Implement SHF (funnel shift) shader instruction (#2702)
* Implement SHF shader instruction * Shader cache version bump * Better name
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3 changed files with 118 additions and 29 deletions
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@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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private const ulong ShaderCodeGenVersion = 2697;
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private const ulong ShaderCodeGenVersion = 2702;
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// Progress reporting helpers
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private volatile int _shaderCount;
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