Add support for cache storage (#936)
* Update LibHac * Run EnsureApplicationCacheStorage when launching a game * Add new FS commands
This commit is contained in:
parent
dc97457bf0
commit
cecbd256a5
8 changed files with 63 additions and 10 deletions
|
@ -148,7 +148,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
Result result = pfs.OpenFile(out IFile npdmFile, "/main.npdm", OpenMode.Read);
|
||||
|
||||
if (result != ResultFs.PathNotFound)
|
||||
if (ResultFs.PathNotFound.Includes(result))
|
||||
{
|
||||
Npdm npdm = new Npdm(npdmFile.AsStream());
|
||||
|
||||
|
@ -347,7 +347,7 @@ namespace Ryujinx.Ui
|
|||
{
|
||||
SaveDataFilter filter = new SaveDataFilter();
|
||||
filter.SetUserId(new UserId(1, 0));
|
||||
filter.SetTitleId(new TitleId(titleIdNum));
|
||||
filter.SetProgramId(new TitleId(titleIdNum));
|
||||
|
||||
Result result = virtualFileSystem.FsClient.FindSaveDataWithFilter(out SaveDataInfo saveDataInfo, SaveDataSpaceId.User, ref filter);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue