Allow shader language and target API to be specified on the shader translator (#2402)
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11 changed files with 87 additions and 27 deletions
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@ -29,7 +29,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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public IGpuAccessor GpuAccessor { get; }
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public TranslationFlags Flags { get; }
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public TranslationOptions Options { get; }
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public int Size { get; private set; }
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@ -94,18 +94,18 @@ namespace Ryujinx.Graphics.Shader.Translation
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public int FirstConstantBufferBinding { get; private set; }
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public int FirstStorageBufferBinding { get; private set; }
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public ShaderConfig(IGpuAccessor gpuAccessor, TranslationFlags flags, TranslationCounts counts)
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public ShaderConfig(IGpuAccessor gpuAccessor, TranslationOptions options, TranslationCounts counts)
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{
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Stage = ShaderStage.Compute;
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GpuAccessor = gpuAccessor;
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Flags = flags;
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Options = options;
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_counts = counts;
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TextureHandlesForCache = new HashSet<int>();
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_usedTextures = new Dictionary<TextureInfo, TextureMeta>();
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_usedImages = new Dictionary<TextureInfo, TextureMeta>();
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}
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public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationFlags flags, TranslationCounts counts) : this(gpuAccessor, flags, counts)
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public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationOptions options, TranslationCounts counts) : this(gpuAccessor, options, counts)
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{
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Stage = header.Stage;
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GpPassthrough = header.Stage == ShaderStage.Geometry && header.GpPassthrough;
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