Add Controller Support (#196)
* Added Basic Controller Support * Added Extra Configuration Options Added a GamePad_Enable option and GamePad_Index option * Revert "Added Extra Configuration Options" This reverts commit 6cc56bfe7ed473fedf8dfe79c7a888bbe7cfe147. * Revert "Revert "Added Extra Configuration Options"" This reverts commit 4809e5effe7f54cdb67bc5e2b4f01315ae34efc5. * Forgot to change the Gamepad Index * Added Configuration for the A B X Y Buttons * Added Button Configuration for all other Buttons * Added Basic Joystick Configuration * Fixed Joystick Axis Problems Fixed Joystick Axis Problems when switching around the Joysticks (Left Stick is Right and Right stick is Left) * Refactored all of the button mapping code * Changes in compliance with review * Changes in compliance with review * Fixed problems in the configuration file with different regions * Changes in compliance with review
This commit is contained in:
parent
0c96e22d40
commit
d24ea0d51b
7 changed files with 423 additions and 131 deletions
|
@ -44,55 +44,154 @@ namespace Ryujinx
|
|||
|
||||
Renderer.FrameBuffer.SetWindowSize(Width, Height);
|
||||
}
|
||||
|
||||
private bool IsGamePadButtonPressedFromString(GamePadState GamePad, string Button)
|
||||
{
|
||||
if (Button.ToUpper() == "LTRIGGER" || Button.ToUpper() == "RTRIGGER")
|
||||
{
|
||||
return GetGamePadTriggerFromString(GamePad, Button) >= Config.GamePadTriggerThreshold;
|
||||
}
|
||||
else
|
||||
{
|
||||
return (GetGamePadButtonFromString(GamePad, Button) == ButtonState.Pressed);
|
||||
}
|
||||
}
|
||||
|
||||
private ButtonState GetGamePadButtonFromString(GamePadState GamePad, string Button)
|
||||
{
|
||||
switch (Button.ToUpper())
|
||||
{
|
||||
case "A": return GamePad.Buttons.A;
|
||||
case "B": return GamePad.Buttons.B;
|
||||
case "X": return GamePad.Buttons.X;
|
||||
case "Y": return GamePad.Buttons.Y;
|
||||
case "LSTICK": return GamePad.Buttons.LeftStick;
|
||||
case "RSTICK": return GamePad.Buttons.RightStick;
|
||||
case "LSHOULDER": return GamePad.Buttons.LeftShoulder;
|
||||
case "RSHOULDER": return GamePad.Buttons.RightShoulder;
|
||||
case "DPADUP": return GamePad.DPad.Up;
|
||||
case "DPADDOWN": return GamePad.DPad.Down;
|
||||
case "DPADLEFT": return GamePad.DPad.Left;
|
||||
case "DPADRIGHT": return GamePad.DPad.Right;
|
||||
case "START": return GamePad.Buttons.Start;
|
||||
case "BACK": return GamePad.Buttons.Back;
|
||||
default: throw new ArgumentException();
|
||||
}
|
||||
}
|
||||
|
||||
private float GetGamePadTriggerFromString(GamePadState GamePad, string Trigger)
|
||||
{
|
||||
switch (Trigger.ToUpper())
|
||||
{
|
||||
case "LTRIGGER": return GamePad.Triggers.Left;
|
||||
case "RTRIGGER": return GamePad.Triggers.Right;
|
||||
default: throw new ArgumentException();
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2 GetJoystickAxisFromString(GamePadState GamePad, string Joystick)
|
||||
{
|
||||
switch (Joystick.ToUpper())
|
||||
{
|
||||
case "LJOYSTICK": return GamePad.ThumbSticks.Left;
|
||||
case "RJOYSTICK": return new Vector2(-GamePad.ThumbSticks.Right.Y, -GamePad.ThumbSticks.Right.X);
|
||||
default: throw new ArgumentException();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnUpdateFrame(FrameEventArgs e)
|
||||
{
|
||||
HidControllerButtons CurrentButton = 0;
|
||||
HidJoystickPosition LeftJoystick;
|
||||
HidJoystickPosition RightJoystick;
|
||||
HidJoystickPosition LeftJoystick;
|
||||
HidJoystickPosition RightJoystick;
|
||||
|
||||
int LeftJoystickDX = 0;
|
||||
int LeftJoystickDY = 0;
|
||||
int RightJoystickDX = 0;
|
||||
int RightJoystickDY = 0;
|
||||
int LeftJoystickDX = 0;
|
||||
int LeftJoystickDY = 0;
|
||||
int RightJoystickDX = 0;
|
||||
int RightJoystickDY = 0;
|
||||
float AnalogStickDeadzone = Config.GamePadDeadzone;
|
||||
|
||||
//Keyboard Input
|
||||
if (Keyboard.HasValue)
|
||||
{
|
||||
KeyboardState Keyboard = this.Keyboard.Value;
|
||||
|
||||
if (Keyboard[Key.Escape]) this.Exit();
|
||||
|
||||
//RightJoystick
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Left.StickUp]) LeftJoystickDY = short.MaxValue;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Left.StickLeft]) LeftJoystickDX = -short.MaxValue;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Left.StickRight]) LeftJoystickDX = short.MaxValue;
|
||||
//LeftJoystick
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickUp]) LeftJoystickDY = short.MaxValue;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickLeft]) LeftJoystickDX = -short.MaxValue;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickRight]) LeftJoystickDX = short.MaxValue;
|
||||
|
||||
//LeftButtons
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Left.StickButton]) CurrentButton |= HidControllerButtons.KEY_LSTICK;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadUp]) CurrentButton |= HidControllerButtons.KEY_DUP;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadDown]) CurrentButton |= HidControllerButtons.KEY_DDOWN;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadLeft]) CurrentButton |= HidControllerButtons.KEY_DLEFT;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadRight]) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonMinus]) CurrentButton |= HidControllerButtons.KEY_MINUS;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonL]) CurrentButton |= HidControllerButtons.KEY_L;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonZL]) CurrentButton |= HidControllerButtons.KEY_ZL;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickButton]) CurrentButton |= HidControllerButtons.KEY_LSTICK;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadUp]) CurrentButton |= HidControllerButtons.KEY_DUP;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadDown]) CurrentButton |= HidControllerButtons.KEY_DDOWN;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadLeft]) CurrentButton |= HidControllerButtons.KEY_DLEFT;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadRight]) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonMinus]) CurrentButton |= HidControllerButtons.KEY_MINUS;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonL]) CurrentButton |= HidControllerButtons.KEY_L;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonZL]) CurrentButton |= HidControllerButtons.KEY_ZL;
