IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458)

* IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel

* Fix for applet transfer memory + some nits

* Keep handles if possible to avoid server handle table exhaustion

* Fix IPC ZeroFill bug

* am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer

CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0

* Make it exit properly

* Make ServiceNotImplementedException show the full message again

* Allow yielding execution to avoid starving other threads

* Only wait if active

* Merge IVirtualMemoryManager and IAddressSpaceManager

* Fix Ro loading data from the wrong process

Co-authored-by: Thog <me@thog.eu>
This commit is contained in:
gdkchan 2020-12-01 20:23:43 -03:00 committed by GitHub
parent 461c24092a
commit cf6cd71488
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
115 changed files with 2356 additions and 1088 deletions

View file

@ -31,7 +31,7 @@ using Ryujinx.Audio.Renderer.Server.Voice;
using Ryujinx.Audio.Renderer.Utils;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Cpu;
using Ryujinx.Memory;
using System;
using System.Buffers;
using System.Diagnostics;
@ -87,7 +87,7 @@ namespace Ryujinx.Audio.Renderer.Server
private Memory<byte> _performanceBuffer;
public MemoryManager MemoryManager { get; private set; }
public IVirtualMemoryManager MemoryManager { get; private set; }
private ulong _elapsedFrameCount;
private ulong _renderingStartTick;
@ -96,14 +96,14 @@ namespace Ryujinx.Audio.Renderer.Server
public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent)
{
_manager = manager;
_terminationEvent = new ManualResetEvent(false);
_manager = manager;
_terminationEvent = new ManualResetEvent(false);
_dspMemoryPoolState = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
_voiceContext = new VoiceContext();
_mixContext = new MixContext();
_sinkContext = new SinkContext();
_splitterContext = new SplitterContext();
_effectContext = new EffectContext();
_voiceContext = new VoiceContext();
_mixContext = new MixContext();
_sinkContext = new SinkContext();
_splitterContext = new SplitterContext();
_effectContext = new EffectContext();
_commandProcessingTimeEstimator = null;
_systemEvent = systemEvent;
@ -113,7 +113,7 @@ namespace Ryujinx.Audio.Renderer.Server
_sessionId = 0;
}
public ResultCode Initialize(ref AudioRendererConfiguration parameter, uint processHandle, CpuAddress workBuffer, ulong workBufferSize, int sessionId, ulong appletResourceId, MemoryManager memoryManager)
public ResultCode Initialize(ref AudioRendererConfiguration parameter, uint processHandle, CpuAddress workBuffer, ulong workBufferSize, int sessionId, ulong appletResourceId, IVirtualMemoryManager memoryManager)
{
if (!BehaviourContext.CheckValidRevision(parameter.Revision))
{