Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732)

* PBO single layer copy, part 1

Still needs ability to take and set width/height slices. (using pack paramaters)

* PBO Copies pt 2

* Some fixes and cleanup.

* Misc Cleanup

* Move handle into the TextureInfo interface.

This interface is shared between texture storages and views.

* Move unscaled copy to the TextureCopy class.

* Address feedback.
This commit is contained in:
riperiperi 2020-11-20 16:30:59 +00:00 committed by GitHub
parent 9852cb9c9e
commit cf7044e37b
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7 changed files with 432 additions and 105 deletions

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@ -112,6 +112,14 @@ namespace Ryujinx.Graphics.OpenGL.Image
// so it doesn't work for all cases.
TextureView emulatedView = (TextureView)_renderer.CreateTexture(info, ScaleFactor);
_renderer.TextureCopy.CopyUnscaled(
this,
emulatedView,
0,
firstLayer,
0,
firstLevel);
emulatedView._emulatedViewParent = this;
emulatedView.FirstLayer = firstLayer;
@ -134,7 +142,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
_incompatibleFormatView = (TextureView)_renderer.CreateTexture(Info, ScaleFactor);
}
TextureCopyUnscaled.Copy(_parent.Info, _incompatibleFormatView.Info, _parent.Handle, _incompatibleFormatView.Handle, FirstLayer, 0, FirstLevel, 0);
_renderer.TextureCopy.CopyUnscaled(_parent, _incompatibleFormatView, FirstLayer, 0, FirstLevel, 0);
return _incompatibleFormatView.Handle;
}
@ -146,7 +154,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
if (_incompatibleFormatView != null)
{
TextureCopyUnscaled.Copy(_incompatibleFormatView.Info, _parent.Info, _incompatibleFormatView.Handle, _parent.Handle, 0, FirstLayer, 0, FirstLevel);
_renderer.TextureCopy.CopyUnscaled(_incompatibleFormatView, _parent, 0, FirstLayer, 0, FirstLevel);
}
}
@ -154,15 +162,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
TextureView destinationView = (TextureView)destination;
TextureCopyUnscaled.Copy(Info, destinationView.Info, Handle, destinationView.Handle, 0, firstLayer, 0, firstLevel);
_renderer.TextureCopy.CopyUnscaled(this, destinationView, 0, firstLayer, 0, firstLevel);
if (destinationView._emulatedViewParent != null)
{
TextureCopyUnscaled.Copy(
Info,
destinationView._emulatedViewParent.Info,
Handle,
destinationView._emulatedViewParent.Handle,
_renderer.TextureCopy.CopyUnscaled(
this,
destinationView._emulatedViewParent,
0,
destinationView.FirstLayer,
0,
@ -202,6 +208,50 @@ namespace Ryujinx.Graphics.OpenGL.Image
WriteTo(IntPtr.Zero + offset, forceBgra);
}
public int WriteToPbo2D(int offset, int layer, int level)
{
return WriteTo2D(IntPtr.Zero + offset, layer, level);
}
private int WriteTo2D(IntPtr data, int layer, int level)
{
TextureTarget target = Target.Convert();
Bind(target, 0);
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
PixelFormat pixelFormat = format.PixelFormat;
PixelType pixelType = format.PixelType;
if (target == TextureTarget.TextureCubeMap || target == TextureTarget.TextureCubeMapArray)
{
target = TextureTarget.TextureCubeMapPositiveX + (layer % 6);
}
int mipSize = Info.GetMipSize2D(level);
// The GL function returns all layers. Must return the offset of the layer we're interested in.
int resultOffset = target switch
{
TextureTarget.TextureCubeMapArray => (layer / 6) * mipSize,
TextureTarget.Texture1DArray => layer * mipSize,
TextureTarget.Texture2DArray => layer * mipSize,
_ => 0
};
if (format.IsCompressed)
{
GL.GetCompressedTexImage(target, level, data);
}
else
{
GL.GetTexImage(target, level, pixelFormat, pixelType, data);
}
return resultOffset;
}
private void WriteTo(IntPtr data, bool forceBgra = false)
{
TextureTarget target = Target.Convert();
@ -263,6 +313,172 @@ namespace Ryujinx.Graphics.OpenGL.Image
ReadFrom(IntPtr.Zero + offset, size);
}
public void ReadFromPbo2D(int offset, int layer, int level, int width, int height)
{
ReadFrom2D(IntPtr.Zero + offset, layer, level, width, height);
}
private void ReadFrom2D(IntPtr data, int layer, int level, int width, int height)
{
TextureTarget target = Target.Convert();
int mipSize = Info.GetMipSize2D(level);
Bind(target, 0);
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
switch (Target)
{
case Target.Texture1D:
if (format.IsCompressed)
{
GL.CompressedTexSubImage1D(
target,
level,
0,
width,
format.PixelFormat,
mipSize,
data);
}
else
{
GL.TexSubImage1D(
target,
level,
0,
width,
format.PixelFormat,
format.PixelType,
data);
}
break;
case Target.Texture1DArray:
if (format.IsCompressed)
{
GL.CompressedTexSubImage2D(
target,
level,
0,
layer,
width,
1,
format.PixelFormat,
mipSize,
data);
}
else
{
GL.TexSubImage2D(
target,
level,
0,
layer,
width,
1,
format.PixelFormat,
format.PixelType,
data);
}
break;
case Target.Texture2D:
if (format.IsCompressed)
{
GL.CompressedTexSubImage2D(
target,
level,
0,
0,
width,
height,
format.PixelFormat,
mipSize,
data);
}
else
{
GL.TexSubImage2D(
target,
level,
0,
0,
width,
height,
format.PixelFormat,
format.PixelType,
data);
}
break;
case Target.Texture2DArray:
case Target.Texture3D:
case Target.CubemapArray:
if (format.IsCompressed)
{
GL.CompressedTexSubImage3D(
target,
level,
0,
0,
layer,
width,
height,
1,
format.PixelFormat,
mipSize,
data);
}
else
{
GL.TexSubImage3D(
target,
level,
0,
0,
layer,
width,
height,
1,
format.PixelFormat,
format.PixelType,
data);
}
break;
case Target.Cubemap:
if (format.IsCompressed)
{
GL.CompressedTexSubImage2D(
TextureTarget.TextureCubeMapPositiveX + layer,
level,
0,
0,
width,
height,
format.PixelFormat,
mipSize,
data);
}
else
{
GL.TexSubImage2D(
TextureTarget.TextureCubeMapPositiveX + layer,
level,
0,
0,
width,
height,
format.PixelFormat,
format.PixelType,
data);
}
break;
}
}
private void ReadFrom(IntPtr data, int size)
{
TextureTarget target = Target.Convert();