IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458)
* IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel * Fix for applet transfer memory + some nits * Keep handles if possible to avoid server handle table exhaustion * Fix IPC ZeroFill bug * am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0 * Make it exit properly * Make ServiceNotImplementedException show the full message again * Allow yielding execution to avoid starving other threads * Only wait if active * Merge IVirtualMemoryManager and IAddressSpaceManager * Fix Ro loading data from the wrong process Co-authored-by: Thog <me@thog.eu>
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115 changed files with 2356 additions and 1088 deletions
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@ -31,7 +31,7 @@ using Ryujinx.Audio.Renderer.Server.Voice;
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using Ryujinx.Audio.Renderer.Utils;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Cpu;
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using Ryujinx.Memory;
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using System;
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using System.Buffers;
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using System.Diagnostics;
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@ -87,7 +87,7 @@ namespace Ryujinx.Audio.Renderer.Server
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private Memory<byte> _performanceBuffer;
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public MemoryManager MemoryManager { get; private set; }
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public IVirtualMemoryManager MemoryManager { get; private set; }
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private ulong _elapsedFrameCount;
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private ulong _renderingStartTick;
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@ -96,14 +96,14 @@ namespace Ryujinx.Audio.Renderer.Server
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public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent)
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{
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_manager = manager;
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_terminationEvent = new ManualResetEvent(false);
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_manager = manager;
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_terminationEvent = new ManualResetEvent(false);
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_dspMemoryPoolState = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
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_voiceContext = new VoiceContext();
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_mixContext = new MixContext();
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_sinkContext = new SinkContext();
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_splitterContext = new SplitterContext();
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_effectContext = new EffectContext();
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_voiceContext = new VoiceContext();
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_mixContext = new MixContext();
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_sinkContext = new SinkContext();
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_splitterContext = new SplitterContext();
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_effectContext = new EffectContext();
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_commandProcessingTimeEstimator = null;
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_systemEvent = systemEvent;
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@ -113,7 +113,7 @@ namespace Ryujinx.Audio.Renderer.Server
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_sessionId = 0;
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}
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public ResultCode Initialize(ref AudioRendererConfiguration parameter, uint processHandle, CpuAddress workBuffer, ulong workBufferSize, int sessionId, ulong appletResourceId, MemoryManager memoryManager)
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public ResultCode Initialize(ref AudioRendererConfiguration parameter, uint processHandle, CpuAddress workBuffer, ulong workBufferSize, int sessionId, ulong appletResourceId, IVirtualMemoryManager memoryManager)
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{
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if (!BehaviourContext.CheckValidRevision(parameter.Revision))
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{
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