IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458)

* IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel

* Fix for applet transfer memory + some nits

* Keep handles if possible to avoid server handle table exhaustion

* Fix IPC ZeroFill bug

* am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer

CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0

* Make it exit properly

* Make ServiceNotImplementedException show the full message again

* Allow yielding execution to avoid starving other threads

* Only wait if active

* Merge IVirtualMemoryManager and IAddressSpaceManager

* Fix Ro loading data from the wrong process

Co-authored-by: Thog <me@thog.eu>
This commit is contained in:
gdkchan 2020-12-01 20:23:43 -03:00 committed by GitHub
parent 461c24092a
commit cf6cd71488
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115 changed files with 2356 additions and 1088 deletions

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@ -5,6 +5,7 @@ using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel.Types;
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl;
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
using Ryujinx.HLE.HOS.Services.Nv.Types;
using Ryujinx.Memory;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@ -19,9 +20,9 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel
private uint _submitTimeout;
private uint _timeslice;
private Switch _device;
private readonly Switch _device;
private Cpu.MemoryManager _memory;
private readonly IVirtualMemoryManager _memory;
public enum ResourcePolicy
{
@ -37,10 +38,10 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostChannel
private NvFence _channelSyncpoint;
public NvHostChannelDeviceFile(ServiceCtx context) : base(context)
public NvHostChannelDeviceFile(ServiceCtx context, IVirtualMemoryManager memory, long owner) : base(context, owner)
{
_device = context.Device;
_memory = context.Memory;
_memory = memory;
_timeout = 3000;
_submitTimeout = 0;
_timeslice = 0;