Ryujinx.HLE.Input
{
[Flags]
public enum ControllerColorDescription : int
{
ColorDescriptionColorsNonexistent = (1 << 1)
}
}

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@ -3,7 +3,7 @@ using System;
namespace Ryujinx.HLE.Input
{
[Flags]
public enum HidControllerConnState
public enum ControllerConnectionState : long
{
ControllerStateConnected = (1 << 0),
ControllerStateWired = (1 << 1)

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@ -0,0 +1,18 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.Input
{
[StructLayout(LayoutKind.Sequential)]
public unsafe struct ControllerDeviceState
{
public ControllerDeviceType DeviceType;
public int Padding;
public DeviceFlags DeviceFlags;
public int UnintendedHomeButtonInputProtectionEnabled;
public BatteryState PowerInfo0BatteryState;
public BatteryState PowerInfo1BatteryState;
public BatteryState PowerInfo2BatteryState;
public fixed byte ControllerMac[16];
public fixed byte ControllerMac2[16];
}
}

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@ -0,0 +1,12 @@
using System;
namespace Ryujinx.HLE.Input
{
[Flags]
public enum ControllerDeviceType : int
{
ProController = 1 << 0,
NPadLeftController = 1 << 4,
NPadRightController = 1 << 5,
}
}

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@ -0,0 +1,19 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.Input
{
[StructLayout(LayoutKind.Sequential)]
public struct ControllerHeader
{
public ControllerStatus Status;
public int IsJoyConHalf;
public ControllerColorDescription SingleColorDescription;
public NpadColor SingleBodyColor;
public NpadColor SingleButtonColor;
public ControllerColorDescription SplitColorDescription;
public NpadColor RightBodyColor;
public NpadColor RightButtonColor;
public NpadColor LeftBodyColor;
public NpadColor LeftButtonColor;
}
}

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@ -1,6 +1,6 @@
namespace Ryujinx.HLE.Input
{
public enum HidControllerId
public enum ControllerId
{
ControllerPlayer1 = 0,
ControllerPlayer2 = 1,

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@ -1,6 +1,6 @@
namespace Ryujinx.HLE.Input
{
public enum HidControllerLayouts
public enum ControllerLayouts
{
ProController = 0,
HandheldJoined = 1,

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@ -0,0 +1,15 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.Input
{
[StructLayout(LayoutKind.Sequential)]
public struct ControllerState
{
public long SamplesTimestamp;
public long SamplesTimestamp2;
public ControllerButtons ButtonState;
public JoystickPosition LeftStick;
public JoystickPosition RightStick;
public ControllerConnectionState ConnectionState;
}
}

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@ -0,0 +1,13 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.Input
{
[StructLayout(LayoutKind.Sequential)]
public struct ControllerStateHeader
{
public long Timestamp;
public long EntryCount;
public long CurrentEntryIndex;
public long MaxEntryCount;
}
}

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@ -3,7 +3,7 @@ using System;
namespace Ryujinx.HLE.Input
{
[Flags]
public enum HidControllerType
public enum ControllerStatus : int
{
ProController = 1 << 0,
Handheld = 1 << 1,

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@ -0,0 +1,22 @@
using System;
namespace Ryujinx.HLE.Input
{
[Flags]
public enum DeviceFlags : long
{
PowerInfo0Charging = 1 << 0,
PowerInfo1Charging = 1 << 1,
PowerInfo2Charging = 1 << 2,
PowerInfo0Connected = 1 << 3,
PowerInfo1Connected = 1 << 4,
PowerInfo2Connected = 1 << 5,
UnsupportedButtonPressedNpadSystem = 1 << 9,
UnsupportedButtonPressedNpadSystemExt = 1 << 10,
AbxyButtonOriented = 1 << 11,
SlSrButtonOriented = 1 << 12,
PlusButtonCapability = 1 << 13,
MinusButtonCapability = 1 << 14,
DirectionalButtonsSupported = 1 << 15
}
}

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@ -3,7 +3,7 @@
namespace Ryujinx.HLE.Input
{
[Flags]
public enum HidHotkeyButtons
public enum HotkeyButtons
{
ToggleVSync = 1 << 0,
}

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@ -1,6 +1,6 @@
namespace Ryujinx.HLE.Input
{
public struct HidJoystickPosition
public struct JoystickPosition
{
public int Dx;
public int Dy;

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@ -1,6 +1,6 @@
namespace Ryujinx.HLE.Input
{
public enum NpadColor //Thanks to CTCaer
public enum NpadColor : int //Thanks to CTCaer
{
Black = 0,

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@ -7,7 +7,15 @@ namespace Ryujinx.HLE.Input
{
private Switch _device;
public HidControllerBase PrimaryController { get; private set; }
private long _touchScreenOffset;
private long _touchEntriesOffset;
private long _keyboardOffset;
private TouchHeader _currentTouchHeader;
private KeyboardHeader _currentKeyboardHeader;
private KeyboardEntry _currentKeyboardEntry;
public BaseController PrimaryController { get; private set; }
internal long HidPosition;
@ -17,22 +25,42 @@ namespace Ryujinx.HLE.Input
HidPosition = hidPosition;
device.Memory.FillWithZeros(hidPosition, Horizon.HidSize);
_currentTouchHeader = new TouchHeader()
{
CurrentEntryIndex = -1,
};
_currentKeyboardHeader = new KeyboardHeader()
{
CurrentEntryIndex = -1,
};
_currentKeyboardEntry = new KeyboardEntry()
{
SamplesTimestamp = -1,
SamplesTimestamp2 = -1
};
_touchScreenOffset = HidPosition + HidTouchScreenOffset;
_touchEntriesOffset = _touchScreenOffset + HidTouchHeaderSize;
_keyboardOffset = HidPosition + HidKeyboardOffset;
}
public void InitializePrimaryController(HidControllerType controllerType)
public void InitializePrimaryController(ControllerStatus controllerType)
{
HidControllerId controllerId = controllerType == HidControllerType.Handheld ?
HidControllerId.ControllerHandheld : HidControllerId.ControllerPlayer1;
ControllerId controllerId = controllerType == ControllerStatus.Handheld ?
ControllerId.ControllerHandheld : ControllerId.ControllerPlayer1;
if (controllerType == HidControllerType.ProController)
if (controllerType == ControllerStatus.ProController)
{
PrimaryController = new HidProController(_device);
PrimaryController = new ProController(_device, NpadColor.Black, NpadColor.Black);
}
else
{
PrimaryController = new HidNpadController(controllerType,
PrimaryController = new NpadController(controllerType,
_device,
(NpadColor.BodyNeonRed, NpadColor.BodyNeonRed),
(NpadColor.BodyNeonRed, NpadColor.BodyNeonRed),
(NpadColor.ButtonsNeonBlue, NpadColor.ButtonsNeonBlue));
}
@ -44,124 +72,132 @@ namespace Ryujinx.HLE.Input
_device.Memory.FillWithZeros(HidPosition + HidKeyboardOffset, HidKeyboardSize);
}
public HidControllerButtons UpdateStickButtons(
HidJoystickPosition leftStick,
HidJoystickPosition rightStick)
public ControllerButtons UpdateStickButtons(
JoystickPosition leftStick,
JoystickPosition rightStick)
{
HidControllerButtons result = 0;
ControllerButtons result = 0;
if (rightStick.Dx < 0)
{
result |= HidControllerButtons.RStickLeft;
result |= ControllerButtons.RStickLeft;
}
if (rightStick.Dx > 0)
{
result |= HidControllerButtons.RStickRight;
result |= ControllerButtons.RStickRight;
}
if (rightStick.Dy < 0)
{
result |= HidControllerButtons.RStickDown;
result |= ControllerButtons.RStickDown;
}
if (rightStick.Dy > 0)
{
result |= HidControllerButtons.RStickUp;
result |= ControllerButtons.RStickUp;
}
if (leftStick.Dx < 0)
{
result |= HidControllerButtons.LStickLeft;
result |= ControllerButtons.LStickLeft;
}
if (leftStick.Dx > 0)
{
result |= HidControllerButtons.LStickRight;
result |= ControllerButtons.LStickRight;
}
if (leftStick.Dy < 0)
{
result |= HidControllerButtons.LStickDown;
result |= ControllerButtons.LStickDown;
}
if (leftStick.Dy > 0)
{
result |= HidControllerButtons.LStickUp;
result |= ControllerButtons.LStickUp;
}
return result;
}
public void SetTouchPoints(params HidTouchPoint[] points)
public void SetTouchPoints(params TouchPoint[] points)
{
long touchScreenOffset = HidPosition + HidTouchScreenOffset;
long lastEntry = _device.Memory.ReadInt64(touchScreenOffset + 0x10);
long currEntry = (lastEntry + 1) % HidEntryCount;
long timestamp = GetTimestamp();
long timestamp = GetTimestamp();
long sampleCounter = _currentTouchHeader.SamplesTimestamp + 1;
_device.Memory.WriteInt64(touchScreenOffset + 0x00, timestamp);
_device.Memory.WriteInt64(touchScreenOffset + 0x08, HidEntryCount);
_device.Memory.WriteInt64(touchScreenOffset + 0x10, currEntry);
_device.Memory.WriteInt64(touchScreenOffset + 0x18, HidEntryCount - 1);
_device.Memory.WriteInt64(touchScreenOffset + 0x20, timestamp);
long touchEntryOffset = touchScreenOffset + HidTouchHeaderSize;
long lastEntryOffset = touchEntryOffset + lastEntry * HidTouchEntrySize;
long sampleCounter = _device.Memory.ReadInt64(lastEntryOffset) + 1;
touchEntryOffset += currEntry * HidTouchEntrySize;
_device.Memory.WriteInt64(touchEntryOffset + 0x00, sampleCounter);
_device.Memory.WriteInt64(touchEntryOffset + 0x08, points.Length);
touchEntryOffset += HidTouchEntryHeaderSize;
const int padding = 0;
int index = 0;
foreach (HidTouchPoint point in points)
var newTouchHeader = new TouchHeader
{
_device.Memory.WriteInt64(touchEntryOffset + 0x00, sampleCounter);
_device.Memory.WriteInt32(touchEntryOffset + 0x08, padding);
_device.Memory.WriteInt32(touchEntryOffset + 0x0c, index++);
_device.Memory.WriteInt32(touchEntryOffset + 0x10, point.X);
_device.Memory.WriteInt32(touchEntryOffset + 0x14, point.Y);
_device.Memory.WriteInt32(touchEntryOffset + 0x18, point.DiameterX);
_device.Memory.WriteInt32(touchEntryOffset + 0x1c, point.DiameterY);
_device.Memory.WriteInt32(touchEntryOffset + 0x20, point.Angle);
_device.Memory.WriteInt32(touchEntryOffset + 0x24, padding);
CurrentEntryIndex = (_currentTouchHeader.CurrentEntryIndex + 1) % HidEntryCount,
EntryCount = HidEntryCount,
MaxEntries = HidEntryCount - 1,
SamplesTimestamp = sampleCounter,
Timestamp = timestamp,
};
touchEntryOffset += HidTouchEntryTouchSize;
long currentTouchEntryOffset = _touchEntriesOffset + newTouchHeader.CurrentEntryIndex * HidTouchEntrySize;
TouchEntry touchEntry = new TouchEntry()
{
SamplesTimestamp = sampleCounter,
TouchCount = points.Length
};
_device.Memory.WriteStruct(currentTouchEntryOffset, touchEntry);
currentTouchEntryOffset += HidTouchEntryHeaderSize;
for (int i = 0; i < points.Length; i++)
{
TouchData touch = new TouchData()
{
Angle = points[i].Angle,
DiameterX = points[i].DiameterX,
DiameterY = points[i].DiameterY,
Index = i,
SampleTimestamp = sampleCounter,
X = points[i].X,
Y = points[i].Y
};
_device.Memory.WriteStruct(currentTouchEntryOffset, touch);
currentTouchEntryOffset += HidTouchEntryTouchSize;
}
_device.Memory.WriteStruct(_touchScreenOffset, newTouchHeader);
_currentTouchHeader = newTouchHeader;
}
public void WriteKeyboard(HidKeyboard keyboard)
public unsafe void WriteKeyboard(Keyboard keyboard)
{
long keyboardOffset = HidPosition + HidKeyboardOffset;
long lastEntry = _device.Memory.ReadInt64(keyboardOffset + 0x10);
long currEntry = (lastEntry + 1) % HidEntryCount;
long timestamp = GetTimestamp();
long timestamp = GetTimestamp();
_device.Memory.WriteInt64(keyboardOffset + 0x00, timestamp);
_device.Memory.WriteInt64(keyboardOffset + 0x08, HidEntryCount);
_device.Memory.WriteInt64(keyboardOffset + 0x10, currEntry);
_device.Memory.WriteInt64(keyboardOffset + 0x18, HidEntryCount - 1);
long keyboardEntryOffset = keyboardOffset + HidKeyboardHeaderSize;
long lastEntryOffset = keyboardEntryOffset + lastEntry * HidKeyboardEntrySize;
long sampleCounter = _device.Memory.ReadInt64(lastEntryOffset);
keyboardEntryOffset += currEntry * HidKeyboardEntrySize;
_device.Memory.WriteInt64(keyboardEntryOffset + 0x00, sampleCounter + 1);
_device.Memory.WriteInt64(keyboardEntryOffset + 0x08, sampleCounter);
_device.Memory.WriteInt64(keyboardEntryOffset + 0x10, keyboard.Modifier);
for (int i = 0; i < keyboard.Keys.Length; i++)
var newKeyboardHeader = new KeyboardHeader()
{
_device.Memory.WriteInt32(keyboardEntryOffset + 0x18 + (i * 4), keyboard.Keys[i]);
}
CurrentEntryIndex = (_currentKeyboardHeader.CurrentEntryIndex + 1) % HidEntryCount,
EntryCount = HidEntryCount,
MaxEntries = HidEntryCount - 1,
Timestamp = timestamp,
};
_device.Memory.WriteStruct(_keyboardOffset, newKeyboardHeader);
long keyboardEntryOffset = _keyboardOffset + HidKeyboardHeaderSize;
keyboardEntryOffset += newKeyboardHeader.CurrentEntryIndex * HidKeyboardEntrySize;
var newkeyboardEntry = new KeyboardEntry()
{
SamplesTimestamp = _currentKeyboardEntry.SamplesTimestamp + 1,
SamplesTimestamp2 = _currentKeyboardEntry.SamplesTimestamp2 + 1,
Keys = keyboard.Keys,
Modifier = keyboard.Modifier,
};
_device.Memory.WriteStruct(keyboardEntryOffset, newkeyboardEntry);
_currentKeyboardEntry = newkeyboardEntry;
_currentKeyboardHeader = newKeyboardHeader;
}
internal static long GetTimestamp()

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@ -1,76 +0,0 @@
using static Ryujinx.HLE.Input.Hid;
namespace Ryujinx.HLE.Input
{
public abstract class HidControllerBase : IHidDevice
{
protected HidControllerType HidControllerType;
protected Switch Device;
protected HidControllerId ControllerId;
public long Offset { get; private set; }
public bool Connected { get; protected set; }
public HidControllerBase(HidControllerType controllerType, Switch device)
{
Device = device;
HidControllerType = controllerType;
}
public virtual void Connect(HidControllerId controllerId)
{
ControllerId = controllerId;
Offset = Device.Hid.HidPosition + HidControllersOffset + (int)controllerId * HidControllerSize;
Device.Memory.FillWithZeros(Offset, 0x5000);
Device.Memory.WriteInt32(Offset + 0x00, (int)HidControllerType);
}
public abstract void SendInput(
HidControllerButtons buttons,
HidJoystickPosition leftStick,
HidJoystickPosition rightStick);
protected long WriteInput(
HidControllerButtons buttons,
HidJoystickPosition leftStick,
HidJoystickPosition rightStick,
HidControllerLayouts controllerLayout)
{
long controllerOffset = Offset + HidControllerHeaderSize;
controllerOffset += (int)controllerLayout * HidControllerLayoutsSize;
long lastEntry = Device.Memory.ReadInt64(controllerOffset + 0x10);
long currEntry = (lastEntry + 1) % HidEntryCount;
long timestamp = GetTimestamp();
Device.Memory.WriteInt64(controllerOffset + 0x00, timestamp);
Device.Memory.WriteInt64(controllerOffset + 0x08, HidEntryCount);
Device.Memory.WriteInt64(controllerOffset + 0x10, currEntry);
Device.Memory.WriteInt64(controllerOffset + 0x18, HidEntryCount - 1);
controllerOffset += HidControllersLayoutHeaderSize;
long lastEntryOffset = controllerOffset + lastEntry * HidControllersInputEntrySize;
controllerOffset += currEntry * HidControllersInputEntrySize;
long sampleCounter = Device.Memory.ReadInt64(lastEntryOffset) + 1;
Device.Memory.WriteInt64(controllerOffset + 0x00, sampleCounter);
Device.Memory.WriteInt64(controllerOffset + 0x08, sampleCounter);
Device.Memory.WriteInt64(controllerOffset + 0x10, (uint)buttons);
Device.Memory.WriteInt32(controllerOffset + 0x18, leftStick.Dx);
Device.Memory.WriteInt32(controllerOffset + 0x1c, leftStick.Dy);
Device.Memory.WriteInt32(controllerOffset + 0x20, rightStick.Dx);
Device.Memory.WriteInt32(controllerOffset + 0x24, rightStick.Dy);
return controllerOffset;
}
}
}

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@ -1,10 +0,0 @@
using System;
namespace Ryujinx.HLE.Input
{
[Flags]
public enum HidControllerColorDesc
{
ColorDescColorsNonexistent = (1 << 1)
}
}

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@ -1,92 +0,0 @@
namespace Ryujinx.HLE.Input
{
public class HidNpadController : HidControllerBase
{
private (NpadColor Left, NpadColor Right) _npadBodyColors;
private (NpadColor Left, NpadColor Right) _npadButtonColors;
private HidControllerLayouts _currentLayout;
private bool _isHalf;
public HidNpadController(
HidControllerType controllerType,
Switch device,
(NpadColor, NpadColor) npadBodyColors,
(NpadColor, NpadColor) npadButtonColors) : base(controllerType, device)
{
_npadBodyColors = npadBodyColors;
_npadButtonColors = npadButtonColors;
_currentLayout = HidControllerLayouts.HandheldJoined;
switch (controllerType)
{
case HidControllerType.NpadLeft:
_currentLayout = HidControllerLayouts.Left;
break;
case HidControllerType.NpadRight:
_currentLayout = HidControllerLayouts.Right;
break;
case HidControllerType.NpadPair:
_currentLayout = HidControllerLayouts.Joined;
break;
}
}
public override void Connect(HidControllerId controllerId)
{
if (HidControllerType != HidControllerType.NpadLeft && HidControllerType != HidControllerType.NpadRight)
{
_isHalf = false;
}
base.Connect(_currentLayout == HidControllerLayouts.HandheldJoined ? HidControllerId.ControllerHandheld : controllerId);
HidControllerColorDesc singleColorDesc =
HidControllerColorDesc.ColorDescColorsNonexistent;
HidControllerColorDesc splitColorDesc = 0;
NpadColor singleColorBody = NpadColor.Black;
NpadColor singleColorButtons = NpadColor.Black;
Device.Memory.WriteInt32(Offset + 0x04, _isHalf ? 1 : 0);
if (_isHalf)
{
Device.Memory.WriteInt32(Offset + 0x08, (int)singleColorDesc);
Device.Memory.WriteInt32(Offset + 0x0c, (int)singleColorBody);
Device.Memory.WriteInt32(Offset + 0x10, (int)singleColorButtons);
Device.Memory.WriteInt32(Offset + 0x14, (int)splitColorDesc);
}
else
{
Device.Memory.WriteInt32(Offset + 0x18, (int)_npadBodyColors.Left);
Device.Memory.WriteInt32(Offset + 0x1c, (int)_npadButtonColors.Left);
Device.Memory.WriteInt32(Offset + 0x20, (int)_npadBodyColors.Right);
Device.Memory.WriteInt32(Offset + 0x24, (int)_npadButtonColors.Right);
}
Connected = true;
}
public override void SendInput
(HidControllerButtons buttons,
HidJoystickPosition leftStick,
HidJoystickPosition rightStick)
{
long controllerOffset = WriteInput(buttons, leftStick, rightStick, _currentLayout);
Device.Memory.WriteInt64(controllerOffset + 0x28,
(Connected ? (uint)HidControllerConnState.ControllerStateConnected : 0) |
(_currentLayout == HidControllerLayouts.HandheldJoined ? (uint)HidControllerConnState.ControllerStateWired : 0));
controllerOffset = WriteInput(buttons, leftStick, rightStick, HidControllerLayouts.Main);
Device.Memory.WriteInt64(controllerOffset + 0x28,
(Connected ? (uint)HidControllerConnState.ControllerStateWired : 0) |
(uint)HidControllerConnState.ControllerStateWired);
}
}
}

