IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458)
* IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel * Fix for applet transfer memory + some nits * Keep handles if possible to avoid server handle table exhaustion * Fix IPC ZeroFill bug * am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0 * Make it exit properly * Make ServiceNotImplementedException show the full message again * Allow yielding execution to avoid starving other threads * Only wait if active * Merge IVirtualMemoryManager and IAddressSpaceManager * Fix Ro loading data from the wrong process Co-authored-by: Thog <me@thog.eu>
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@ -1,11 +1,10 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
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namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
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{
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class IManagerDisplayService : IpcService
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{
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private static IApplicationDisplayService _applicationDisplayService;
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private IApplicationDisplayService _applicationDisplayService;
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public IManagerDisplayService(IApplicationDisplayService applicationDisplayService)
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{
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@ -16,10 +15,13 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
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// CreateManagedLayer(u32, u64, nn::applet::AppletResourceUserId) -> u64
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public ResultCode CreateManagedLayer(ServiceCtx context)
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{
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long layerFlags = context.RequestData.ReadInt64();
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long displayId = context.RequestData.ReadInt64();
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long layerFlags = context.RequestData.ReadInt64();
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long displayId = context.RequestData.ReadInt64();
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long appletResourceUserId = context.RequestData.ReadInt64();
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context.Device.System.SurfaceFlinger.CreateLayer(context.Process, out long layerId);
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long pid = context.Device.System.AppletState.AppletResourceUserIds.GetData<long>((int)appletResourceUserId);
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context.Device.System.SurfaceFlinger.CreateLayer(pid, out long layerId);
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context.ResponseData.Write(layerId);
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