IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458)
* IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel * Fix for applet transfer memory + some nits * Keep handles if possible to avoid server handle table exhaustion * Fix IPC ZeroFill bug * am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0 * Make it exit properly * Make ServiceNotImplementedException show the full message again * Allow yielding execution to avoid starving other threads * Only wait if active * Merge IVirtualMemoryManager and IAddressSpaceManager * Fix Ro loading data from the wrong process Co-authored-by: Thog <me@thog.eu>
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115 changed files with 2356 additions and 1088 deletions
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@ -11,7 +11,9 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
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{
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class IApplicationDisplayService : IpcService
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{
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private IdDictionary _displays;
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private readonly IdDictionary _displays;
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private int _vsyncEventHandle;
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public IApplicationDisplayService()
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{
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@ -121,7 +123,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
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long userId = context.RequestData.ReadInt64();
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long parcelPtr = context.Request.ReceiveBuff[0].Position;
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IBinder producer = context.Device.System.SurfaceFlinger.OpenLayer(context.Process, layerId);
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IBinder producer = context.Device.System.SurfaceFlinger.OpenLayer(context.Request.HandleDesc.PId, layerId);
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Parcel parcel = new Parcel(0x28, 0x4);
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@ -159,7 +161,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
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// TODO: support multi display.
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Display disp = _displays.GetData<Display>((int)displayId);
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IBinder producer = context.Device.System.SurfaceFlinger.CreateLayer(context.Process, out long layerId);
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IBinder producer = context.Device.System.SurfaceFlinger.CreateLayer(0, out long layerId);
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Parcel parcel = new Parcel(0x28, 0x4);
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@ -268,8 +270,8 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
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const ulong defaultAlignment = 0x1000;
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const ulong defaultSize = 0x20000;
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// NOTE: The official service setup a A8B8G8R8 texture with a linear layout and then query its size.
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// As we don't need this texture on the emulator, we can just simplify this logic and directly
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// NOTE: The official service setup a A8B8G8R8 texture with a linear layout and then query its size.
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// As we don't need this texture on the emulator, we can just simplify this logic and directly
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// do a linear layout size calculation. (stride * height * bytePerPixel)
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int pitch = BitUtils.AlignUp(BitUtils.DivRoundUp(width * 32, 8), 64);
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int memorySize = pitch * BitUtils.AlignUp(height, 64);
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@ -289,12 +291,15 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
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{
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string name = GetDisplayName(context);
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if (context.Process.HandleTable.GenerateHandle(context.Device.System.VsyncEvent.ReadableEvent, out int handle) != KernelResult.Success)
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if (_vsyncEventHandle == 0)
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{
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throw new InvalidOperationException("Out of handles!");
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if (context.Process.HandleTable.GenerateHandle(context.Device.System.VsyncEvent.ReadableEvent, out _vsyncEventHandle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(_vsyncEventHandle);
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return ResultCode.Success;
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}
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