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@ -1,50 +0,0 @@
namespace Ryujinx.HLE.Input
{
public class HidProController : HidControllerBase
{
bool _wired = false;
public HidProController(Switch device) : base(HidControllerType.ProController, device)
{
_wired = true;
}
public override void Connect(HidControllerId controllerId)
{
base.Connect(controllerId);
HidControllerColorDesc singleColorDesc =
HidControllerColorDesc.ColorDescColorsNonexistent;
HidControllerColorDesc splitColorDesc = 0;
NpadColor singleColorBody = NpadColor.Black;
NpadColor singleColorButtons = NpadColor.Black;
Device.Memory.WriteInt32(Offset + 0x08, (int)singleColorDesc);
Device.Memory.WriteInt32(Offset + 0x0c, (int)singleColorBody);
Device.Memory.WriteInt32(Offset + 0x10, (int)singleColorButtons);
Device.Memory.WriteInt32(Offset + 0x14, (int)splitColorDesc);
Connected = true;
}
public override void SendInput(
HidControllerButtons buttons,
HidJoystickPosition leftStick,
HidJoystickPosition rightStick)
{
long controllerOffset = WriteInput(buttons, leftStick, rightStick, HidControllerLayouts.ProController);
Device.Memory.WriteInt64(controllerOffset + 0x28,
(Connected ? (uint)HidControllerConnState.ControllerStateConnected : 0) |
(_wired ? (uint)HidControllerConnState.ControllerStateWired : 0));
controllerOffset = WriteInput(buttons, leftStick, rightStick, HidControllerLayouts.Main);
Device.Memory.WriteInt64(controllerOffset + 0x28,
(Connected ? (uint)HidControllerConnState.ControllerStateWired : 0) |
(uint)HidControllerConnState.ControllerStateWired);
}
}
}

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@ -1,6 +1,6 @@
namespace Ryujinx.HLE.Input
{
public struct HidKeyboard
public struct Keyboard
{
public int Modifier;
public int[] Keys;

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@ -0,0 +1,15 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.Input
{
[StructLayout(LayoutKind.Sequential)]
public struct KeyboardEntry
{
public long SamplesTimestamp;
public long SamplesTimestamp2;
public long Modifier;
[MarshalAs(UnmanagedType.ByValArray , SizeConst = 0x8)]
public int[] Keys;
}
}

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@ -0,0 +1,13 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.Input
{
[StructLayout(LayoutKind.Sequential)]
public struct KeyboardHeader
{
public long Timestamp;
public long EntryCount;
public long CurrentEntryIndex;
public long MaxEntries;
}
}

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@ -0,0 +1,18 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.Input
{
[StructLayout(LayoutKind.Sequential)]
public struct TouchData
{
public long SampleTimestamp;
public int Padding;
public int Index;
public int X;
public int Y;
public int DiameterX;
public int DiameterY;
public int Angle;
public int Padding2;
}
}

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@ -0,0 +1,11 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.Input
{
[StructLayout(LayoutKind.Sequential)]
public unsafe struct TouchEntry
{
public long SamplesTimestamp;
public long TouchCount;
}
}

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@ -0,0 +1,14 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.Input
{
[StructLayout(LayoutKind.Sequential)]
public struct TouchHeader
{
public long Timestamp;
public long EntryCount;
public long CurrentEntryIndex;
public long MaxEntries;
public long SamplesTimestamp;
}
}

View file

@ -1,6 +1,6 @@
namespace Ryujinx.HLE.Input
{
public struct HidTouchPoint
public struct TouchPoint
{
public int X;
public int Y;