Implement SHF (funnel shift) shader instruction (#2702)
* Implement SHF shader instruction * Shader cache version bump * Better name
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3 changed files with 118 additions and 29 deletions
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@ -418,34 +418,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
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context.Config.GpuAccessor.Log("Shader instruction Setlmembase is not implemented.");
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}
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public static void ShfLR(EmitterContext context)
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{
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InstShfLR op = context.GetOp<InstShfLR>();
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context.Config.GpuAccessor.Log("Shader instruction ShfLR is not implemented.");
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}
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public static void ShfRR(EmitterContext context)
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{
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InstShfRR op = context.GetOp<InstShfRR>();
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context.Config.GpuAccessor.Log("Shader instruction ShfRR is not implemented.");
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}
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public static void ShfLI(EmitterContext context)
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{
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InstShfLI op = context.GetOp<InstShfLI>();
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context.Config.GpuAccessor.Log("Shader instruction ShfLI is not implemented.");
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}
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public static void ShfRI(EmitterContext context)
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{
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InstShfRI op = context.GetOp<InstShfRI>();
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context.Config.GpuAccessor.Log("Shader instruction ShfRI is not implemented.");
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}
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public static void St(EmitterContext context)
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{
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InstSt op = context.GetOp<InstSt>();
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