Allow shader language and target API to be specified on the shader translator (#2402)

This commit is contained in:
gdkchan 2021-07-06 16:20:06 -03:00 committed by GitHub
parent b0ac1ade7f
commit d125fce3e8
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
11 changed files with 87 additions and 27 deletions

View file

@ -36,7 +36,8 @@ namespace Ryujinx.ShaderTools
byte[] data = File.ReadAllBytes(args[^1]);
string code = Translator.CreateContext(0, new GpuAccessor(data), flags).Translate(out _).Code;
TranslationOptions options = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, flags);
string code = Translator.CreateContext(0, new GpuAccessor(data), options).Translate(out _).Code;
Console.WriteLine(code);
}