nvdec: Adding Vp8 codec support (#2707)
* first try * second try * working update * Final impl * Fixes nits * Fix everything * remove leftover * Update FFmpegContext.cs * Update Surface.cs * Addresses gdkchan feedback * bool not byte * Addresses gdkchan feedback
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16 changed files with 220 additions and 35 deletions
39
Ryujinx.Graphics.Nvdec.FFmpeg/Surface.cs
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Ryujinx.Graphics.Nvdec.FFmpeg/Surface.cs
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using FFmpeg.AutoGen;
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using Ryujinx.Graphics.Video;
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using System;
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namespace Ryujinx.Graphics.Nvdec.FFmpeg
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{
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unsafe class Surface : ISurface
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{
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public AVFrame* Frame { get; }
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public int RequestedWidth { get; }
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public int RequestedHeight { get; }
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public Plane YPlane => new Plane((IntPtr)Frame->data[0], Stride * Height);
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public Plane UPlane => new Plane((IntPtr)Frame->data[1], UvStride * UvHeight);
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public Plane VPlane => new Plane((IntPtr)Frame->data[2], UvStride * UvHeight);
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public int Width => Frame->width;
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public int Height => Frame->height;
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public int Stride => Frame->linesize[0];
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public int UvWidth => (Frame->width + 1) >> 1;
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public int UvHeight => (Frame->height + 1) >> 1;
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public int UvStride => Frame->linesize[1];
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public Surface(int width, int height)
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{
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RequestedWidth = width;
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RequestedHeight = height;
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Frame = ffmpeg.av_frame_alloc();
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}
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public void Dispose()
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{
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ffmpeg.av_frame_unref(Frame);
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ffmpeg.av_free(Frame);
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}
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}
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}
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