Add XML documentation to Ryujinx.Graphics.Gpu.State

This commit is contained in:
gdkchan 2019-12-31 13:32:06 -03:00 committed by Thog
parent 430faeb8ef
commit d1c0a64e6a
47 changed files with 419 additions and 125 deletions

View file

@ -1,24 +1,44 @@
namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Render target color buffer mask.
/// This defines which color channels are written to the color buffer.
/// </summary>
struct RtColorMask
{
public uint Packed;
/// <summary>
/// Unpacks red channel enable.
/// </summary>
/// <returns>True to write the new red channel color, false to keep the old value</returns>
public bool UnpackRed()
{
return (Packed & 0x1) != 0;
}
/// <summary>
/// Unpacks green channel enable.
/// </summary>
/// <returns>True to write the new green channel color, false to keep the old value</returns>
public bool UnpackGreen()
{
return (Packed & 0x10) != 0;
}
/// <summary>
/// Unpacks blue channel enable.
/// </summary>
/// <returns>True to write the new blue channel color, false to keep the old value</returns>
public bool UnpackBlue()
{
return (Packed & 0x100) != 0;
}
/// <summary>
/// Unpacks alpha channel enable.
/// </summary>
/// <returns>True to write the new alpha channel color, false to keep the old value</returns>
public bool UnpackAlpha()
{
return (Packed & 0x1000) != 0;