nvdec: Adding Vp8 codec support (#2707)
* first try * second try * working update * Final impl * Fixes nits * Fix everything * remove leftover * Update FFmpegContext.cs * Update Surface.cs * Addresses gdkchan feedback * bool not byte * Addresses gdkchan feedback
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16 changed files with 220 additions and 35 deletions
162
Ryujinx.Graphics.Nvdec.FFmpeg/FFmpegContext.cs
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162
Ryujinx.Graphics.Nvdec.FFmpeg/FFmpegContext.cs
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using FFmpeg.AutoGen;
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using Ryujinx.Common.Logging;
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Nvdec.FFmpeg
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{
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unsafe class FFmpegContext : IDisposable
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{
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private readonly AVCodec_decode _decodeFrame;
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private static readonly av_log_set_callback_callback _logFunc;
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private readonly AVCodec* _codec;
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private AVPacket* _packet;
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private AVCodecContext* _context;
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public FFmpegContext(AVCodecID codecId)
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{
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_codec = ffmpeg.avcodec_find_decoder(codecId);
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_context = ffmpeg.avcodec_alloc_context3(_codec);
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ffmpeg.avcodec_open2(_context, _codec, null);
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_packet = ffmpeg.av_packet_alloc();
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_decodeFrame = Marshal.GetDelegateForFunctionPointer<AVCodec_decode>(_codec->decode.Pointer);
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}
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static FFmpegContext()
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{
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SetRootPath();
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_logFunc = Log;
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// Redirect log output.
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ffmpeg.av_log_set_level(ffmpeg.AV_LOG_MAX_OFFSET);
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ffmpeg.av_log_set_callback(_logFunc);
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}
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private static void SetRootPath()
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{
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if (OperatingSystem.IsLinux())
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{
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// Configure FFmpeg search path
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Process lddProcess = Process.Start(new ProcessStartInfo
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{
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FileName = "/bin/sh",
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Arguments = "-c \"ldd $(which ffmpeg 2>/dev/null) | grep libavfilter\" 2>/dev/null",
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UseShellExecute = false,
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RedirectStandardOutput = true
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});
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string lddOutput = lddProcess.StandardOutput.ReadToEnd();
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lddProcess.WaitForExit();
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lddProcess.Close();
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if (lddOutput.Contains(" => "))
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{
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ffmpeg.RootPath = Path.GetDirectoryName(lddOutput.Split(" => ")[1]);
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}
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else
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{
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Logger.Error?.PrintMsg(LogClass.FFmpeg, "FFmpeg wasn't found. Make sure that you have it installed and up to date.");
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}
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}
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}
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private static void Log(void* p0, int level, string format, byte* vl)
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{
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if (level > ffmpeg.av_log_get_level())
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{
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return;
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}
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int lineSize = 1024;
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byte* lineBuffer = stackalloc byte[lineSize];
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int printPrefix = 1;
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ffmpeg.av_log_format_line(p0, level, format, vl, lineBuffer, lineSize, &printPrefix);
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string line = Marshal.PtrToStringAnsi((IntPtr)lineBuffer).Trim();
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switch (level)
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{
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case ffmpeg.AV_LOG_PANIC:
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case ffmpeg.AV_LOG_FATAL:
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case ffmpeg.AV_LOG_ERROR:
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Logger.Error?.Print(LogClass.FFmpeg, line);
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break;
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case ffmpeg.AV_LOG_WARNING:
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Logger.Warning?.Print(LogClass.FFmpeg, line);
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break;
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case ffmpeg.AV_LOG_INFO:
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Logger.Info?.Print(LogClass.FFmpeg, line);
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break;
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case ffmpeg.AV_LOG_VERBOSE:
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case ffmpeg.AV_LOG_DEBUG:
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case ffmpeg.AV_LOG_TRACE:
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Logger.Debug?.Print(LogClass.FFmpeg, line);
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break;
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}
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}
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public int DecodeFrame(Surface output, ReadOnlySpan<byte> bitstream)
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{
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ffmpeg.av_frame_unref(output.Frame);
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int result;
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int gotFrame;
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fixed (byte* ptr = bitstream)
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{
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_packet->data = ptr;
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_packet->size = bitstream.Length;
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result = _decodeFrame(_context, output.Frame, &gotFrame, _packet);
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}
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if (gotFrame == 0)
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{
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ffmpeg.av_frame_unref(output.Frame);
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// If the frame was not delivered, it was probably delayed.
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// Get the next delayed frame by passing a 0 length packet.
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_packet->data = null;
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_packet->size = 0;
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result = _decodeFrame(_context, output.Frame, &gotFrame, _packet);
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// We need to set B frames to 0 as we already consumed all delayed frames.
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// This prevents the decoder from trying to return a delayed frame next time.
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_context->has_b_frames = 0;
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}
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ffmpeg.av_packet_unref(_packet);
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if (gotFrame == 0)
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{
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ffmpeg.av_frame_unref(output.Frame);
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return -1;
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}
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return result < 0 ? result : 0;
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}
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public void Dispose()
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{
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fixed (AVPacket** ppPacket = &_packet)
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{
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ffmpeg.av_packet_free(ppPacket);
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}
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ffmpeg.avcodec_close(_context);
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fixed (AVCodecContext** ppContext = &_context)
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{
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ffmpeg.avcodec_free_context(ppContext);
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}
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}
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}
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}
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