|
||||
|
||||
//RightJoystick
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Right.StickUp]) RightJoystickDY = short.MaxValue;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Right.StickDown]) RightJoystickDY = -short.MaxValue;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Right.StickLeft]) RightJoystickDX = -short.MaxValue;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Right.StickRight]) RightJoystickDX = short.MaxValue;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickUp]) RightJoystickDY = short.MaxValue;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickDown]) RightJoystickDY = -short.MaxValue;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickLeft]) RightJoystickDX = -short.MaxValue;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickRight]) RightJoystickDX = short.MaxValue;
|
||||
|
||||
//RightButtons
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Right.StickButton]) CurrentButton |= HidControllerButtons.KEY_RSTICK;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonA]) CurrentButton |= HidControllerButtons.KEY_A;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonB]) CurrentButton |= HidControllerButtons.KEY_B;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonX]) CurrentButton |= HidControllerButtons.KEY_X;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonY]) CurrentButton |= HidControllerButtons.KEY_Y;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonPlus]) CurrentButton |= HidControllerButtons.KEY_PLUS;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonR]) CurrentButton |= HidControllerButtons.KEY_R;
|
||||
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonZR]) CurrentButton |= HidControllerButtons.KEY_ZR;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickButton]) CurrentButton |= HidControllerButtons.KEY_RSTICK;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonA]) CurrentButton |= HidControllerButtons.KEY_A;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonB]) CurrentButton |= HidControllerButtons.KEY_B;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonX]) CurrentButton |= HidControllerButtons.KEY_X;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonY]) CurrentButton |= HidControllerButtons.KEY_Y;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonPlus]) CurrentButton |= HidControllerButtons.KEY_PLUS;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonR]) CurrentButton |= HidControllerButtons.KEY_R;
|
||||
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonZR]) CurrentButton |= HidControllerButtons.KEY_ZR;
|
||||
}
|
||||
|
||||
//Controller Input
|
||||
if (Config.GamePadEnable)
|
||||
{
|
||||
GamePadState GamePad = OpenTK.Input.GamePad.GetState(Config.GamePadIndex);
|
||||
//LeftButtons
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadUp)) CurrentButton |= HidControllerButtons.KEY_DUP;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadDown)) CurrentButton |= HidControllerButtons.KEY_DDOWN;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadLeft)) CurrentButton |= HidControllerButtons.KEY_DLEFT;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadRight)) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.StickButton)) CurrentButton |= HidControllerButtons.KEY_LSTICK;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonMinus)) CurrentButton |= HidControllerButtons.KEY_MINUS;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonL)) CurrentButton |= HidControllerButtons.KEY_L;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonZL)) CurrentButton |= HidControllerButtons.KEY_ZL;
|
||||
|
||||
//RightButtons
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonA)) CurrentButton |= HidControllerButtons.KEY_A;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonB)) CurrentButton |= HidControllerButtons.KEY_B;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonX)) CurrentButton |= HidControllerButtons.KEY_X;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonY)) CurrentButton |= HidControllerButtons.KEY_Y;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.StickButton)) CurrentButton |= HidControllerButtons.KEY_RSTICK;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonPlus)) CurrentButton |= HidControllerButtons.KEY_PLUS;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonR)) CurrentButton |= HidControllerButtons.KEY_R;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonZR)) CurrentButton |= HidControllerButtons.KEY_ZR;
|
||||
|
||||
//LeftJoystick
|
||||
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X >= AnalogStickDeadzone
|
||||
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X <= -AnalogStickDeadzone)
|
||||
LeftJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X * short.MaxValue);
|
||||
|
||||
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y >= AnalogStickDeadzone
|
||||
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y <= -AnalogStickDeadzone)
|
||||
LeftJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y * short.MaxValue);
|
||||
|
||||
//RightJoystick
|
||||
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X >= AnalogStickDeadzone
|
||||
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X <= -AnalogStickDeadzone)
|
||||
RightJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X * short.MaxValue);
|
||||
|
||||
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y >= AnalogStickDeadzone
|
||||
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y <= -AnalogStickDeadzone)
|
||||
RightJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y * short.MaxValue);
|
||||
}
|
||||
|
||||
LeftJoystick = new HidJoystickPosition
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue