Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)

* Move GPU LLE emulation from HLE to Graphics

* Graphics: Move Gal/Texture to Texture

* Remove Engines/ directory and namespace

* Use tables for image formats

* Abstract OpCode decoding

* Simplify image table

* Do not leak Read* symbols in TextureReader

* Fixups

* Rename IGalFrameBuffer -> IGalRenderTarget

* Remove MaxBpp hardcoded value

* Change yet again texture data and add G8R8 flipping

* Rename GalFrameBufferFormat to GalSurfaceFormat

* Unident EnsureSetup in ImageHandler

* Add IsCompressed

* Address some feedback
This commit is contained in:
ReinUsesLisp 2018-09-08 14:51:50 -03:00 committed by gdkchan
parent a0c78f7920
commit ce1d5be212
58 changed files with 3378 additions and 3448 deletions

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using Ryujinx.HLE.Gpu.Memory;
namespace Ryujinx.HLE.Gpu.Engines
{
interface INvGpuEngine
{
int[] Registers { get; }
void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry);
}
}

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using Ryujinx.HLE.Gpu.Memory;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.Gpu.Engines
{
class MacroInterpreter
{
private enum AssignmentOperation
{
IgnoreAndFetch = 0,
Move = 1,
MoveAndSetMaddr = 2,
FetchAndSend = 3,
MoveAndSend = 4,
FetchAndSetMaddr = 5,
MoveAndSetMaddrThenFetchAndSend = 6,
MoveAndSetMaddrThenSendHigh = 7
}
private enum AluOperation
{
AluReg = 0,
AddImmediate = 1,
BitfieldReplace = 2,
BitfieldExtractLslImm = 3,
BitfieldExtractLslReg = 4,
ReadImmediate = 5
}
private enum AluRegOperation
{
Add = 0,
AddWithCarry = 1,
Subtract = 2,
SubtractWithBorrow = 3,
BitwiseExclusiveOr = 8,
BitwiseOr = 9,
BitwiseAnd = 10,
BitwiseAndNot = 11,
BitwiseNotAnd = 12
}
private NvGpuFifo PFifo;
private INvGpuEngine Engine;
public Queue<int> Fifo { get; private set; }
private int[] Gprs;
private int MethAddr;
private int MethIncr;
private bool Carry;
private int OpCode;
private int PipeOp;
private int Pc;
public MacroInterpreter(NvGpuFifo PFifo, INvGpuEngine Engine)
{
this.PFifo = PFifo;
this.Engine = Engine;
Fifo = new Queue<int>();
Gprs = new int[8];
}
public void Execute(NvGpuVmm Vmm, int[] Mme, int Position, int Param)
{
Reset();
Gprs[1] = Param;
Pc = Position;
FetchOpCode(Mme);
while (Step(Vmm, Mme));
//Due to the delay slot, we still need to execute
//one more instruction before we actually exit.
Step(Vmm, Mme);
}
private void Reset()
{
for (int Index = 0; Index < Gprs.Length; Index++)
{
Gprs[Index] = 0;
}
MethAddr = 0;
MethIncr = 0;
Carry = false;
}
private bool Step(NvGpuVmm Vmm, int[] Mme)
{
int BaseAddr = Pc - 1;
FetchOpCode(Mme);
if ((OpCode & 7) < 7)
{
//Operation produces a value.
AssignmentOperation AsgOp = (AssignmentOperation)((OpCode >> 4) & 7);
int Result = GetAluResult();
switch (AsgOp)
{
//Fetch parameter and ignore result.
case AssignmentOperation.IgnoreAndFetch:
{
SetDstGpr(FetchParam());
break;
}
//Move result.
case AssignmentOperation.Move:
{
SetDstGpr(Result);
break;
}
//Move result and use as Method Address.
case AssignmentOperation.MoveAndSetMaddr:
{
SetDstGpr(Result);
SetMethAddr(Result);
break;
}
//Fetch parameter and send result.
case AssignmentOperation.FetchAndSend:
{
SetDstGpr(FetchParam());
Send(Vmm, Result);
break;
}
//Move and send result.
case AssignmentOperation.MoveAndSend:
{
SetDstGpr(Result);
Send(Vmm, Result);
break;
}
//Fetch parameter and use result as Method Address.
case AssignmentOperation.FetchAndSetMaddr:
{
SetDstGpr(FetchParam());
SetMethAddr(Result);
break;
}
//Move result and use as Method Address, then fetch and send paramter.
case AssignmentOperation.MoveAndSetMaddrThenFetchAndSend:
{
SetDstGpr(Result);
SetMethAddr(Result);
Send(Vmm, FetchParam());
break;
}
//Move result and use as Method Address, then send bits 17:12 of result.
case AssignmentOperation.MoveAndSetMaddrThenSendHigh:
{
SetDstGpr(Result);
SetMethAddr(Result);
Send(Vmm, (Result >> 12) & 0x3f);
break;
}
}
}
else
{
//Branch.
bool OnNotZero = ((OpCode >> 4) & 1) != 0;
bool Taken = OnNotZero
? GetGprA() != 0
: GetGprA() == 0;
if (Taken)
{
Pc = BaseAddr + GetImm();
bool NoDelays = (OpCode & 0x20) != 0;
if (NoDelays)
{
FetchOpCode(Mme);
}
return true;
}
}
bool Exit = (OpCode & 0x80) != 0;
return !Exit;
}
private void FetchOpCode(int[] Mme)
{
OpCode = PipeOp;
PipeOp = Mme[Pc++];
}
private int GetAluResult()
{
AluOperation Op = (AluOperation)(OpCode & 7);
switch (Op)
{
case AluOperation.AluReg:
{
AluRegOperation AluOp = (AluRegOperation)((OpCode >> 17) & 0x1f);
return GetAluResult(AluOp, GetGprA(), GetGprB());
}
case AluOperation.AddImmediate:
{
return GetGprA() + GetImm();
}
case AluOperation.BitfieldReplace:
case AluOperation.BitfieldExtractLslImm:
case AluOperation.BitfieldExtractLslReg:
{
int BfSrcBit = (OpCode >> 17) & 0x1f;
int BfSize = (OpCode >> 22) & 0x1f;
int BfDstBit = (OpCode >> 27) & 0x1f;
int BfMask = (1 << BfSize) - 1;
int Dst = GetGprA();
int Src = GetGprB();
switch (Op)
{
case AluOperation.BitfieldReplace:
{
Src = (int)((uint)Src >> BfSrcBit) & BfMask;
Dst &= ~(BfMask << BfDstBit);
Dst |= Src << BfDstBit;
return Dst;
}
case AluOperation.BitfieldExtractLslImm:
{
Src = (int)((uint)Src >> Dst) & BfMask;
return Src << BfDstBit;
}
case AluOperation.BitfieldExtractLslReg:
{
Src = (int)((uint)Src >> BfSrcBit) & BfMask;
return Src << Dst;
}
}
break;
}
case AluOperation.ReadImmediate:
{
return Read(GetGprA() + GetImm());
}
}
throw new ArgumentException(nameof(OpCode));
}
private int GetAluResult(AluRegOperation AluOp, int A, int B)
{
switch (AluOp)
{
case AluRegOperation.Add:
{
ulong Result = (ulong)A + (ulong)B;
Carry = Result > 0xffffffff;
return (int)Result;
}
case AluRegOperation.AddWithCarry:
{
ulong Result = (ulong)A + (ulong)B + (Carry ? 1UL : 0UL);
Carry = Result > 0xffffffff;
return (int)Result;
}
case AluRegOperation.Subtract:
{
ulong Result = (ulong)A - (ulong)B;
Carry = Result < 0x100000000;
return (int)Result;
}
case AluRegOperation.SubtractWithBorrow:
{
ulong Result = (ulong)A - (ulong)B - (Carry ? 0UL : 1UL);
Carry = Result < 0x100000000;
return (int)Result;
}
case AluRegOperation.BitwiseExclusiveOr: return A ^ B;
case AluRegOperation.BitwiseOr: return A | B;
case AluRegOperation.BitwiseAnd: return A & B;
case AluRegOperation.BitwiseAndNot: return A & ~B;
case AluRegOperation.BitwiseNotAnd: return ~(A & B);
}
throw new ArgumentOutOfRangeException(nameof(AluOp));
}
private int GetImm()
{
//Note: The immediate is signed, the sign-extension is intended here.
return OpCode >> 14;
}
private void SetMethAddr(int Value)
{
MethAddr = (Value >> 0) & 0xfff;
MethIncr = (Value >> 12) & 0x3f;
}
private void SetDstGpr(int Value)
{
Gprs[(OpCode >> 8) & 7] = Value;
}
private int GetGprA()
{
return GetGprValue((OpCode >> 11) & 7);
}
private int GetGprB()
{
return GetGprValue((OpCode >> 14) & 7);
}
private int GetGprValue(int Index)
{
return Index != 0 ? Gprs[Index] : 0;
}
private int FetchParam()
{
int Value;
//If we don't have any parameters in the FIFO,
//keep running the PFIFO engine until it writes the parameters.
while (!Fifo.TryDequeue(out Value))
{
if (!PFifo.Step())
{
return 0;
}
}
return Value;
}
private int Read(int Reg)
{
return Engine.Registers[Reg];
}
private void Send(NvGpuVmm Vmm, int Value)
{
NvGpuPBEntry PBEntry = new NvGpuPBEntry(MethAddr, 0, Value);
Engine.CallMethod(Vmm, PBEntry);
MethAddr += MethIncr;
}
}
}

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namespace Ryujinx.HLE.Gpu.Engines
{
enum NvGpuEngine
{
_2d = 0x902d,
_3d = 0xb197,
Compute = 0xb1c0,
Kepler = 0xa140,
Dma = 0xb0b5
}
}

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using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.Gpu.Memory;
using Ryujinx.HLE.Gpu.Texture;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.Gpu.Engines
{
class NvGpuEngine2d : INvGpuEngine
{
private enum CopyOperation
{
SrcCopyAnd,
RopAnd,
Blend,
SrcCopy,
Rop,
SrcCopyPremult,
BlendPremult
}
public int[] Registers { get; private set; }
private NvGpu Gpu;
private Dictionary<int, NvGpuMethod> Methods;
public NvGpuEngine2d(NvGpu Gpu)
{
this.Gpu = Gpu;
Registers = new int[0xe00];
Methods = new Dictionary<int, NvGpuMethod>();
void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method)
{
while (Count-- > 0)
{
Methods.Add(Meth, Method);
Meth += Stride;
}
}
AddMethod(0xb5, 1, 1, TextureCopy);
}
public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method))
{
Method(Vmm, PBEntry);
}
else
{
WriteRegister(PBEntry);
}
}
private void TextureCopy(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
CopyOperation Operation = (CopyOperation)ReadRegister(NvGpuEngine2dReg.CopyOperation);
bool SrcLinear = ReadRegister(NvGpuEngine2dReg.SrcLinear) != 0;
int SrcWidth = ReadRegister(NvGpuEngine2dReg.SrcWidth);
int SrcHeight = ReadRegister(NvGpuEngine2dReg.SrcHeight);
int SrcPitch = ReadRegister(NvGpuEngine2dReg.SrcPitch);
int SrcBlkDim = ReadRegister(NvGpuEngine2dReg.SrcBlockDimensions);
bool DstLinear = ReadRegister(NvGpuEngine2dReg.DstLinear) != 0;
int DstWidth = ReadRegister(NvGpuEngine2dReg.DstWidth);
int DstHeight = ReadRegister(NvGpuEngine2dReg.DstHeight);
int DstPitch = ReadRegister(NvGpuEngine2dReg.DstPitch);
int DstBlkDim = ReadRegister(NvGpuEngine2dReg.DstBlockDimensions);
TextureSwizzle SrcSwizzle = SrcLinear
? TextureSwizzle.Pitch
: TextureSwizzle.BlockLinear;
TextureSwizzle DstSwizzle = DstLinear
? TextureSwizzle.Pitch
: TextureSwizzle.BlockLinear;
int SrcBlockHeight = 1 << ((SrcBlkDim >> 4) & 0xf);
int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf);
long SrcAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress);
long DstAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.DstAddress);
long SrcKey = Vmm.GetPhysicalAddress(SrcAddress);
long DstKey = Vmm.GetPhysicalAddress(DstAddress);
bool IsSrcFb = Gpu.Engine3d.IsFrameBufferPosition(SrcKey);
bool IsDstFb = Gpu.Engine3d.IsFrameBufferPosition(DstKey);
TextureInfo SrcTexture()
{
return new TextureInfo(
SrcAddress,
SrcWidth,
SrcHeight,
SrcPitch,
SrcBlockHeight, 1,
SrcSwizzle,
GalTextureFormat.A8B8G8R8);
}
TextureInfo DstTexture()
{
return new TextureInfo(
DstAddress,
DstWidth,
DstHeight,
DstPitch,
DstBlockHeight, 1,
DstSwizzle,
GalTextureFormat.A8B8G8R8);
}
//TODO: fb -> fb copies, tex -> fb copies, formats other than RGBA8,
//make it throw for unimpl stuff (like the copy mode)...
if (IsSrcFb && IsDstFb)
{
//Frame Buffer -> Frame Buffer copy.
Gpu.Renderer.FrameBuffer.Copy(
SrcKey,
DstKey,
0,
0,
SrcWidth,
SrcHeight,
0,
0,
DstWidth,
DstHeight);
}
if (IsSrcFb)
{
//Frame Buffer -> Texture copy.
Gpu.Renderer.FrameBuffer.GetBufferData(SrcKey, (byte[] Buffer) =>
{
TextureInfo Src = SrcTexture();
TextureInfo Dst = DstTexture();
if (Src.Width != Dst.Width ||
Src.Height != Dst.Height)
{
throw new NotImplementedException("Texture resizing is not supported");
}
TextureWriter.Write(Vmm, Dst, Buffer);
});
}
else if (IsDstFb)
{
byte[] Buffer = TextureReader.Read(Vmm, SrcTexture());
Gpu.Renderer.FrameBuffer.SetBufferData(
DstKey,
DstWidth,
DstHeight,
Buffer);
}
else
{
//Texture -> Texture copy.
TextureInfo Src = SrcTexture();
TextureInfo Dst = DstTexture();
if (Src.Width != Dst.Width ||
Src.Height != Dst.Height)
{
throw new NotImplementedException("Texture resizing is not supported");
}
TextureWriter.Write(Vmm, Dst, TextureReader.Read(Vmm, Src));
}
}
private long MakeInt64From2xInt32(NvGpuEngine2dReg Reg)
{
return
(long)Registers[(int)Reg + 0] << 32 |
(uint)Registers[(int)Reg + 1];
}
private void WriteRegister(NvGpuPBEntry PBEntry)
{
int ArgsCount = PBEntry.Arguments.Count;
if (ArgsCount > 0)
{
Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1];
}
}
private int ReadRegister(NvGpuEngine2dReg Reg)
{
return Registers[(int)Reg];
}
private void WriteRegister(NvGpuEngine2dReg Reg, int Value)
{
Registers[(int)Reg] = Value;
}
}
}

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namespace Ryujinx.HLE.Gpu.Engines
{
enum NvGpuEngine2dReg
{
DstFormat = 0x80,
DstLinear = 0x81,
DstBlockDimensions = 0x82,
DstDepth = 0x83,
DstLayer = 0x84,
DstPitch = 0x85,
DstWidth = 0x86,
DstHeight = 0x87,
DstAddress = 0x88,
SrcFormat = 0x8c,
SrcLinear = 0x8d,
SrcBlockDimensions = 0x8e,
SrcDepth = 0x8f,
SrcLayer = 0x90,
SrcPitch = 0x91,
SrcWidth = 0x92,
SrcHeight = 0x93,
SrcAddress = 0x94,
CopyOperation = 0xab
}
}

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using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.Gpu.Memory;
using Ryujinx.HLE.Gpu.Texture;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.Gpu.Engines
{
class NvGpuEngine3d : INvGpuEngine
{
public int[] Registers { get; private set; }
private NvGpu Gpu;
private Dictionary<int, NvGpuMethod> Methods;
private struct ConstBuffer
{
public bool Enabled;
public long Position;
public int Size;
}
private ConstBuffer[][] ConstBuffers;
private HashSet<long> FrameBuffers;
private List<long>[] UploadedKeys;
private int CurrentInstance = 0;
public NvGpuEngine3d(NvGpu Gpu)
{
this.Gpu = Gpu;
Registers = new int[0xe00];
Methods = new Dictionary<int, NvGpuMethod>();
void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method)
{
while (Count-- > 0)
{
Methods.Add(Meth, Method);
Meth += Stride;
}
}
AddMethod(0x585, 1, 1, VertexEndGl);
AddMethod(0x674, 1, 1, ClearBuffers);
AddMethod(0x6c3, 1, 1, QueryControl);
AddMethod(0x8e4, 16, 1, CbData);
AddMethod(0x904, 5, 8, CbBind);
ConstBuffers = new ConstBuffer[6][];
for (int Index = 0; Index < ConstBuffers.Length; Index++)
{
ConstBuffers[Index] = new ConstBuffer[18];
}
FrameBuffers = new HashSet<long>();
UploadedKeys = new List<long>[(int)NvGpuBufferType.Count];
for (int i = 0; i < UploadedKeys.Length; i++)
{
UploadedKeys[i] = new List<long>();
}
}
public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method))
{
Method(Vmm, PBEntry);
}
else
{
WriteRegister(PBEntry);
}
}
public void ResetCache()
{
foreach (List<long> Uploaded in UploadedKeys)
{
Uploaded.Clear();
}
}
private void VertexEndGl(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
LockCaches();
GalPipelineState State = new GalPipelineState();
SetFlip(State);
SetFrontFace(State);
SetCullFace(State);
SetDepth(State);
SetStencil(State);
SetAlphaBlending(State);
SetPrimitiveRestart(State);
for (int FbIndex = 0; FbIndex < 8; FbIndex++)
{
SetFrameBuffer(Vmm, 0);
}
SetZeta(Vmm);
SetRenderTargets();
long[] Keys = UploadShaders(Vmm);
Gpu.Renderer.Shader.BindProgram();
UploadTextures(Vmm, State, Keys);
UploadConstBuffers(Vmm, State, Keys);
UploadVertexArrays(Vmm, State);
DispatchRender(Vmm, State);
UnlockCaches();
}
private void LockCaches()
{
Gpu.Renderer.Buffer.LockCache();
Gpu.Renderer.Rasterizer.LockCaches();
Gpu.Renderer.Texture.LockCache();
}
private void UnlockCaches()
{
Gpu.Renderer.Buffer.UnlockCache();
Gpu.Renderer.Rasterizer.UnlockCaches();
Gpu.Renderer.Texture.UnlockCache();
}
private void ClearBuffers(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
int Arg0 = PBEntry.Arguments[0];
int FbIndex = (Arg0 >> 6) & 0xf;
GalClearBufferFlags Flags = (GalClearBufferFlags)(Arg0 & 0x3f);
float Red = ReadRegisterFloat(NvGpuEngine3dReg.ClearNColor + 0);
float Green = ReadRegisterFloat(NvGpuEngine3dReg.ClearNColor + 1);
float Blue = ReadRegisterFloat(NvGpuEngine3dReg.ClearNColor + 2);
float Alpha = ReadRegisterFloat(NvGpuEngine3dReg.ClearNColor + 3);
float Depth = ReadRegisterFloat(NvGpuEngine3dReg.ClearDepth);
int Stencil = ReadRegister(NvGpuEngine3dReg.ClearStencil);
SetFrameBuffer(Vmm, FbIndex);
SetZeta(Vmm);
Gpu.Renderer.Rasterizer.ClearBuffers(
Flags,
FbIndex,
Red, Green, Blue, Alpha,
Depth,
Stencil);
}
private void SetFrameBuffer(NvGpuVmm Vmm, int FbIndex)
{
long VA = MakeInt64From2xInt32(NvGpuEngine3dReg.FrameBufferNAddress + FbIndex * 0x10);
int Format = ReadRegister(NvGpuEngine3dReg.FrameBufferNFormat + FbIndex * 0x10);
if (VA == 0 || Format == 0)
{
Gpu.Renderer.FrameBuffer.UnbindColor(FbIndex);
return;
}
long Key = Vmm.GetPhysicalAddress(VA);
FrameBuffers.Add(Key);
int Width = ReadRegister(NvGpuEngine3dReg.FrameBufferNWidth + FbIndex * 0x10);
int Height = ReadRegister(NvGpuEngine3dReg.FrameBufferNHeight + FbIndex * 0x10);
float TX = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNTranslateX + FbIndex * 8);
float TY = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNTranslateY + FbIndex * 8);
float SX = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNScaleX + FbIndex * 8);
float SY = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNScaleY + FbIndex * 8);
int VpX = (int)MathF.Max(0, TX - MathF.Abs(SX));
int VpY = (int)MathF.Max(0, TY - MathF.Abs(SY));
int VpW = (int)(TX + MathF.Abs(SX)) - VpX;
int VpH = (int)(TY + MathF.Abs(SY)) - VpY;
GalImageFormat ImageFormat = ImageFormatConverter.ConvertFrameBuffer((GalFrameBufferFormat)Format);
GalImage Image = new GalImage(Width, Height, ImageFormat);
long Size = TextureHelper.GetTextureSize(Image);
Gpu.Renderer.Texture.CreateFb(Key, Size, Image);
Gpu.Renderer.FrameBuffer.BindColor(Key, FbIndex);
Gpu.Renderer.FrameBuffer.SetViewport(VpX, VpY, VpW, VpH);
}
private void SetZeta(NvGpuVmm Vmm)
{
long ZA = MakeInt64From2xInt32(NvGpuEngine3dReg.ZetaAddress);
int Format = ReadRegister(NvGpuEngine3dReg.ZetaFormat);
bool ZetaEnable = (ReadRegister(NvGpuEngine3dReg.ZetaEnable) & 1) != 0;
if (ZA == 0 || Format == 0 || !ZetaEnable)
{
Gpu.Renderer.FrameBuffer.UnbindZeta();
return;
}
long Key = Vmm.GetPhysicalAddress(ZA);
int Width = ReadRegister(NvGpuEngine3dReg.ZetaHoriz);
int Height = ReadRegister(NvGpuEngine3dReg.ZetaVert);
GalImageFormat ImageFormat = ImageFormatConverter.ConvertZeta((GalZetaFormat)Format);
GalImage Image = new GalImage(Width, Height, ImageFormat);
long Size = TextureHelper.GetTextureSize(Image);
Gpu.Renderer.Texture.CreateFb(Key, Size, Image);
Gpu.Renderer.FrameBuffer.BindZeta(Key);
}
private long[] UploadShaders(NvGpuVmm Vmm)
{
long[] Keys = new long[5];
long BasePosition = MakeInt64From2xInt32(NvGpuEngine3dReg.ShaderAddress);
int Index = 1;
int VpAControl = ReadRegister(NvGpuEngine3dReg.ShaderNControl);
bool VpAEnable = (VpAControl & 1) != 0;
if (VpAEnable)
{
//Note: The maxwell supports 2 vertex programs, usually
//only VP B is used, but in some cases VP A is also used.
//In this case, it seems to function as an extra vertex
//shader stage.
//The graphics abstraction layer has a special overload for this
//case, which should merge the two shaders into one vertex shader.
int VpAOffset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset);
int VpBOffset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset + 0x10);
long VpAPos = BasePosition + (uint)VpAOffset;
long VpBPos = BasePosition + (uint)VpBOffset;
Keys[(int)GalShaderType.Vertex] = VpBPos;
Gpu.Renderer.Shader.Create(Vmm, VpAPos, VpBPos, GalShaderType.Vertex);
Gpu.Renderer.Shader.Bind(VpBPos);
Index = 2;
}
for (; Index < 6; Index++)
{
GalShaderType Type = GetTypeFromProgram(Index);
int Control = ReadRegister(NvGpuEngine3dReg.ShaderNControl + Index * 0x10);
int Offset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset + Index * 0x10);
//Note: Vertex Program (B) is always enabled.
bool Enable = (Control & 1) != 0 || Index == 1;
if (!Enable)
{
Gpu.Renderer.Shader.Unbind(Type);
continue;
}
long Key = BasePosition + (uint)Offset;
Keys[(int)Type] = Key;
Gpu.Renderer.Shader.Create(Vmm, Key, Type);
Gpu.Renderer.Shader.Bind(Key);
}
return Keys;
}
private static GalShaderType GetTypeFromProgram(int Program)
{
switch (Program)
{
case 0:
case 1: return GalShaderType.Vertex;
case 2: return GalShaderType.TessControl;
case 3: return GalShaderType.TessEvaluation;
case 4: return GalShaderType.Geometry;
case 5: return GalShaderType.Fragment;
}
throw new ArgumentOutOfRangeException(nameof(Program));
}
private void SetFlip(GalPipelineState State)
{
State.FlipX = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleX);
State.FlipY = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleY);
}
private void SetFrontFace(GalPipelineState State)
{
float SignX = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleX);
float SignY = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleY);
GalFrontFace FrontFace = (GalFrontFace)ReadRegister(NvGpuEngine3dReg.FrontFace);
//Flipping breaks facing. Flipping front facing too fixes it
if (SignX != SignY)
{
switch (FrontFace)
{
case GalFrontFace.CW:
FrontFace = GalFrontFace.CCW;
break;
case GalFrontFace.CCW:
FrontFace = GalFrontFace.CW;
break;
}
}
State.FrontFace = FrontFace;
}
private void SetCullFace(GalPipelineState State)
{
State.CullFaceEnabled = (ReadRegister(NvGpuEngine3dReg.CullFaceEnable) & 1) != 0;
if (State.CullFaceEnabled)
{
State.CullFace = (GalCullFace)ReadRegister(NvGpuEngine3dReg.CullFace);
}
}
private void SetDepth(GalPipelineState State)
{
State.DepthTestEnabled = (ReadRegister(NvGpuEngine3dReg.DepthTestEnable) & 1) != 0;
if (State.DepthTestEnabled)
{
State.DepthFunc = (GalComparisonOp)ReadRegister(NvGpuEngine3dReg.DepthTestFunction);
}
}
private void SetStencil(GalPipelineState State)
{
State.StencilTestEnabled = (ReadRegister(NvGpuEngine3dReg.StencilEnable) & 1) != 0;
if (State.StencilTestEnabled)
{
State.StencilBackFuncFunc = (GalComparisonOp)ReadRegister(NvGpuEngine3dReg.StencilBackFuncFunc);
State.StencilBackFuncRef = ReadRegister(NvGpuEngine3dReg.StencilBackFuncRef);
State.StencilBackFuncMask = (uint)ReadRegister(NvGpuEngine3dReg.StencilBackFuncMask);
State.StencilBackOpFail = (GalStencilOp)ReadRegister(NvGpuEngine3dReg.StencilBackOpFail);
State.StencilBackOpZFail = (GalStencilOp)ReadRegister(NvGpuEngine3dReg.StencilBackOpZFail);
State.StencilBackOpZPass = (GalStencilOp)ReadRegister(NvGpuEngine3dReg.StencilBackOpZPass);
State.StencilBackMask = (uint)ReadRegister(NvGpuEngine3dReg.StencilBackMask);
State.StencilFrontFuncFunc = (GalComparisonOp)ReadRegister(NvGpuEngine3dReg.StencilFrontFuncFunc);
State.StencilFrontFuncRef = ReadRegister(NvGpuEngine3dReg.StencilFrontFuncRef);
State.StencilFrontFuncMask = (uint)ReadRegister(NvGpuEngine3dReg.StencilFrontFuncMask);
State.StencilFrontOpFail = (GalStencilOp)ReadRegister(NvGpuEngine3dReg.StencilFrontOpFail);
State.StencilFrontOpZFail = (GalStencilOp)ReadRegister(NvGpuEngine3dReg.StencilFrontOpZFail);
State.StencilFrontOpZPass = (GalStencilOp)ReadRegister(NvGpuEngine3dReg.StencilFrontOpZPass);
State.StencilFrontMask = (uint)ReadRegister(NvGpuEngine3dReg.StencilFrontMask);
}
}
private void SetAlphaBlending(GalPipelineState State)
{
//TODO: Support independent blend properly.
State.BlendEnabled = (ReadRegister(NvGpuEngine3dReg.IBlendNEnable) & 1) != 0;
if (State.BlendEnabled)
{
State.BlendSeparateAlpha = (ReadRegister(NvGpuEngine3dReg.IBlendNSeparateAlpha) & 1) != 0;
State.BlendEquationRgb = (GalBlendEquation)ReadRegister(NvGpuEngine3dReg.IBlendNEquationRgb);
State.BlendFuncSrcRgb = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.IBlendNFuncSrcRgb);
State.BlendFuncDstRgb = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.IBlendNFuncDstRgb);
State.BlendEquationAlpha = (GalBlendEquation)ReadRegister(NvGpuEngine3dReg.IBlendNEquationAlpha);
State.BlendFuncSrcAlpha = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.IBlendNFuncSrcAlpha);
State.BlendFuncDstAlpha = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.IBlendNFuncDstAlpha);
}
}
private void SetPrimitiveRestart(GalPipelineState State)
{
State.PrimitiveRestartEnabled = (ReadRegister(NvGpuEngine3dReg.PrimRestartEnable) & 1) != 0;
if (State.PrimitiveRestartEnabled)
{
State.PrimitiveRestartIndex = (uint)ReadRegister(NvGpuEngine3dReg.PrimRestartIndex);
}
}
private void SetRenderTargets()
{
bool SeparateFragData = (ReadRegister(NvGpuEngine3dReg.RTSeparateFragData) & 1) != 0;
if (SeparateFragData)
{
uint Control = (uint)(ReadRegister(NvGpuEngine3dReg.RTControl));
uint Count = Control & 0xf;
int[] Map = new int[Count];
for (int i = 0; i < Count; i++)
{
int Shift = 4 + i * 3;
Map[i] = (int)((Control >> Shift) & 7);
}
Gpu.Renderer.FrameBuffer.SetMap(Map);
}
else
{
Gpu.Renderer.FrameBuffer.SetMap(null);
}
}
private void UploadTextures(NvGpuVmm Vmm, GalPipelineState State, long[] Keys)
{
long BaseShPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.ShaderAddress);
int TextureCbIndex = ReadRegister(NvGpuEngine3dReg.TextureCbIndex);
int TexIndex = 0;
for (int Index = 0; Index < Keys.Length; Index++)
{
foreach (ShaderDeclInfo DeclInfo in Gpu.Renderer.Shader.GetTextureUsage(Keys[Index]))
{
long Position;
if (DeclInfo.IsCb)
{
Position = ConstBuffers[Index][DeclInfo.Cbuf].Position;
}
else
{
Position = ConstBuffers[Index][TextureCbIndex].Position;
}
int TextureHandle = Vmm.ReadInt32(Position + DeclInfo.Index * 4);
UploadTexture(Vmm, TexIndex, TextureHandle);
TexIndex++;
}
}
}
private void UploadTexture(NvGpuVmm Vmm, int TexIndex, int TextureHandle)
{
if (TextureHandle == 0)
{
//TODO: Is this correct?
//Some games like puyo puyo will have 0 handles.
//It may be just normal behaviour or a bug caused by sync issues.
//The game does initialize the value properly after through.
return;
}
int TicIndex = (TextureHandle >> 0) & 0xfffff;
int TscIndex = (TextureHandle >> 20) & 0xfff;
long TicPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.TexHeaderPoolOffset);
long TscPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.TexSamplerPoolOffset);
TicPosition += TicIndex * 0x20;
TscPosition += TscIndex * 0x20;
GalTextureSampler Sampler = TextureFactory.MakeSampler(Gpu, Vmm, TscPosition);
long Key = Vmm.ReadInt64(TicPosition + 4) & 0xffffffffffff;
Key = Vmm.GetPhysicalAddress(Key);
if (Key == -1)
{
//FIXME: Should'nt ignore invalid addresses.
return;
}
if (IsFrameBufferPosition(Key))
{
//This texture is a frame buffer texture,
//we shouldn't read anything from memory and bind
//the frame buffer texture instead, since we're not
//really writing anything to memory.
Gpu.Renderer.FrameBuffer.BindTexture(Key, TexIndex);
}
else
{
GalImage NewImage = TextureFactory.MakeTexture(Vmm, TicPosition);
long Size = (uint)TextureHelper.GetTextureSize(NewImage);
bool HasCachedTexture = false;
if (Gpu.Renderer.Texture.TryGetCachedTexture(Key, Size, out GalImage Image))
{
if (NewImage.Equals(Image) && !QueryKeyUpload(Vmm, Key, Size, NvGpuBufferType.Texture))
{
Gpu.Renderer.Texture.Bind(Key, TexIndex);
HasCachedTexture = true;
}
}
if (!HasCachedTexture)
{
byte[] Data = TextureFactory.GetTextureData(Vmm, TicPosition);
Gpu.Renderer.Texture.Create(Key, Data, NewImage);
}
Gpu.Renderer.Texture.Bind(Key, TexIndex);
}
Gpu.Renderer.Texture.SetSampler(Sampler);
}
private void UploadConstBuffers(NvGpuVmm Vmm, GalPipelineState State, long[] Keys)
{
for (int Stage = 0; Stage < Keys.Length; Stage++)
{
foreach (ShaderDeclInfo DeclInfo in Gpu.Renderer.Shader.GetConstBufferUsage(Keys[Stage]))
{
ConstBuffer Cb = ConstBuffers[Stage][DeclInfo.Cbuf];
if (!Cb.Enabled)
{
continue;
}
long Key = Vmm.GetPhysicalAddress(Cb.Position);
if (QueryKeyUpload(Vmm, Key, Cb.Size, NvGpuBufferType.ConstBuffer))
{
IntPtr Source = Vmm.GetHostAddress(Cb.Position, Cb.Size);
Gpu.Renderer.Buffer.SetData(Key, Cb.Size, Source);
}
State.ConstBufferKeys[Stage][DeclInfo.Cbuf] = Key;
}
}
}
private void UploadVertexArrays(NvGpuVmm Vmm, GalPipelineState State)
{
long IndexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.IndexArrayAddress);
long IboKey = Vmm.GetPhysicalAddress(IndexPosition);
int IndexEntryFmt = ReadRegister(NvGpuEngine3dReg.IndexArrayFormat);
int IndexCount = ReadRegister(NvGpuEngine3dReg.IndexBatchCount);
GalIndexFormat IndexFormat = (GalIndexFormat)IndexEntryFmt;
int IndexEntrySize = 1 << IndexEntryFmt;
if (IndexEntrySize > 4)
{
throw new InvalidOperationException();
}
if (IndexCount != 0)
{
int IbSize = IndexCount * IndexEntrySize;
bool IboCached = Gpu.Renderer.Rasterizer.IsIboCached(IboKey, (uint)IbSize);
if (!IboCached || QueryKeyUpload(Vmm, IboKey, (uint)IbSize, NvGpuBufferType.Index))
{
IntPtr DataAddress = Vmm.GetHostAddress(IndexPosition, IbSize);
Gpu.Renderer.Rasterizer.CreateIbo(IboKey, IbSize, DataAddress);
}
Gpu.Renderer.Rasterizer.SetIndexArray(IbSize, IndexFormat);
}
List<GalVertexAttrib>[] Attribs = new List<GalVertexAttrib>[32];
for (int Attr = 0; Attr < 16; Attr++)
{
int Packed = ReadRegister(NvGpuEngine3dReg.VertexAttribNFormat + Attr);
int ArrayIndex = Packed & 0x1f;
if (Attribs[ArrayIndex] == null)
{
Attribs[ArrayIndex] = new List<GalVertexAttrib>();
}
Attribs[ArrayIndex].Add(new GalVertexAttrib(
Attr,
((Packed >> 6) & 0x1) != 0,
(Packed >> 7) & 0x3fff,
(GalVertexAttribSize)((Packed >> 21) & 0x3f),
(GalVertexAttribType)((Packed >> 27) & 0x7),
((Packed >> 31) & 0x1) != 0));
}
State.VertexBindings = new GalVertexBinding[32];
for (int Index = 0; Index < 32; Index++)
{
if (Attribs[Index] == null)
{
continue;
}
int Control = ReadRegister(NvGpuEngine3dReg.VertexArrayNControl + Index * 4);
bool Enable = (Control & 0x1000) != 0;
if (!Enable)
{
continue;
}
long VertexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + Index * 4);
long VertexEndPos = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNEndAddr + Index * 2);
int VertexDivisor = ReadRegister(NvGpuEngine3dReg.VertexArrayNDivisor + Index * 4);
bool Instanced = (ReadRegister(NvGpuEngine3dReg.VertexArrayNInstance + Index) & 1) != 0;
int Stride = Control & 0xfff;
if (Instanced && VertexDivisor != 0)
{
VertexPosition += Stride * (CurrentInstance / VertexDivisor);
}
if (VertexPosition > VertexEndPos)
{
//Instance is invalid, ignore the draw call
continue;
}
long VboKey = Vmm.GetPhysicalAddress(VertexPosition);
long VbSize = (VertexEndPos - VertexPosition) + 1;
bool VboCached = Gpu.Renderer.Rasterizer.IsVboCached(VboKey, VbSize);
if (!VboCached || QueryKeyUpload(Vmm, VboKey, VbSize, NvGpuBufferType.Vertex))
{
IntPtr DataAddress = Vmm.GetHostAddress(VertexPosition, VbSize);
Gpu.Renderer.Rasterizer.CreateVbo(VboKey, (int)VbSize, DataAddress);
}
State.VertexBindings[Index].Enabled = true;
State.VertexBindings[Index].Stride = Stride;
State.VertexBindings[Index].VboKey = VboKey;
State.VertexBindings[Index].Instanced = Instanced;
State.VertexBindings[Index].Divisor = VertexDivisor;
State.VertexBindings[Index].Attribs = Attribs[Index].ToArray();
}
}
private void DispatchRender(NvGpuVmm Vmm, GalPipelineState State)
{
int IndexCount = ReadRegister(NvGpuEngine3dReg.IndexBatchCount);
int PrimCtrl = ReadRegister(NvGpuEngine3dReg.VertexBeginGl);
GalPrimitiveType PrimType = (GalPrimitiveType)(PrimCtrl & 0xffff);
bool InstanceNext = ((PrimCtrl >> 26) & 1) != 0;
bool InstanceCont = ((PrimCtrl >> 27) & 1) != 0;
if (InstanceNext && InstanceCont)
{
throw new InvalidOperationException("GPU tried to increase and reset instance count at the same time");
}
if (InstanceNext)
{
CurrentInstance++;
}
else if (!InstanceCont)
{
CurrentInstance = 0;
}
State.Instance = CurrentInstance;
Gpu.Renderer.Pipeline.Bind(State);
if (IndexCount != 0)
{
int IndexEntryFmt = ReadRegister(NvGpuEngine3dReg.IndexArrayFormat);
int IndexFirst = ReadRegister(NvGpuEngine3dReg.IndexBatchFirst);
int VertexBase = ReadRegister(NvGpuEngine3dReg.VertexArrayElemBase);
long IndexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.IndexArrayAddress);
long IboKey = Vmm.GetPhysicalAddress(IndexPosition);
Gpu.Renderer.Rasterizer.DrawElements(IboKey, IndexFirst, VertexBase, PrimType);
}
else
{
int VertexFirst = ReadRegister(NvGpuEngine3dReg.VertexArrayFirst);
int VertexCount = ReadRegister(NvGpuEngine3dReg.VertexArrayCount);
Gpu.Renderer.Rasterizer.DrawArrays(VertexFirst, VertexCount, PrimType);
}
//Is the GPU really clearing those registers after draw?
WriteRegister(NvGpuEngine3dReg.IndexBatchFirst, 0);
WriteRegister(NvGpuEngine3dReg.IndexBatchCount, 0);
}
private enum QueryMode
{
WriteSeq,
Sync,
WriteCounterAndTimestamp
}
private void QueryControl(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
WriteRegister(PBEntry);
long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.QueryAddress);
int Seq = Registers[(int)NvGpuEngine3dReg.QuerySequence];
int Ctrl = Registers[(int)NvGpuEngine3dReg.QueryControl];
QueryMode Mode = (QueryMode)(Ctrl & 3);
switch (Mode)
{
case QueryMode.WriteSeq: Vmm.WriteInt32(Position, Seq); break;
case QueryMode.WriteCounterAndTimestamp:
{
//TODO: Implement counters.
long Counter = 1;
long Timestamp = (uint)Environment.TickCount;
Timestamp = (long)(Timestamp * 615384.615385);
Vmm.WriteInt64(Position + 0, Counter);
Vmm.WriteInt64(Position + 8, Timestamp);
break;
}
}
}
private void CbData(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.ConstBufferAddress);
int Offset = ReadRegister(NvGpuEngine3dReg.ConstBufferOffset);
foreach (int Arg in PBEntry.Arguments)
{
Vmm.WriteInt32(Position + Offset, Arg);
Offset += 4;
}
WriteRegister(NvGpuEngine3dReg.ConstBufferOffset, Offset);
UploadedKeys[(int)NvGpuBufferType.ConstBuffer].Clear();
}
private void CbBind(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
int Stage = (PBEntry.Method - 0x904) >> 3;
int Index = PBEntry.Arguments[0];
bool Enabled = (Index & 1) != 0;
Index = (Index >> 4) & 0x1f;
long Position = MakeInt64From2xInt32(NvGpuEngine3dReg.ConstBufferAddress);
long CbKey = Vmm.GetPhysicalAddress(Position);
int Size = ReadRegister(NvGpuEngine3dReg.ConstBufferSize);
if (!Gpu.Renderer.Buffer.IsCached(CbKey, Size))
{
Gpu.Renderer.Buffer.Create(CbKey, Size);
}
ConstBuffer Cb = ConstBuffers[Stage][Index];
if (Cb.Position != Position || Cb.Enabled != Enabled || Cb.Size != Size)
{
ConstBuffers[Stage][Index].Position = Position;
ConstBuffers[Stage][Index].Enabled = Enabled;
ConstBuffers[Stage][Index].Size = Size;
}
}
private float GetFlipSign(NvGpuEngine3dReg Reg)
{
return MathF.Sign(ReadRegisterFloat(Reg));
}
private long MakeInt64From2xInt32(NvGpuEngine3dReg Reg)
{
return
(long)Registers[(int)Reg + 0] << 32 |
(uint)Registers[(int)Reg + 1];
}
private void WriteRegister(NvGpuPBEntry PBEntry)
{
int ArgsCount = PBEntry.Arguments.Count;
if (ArgsCount > 0)
{
Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1];
}
}
private int ReadRegister(NvGpuEngine3dReg Reg)
{
return Registers[(int)Reg];
}
private float ReadRegisterFloat(NvGpuEngine3dReg Reg)
{
return BitConverter.Int32BitsToSingle(ReadRegister(Reg));
}
private void WriteRegister(NvGpuEngine3dReg Reg, int Value)
{
Registers[(int)Reg] = Value;
}
public bool IsFrameBufferPosition(long Position)
{
return FrameBuffers.Contains(Position);
}
private bool QueryKeyUpload(NvGpuVmm Vmm, long Key, long Size, NvGpuBufferType Type)
{
List<long> Uploaded = UploadedKeys[(int)Type];
if (Uploaded.Contains(Key))
{
return false;
}
Uploaded.Add(Key);
return Vmm.IsRegionModified(Key, Size, Type);
}
}
}

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@ -1,101 +0,0 @@
namespace Ryujinx.HLE.Gpu.Engines
{
enum NvGpuEngine3dReg
{
FrameBufferNAddress = 0x200,
FrameBufferNWidth = 0x202,
FrameBufferNHeight = 0x203,
FrameBufferNFormat = 0x204,
ViewportNScaleX = 0x280,
ViewportNScaleY = 0x281,
ViewportNScaleZ = 0x282,
ViewportNTranslateX = 0x283,
ViewportNTranslateY = 0x284,
ViewportNTranslateZ = 0x285,
ViewportNHoriz = 0x300,
ViewportNVert = 0x301,
VertexArrayFirst = 0x35d,
VertexArrayCount = 0x35e,
ClearNColor = 0x360,
ClearDepth = 0x364,
ClearStencil = 0x368,
StencilBackFuncRef = 0x3d5,
StencilBackMask = 0x3d6,
StencilBackFuncMask = 0x3d7,
RTSeparateFragData = 0x3eb,
ZetaAddress = 0x3f8,
ZetaFormat = 0x3fa,
ZetaBlockDimensions = 0x3fb,
ZetaLayerStride = 0x3fc,
VertexAttribNFormat = 0x458,
RTControl = 0x487,
ZetaHoriz = 0x48a,
ZetaVert = 0x48b,
ZetaArrayMode = 0x48c,
DepthTestEnable = 0x4b3,
IBlendEnable = 0x4b9,
DepthTestFunction = 0x4c3,
BlendSeparateAlpha = 0x4cf,
BlendEquationRgb = 0x4d0,
BlendFuncSrcRgb = 0x4d1,
BlendFuncDstRgb = 0x4d2,
BlendEquationAlpha = 0x4d3,
BlendFuncSrcAlpha = 0x4d4,
BlendFuncDstAlpha = 0x4d6,
BlendEnableMaster = 0x4d7,
IBlendNEnable = 0x4d8,
StencilEnable = 0x4e0,
StencilFrontOpFail = 0x4e1,
StencilFrontOpZFail = 0x4e2,
StencilFrontOpZPass = 0x4e3,
StencilFrontFuncFunc = 0x4e4,
StencilFrontFuncRef = 0x4e5,
StencilFrontFuncMask = 0x4e6,
StencilFrontMask = 0x4e7,
VertexArrayElemBase = 0x50d,
VertexArrayInstBase = 0x50e,
ZetaEnable = 0x54e,
TexHeaderPoolOffset = 0x55d,
TexSamplerPoolOffset = 0x557,
StencilTwoSideEnable = 0x565,
StencilBackOpFail = 0x566,
StencilBackOpZFail = 0x567,
StencilBackOpZPass = 0x568,
StencilBackFuncFunc = 0x569,
ShaderAddress = 0x582,
VertexBeginGl = 0x586,
PrimRestartEnable = 0x591,
PrimRestartIndex = 0x592,
IndexArrayAddress = 0x5f2,
IndexArrayEndAddr = 0x5f4,
IndexArrayFormat = 0x5f6,
IndexBatchFirst = 0x5f7,
IndexBatchCount = 0x5f8,
VertexArrayNInstance = 0x620,
CullFaceEnable = 0x646,
FrontFace = 0x647,
CullFace = 0x648,
QueryAddress = 0x6c0,
QuerySequence = 0x6c2,
QueryControl = 0x6c3,
VertexArrayNControl = 0x700,
VertexArrayNAddress = 0x701,
VertexArrayNDivisor = 0x703,
IBlendNSeparateAlpha = 0x780,
IBlendNEquationRgb = 0x781,
IBlendNFuncSrcRgb = 0x782,
IBlendNFuncDstRgb = 0x783,
IBlendNEquationAlpha = 0x784,
IBlendNFuncSrcAlpha = 0x785,
IBlendNFuncDstAlpha = 0x786,
VertexArrayNEndAddr = 0x7c0,
ShaderNControl = 0x800,
ShaderNOffset = 0x801,
ShaderNMaxGprs = 0x803,
ShaderNType = 0x804,
ConstBufferSize = 0x8e0,
ConstBufferAddress = 0x8e1,
ConstBufferOffset = 0x8e3,
TextureCbIndex = 0x982
}
}

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@ -1,143 +0,0 @@
using Ryujinx.HLE.Gpu.Memory;
using Ryujinx.HLE.Gpu.Texture;
using System.Collections.Generic;
namespace Ryujinx.HLE.Gpu.Engines
{
class NvGpuEngineDma : INvGpuEngine
{
public int[] Registers { get; private set; }
private NvGpu Gpu;
private Dictionary<int, NvGpuMethod> Methods;
public NvGpuEngineDma(NvGpu Gpu)
{
this.Gpu = Gpu;
Registers = new int[0x1d6];
Methods = new Dictionary<int, NvGpuMethod>();
void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method)
{
while (Count-- > 0)
{
Methods.Add(Meth, Method);
Meth += Stride;
}
}
AddMethod(0xc0, 1, 1, Execute);
}
public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method))
{
Method(Vmm, PBEntry);
}
else
{
WriteRegister(PBEntry);
}
}
private void Execute(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
int Control = PBEntry.Arguments[0];
bool SrcLinear = ((Control >> 7) & 1) != 0;
bool DstLinear = ((Control >> 8) & 1) != 0;
long SrcAddress = MakeInt64From2xInt32(NvGpuEngineDmaReg.SrcAddress);
long DstAddress = MakeInt64From2xInt32(NvGpuEngineDmaReg.DstAddress);
int SrcPitch = ReadRegister(NvGpuEngineDmaReg.SrcPitch);
int DstPitch = ReadRegister(NvGpuEngineDmaReg.DstPitch);
int DstBlkDim = ReadRegister(NvGpuEngineDmaReg.DstBlkDim);
int DstSizeX = ReadRegister(NvGpuEngineDmaReg.DstSizeX);
int DstSizeY = ReadRegister(NvGpuEngineDmaReg.DstSizeY);
int DstSizeZ = ReadRegister(NvGpuEngineDmaReg.DstSizeZ);
int DstPosXY = ReadRegister(NvGpuEngineDmaReg.DstPosXY);
int DstPosZ = ReadRegister(NvGpuEngineDmaReg.DstPosZ);
int SrcBlkDim = ReadRegister(NvGpuEngineDmaReg.SrcBlkDim);
int SrcSizeX = ReadRegister(NvGpuEngineDmaReg.SrcSizeX);
int SrcSizeY = ReadRegister(NvGpuEngineDmaReg.SrcSizeY);
int SrcSizeZ = ReadRegister(NvGpuEngineDmaReg.SrcSizeZ);
int SrcPosXY = ReadRegister(NvGpuEngineDmaReg.SrcPosXY);
int SrcPosZ = ReadRegister(NvGpuEngineDmaReg.SrcPosZ);
int DstPosX = (DstPosXY >> 0) & 0xffff;
int DstPosY = (DstPosXY >> 16) & 0xffff;
int SrcPosX = (SrcPosXY >> 0) & 0xffff;
int SrcPosY = (SrcPosXY >> 16) & 0xffff;
int SrcBlockHeight = 1 << ((SrcBlkDim >> 4) & 0xf);
int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf);
ISwizzle SrcSwizzle;
if (SrcLinear)
{
SrcSwizzle = new LinearSwizzle(SrcPitch, 1);
}
else
{
SrcSwizzle = new BlockLinearSwizzle(SrcSizeX, 1, SrcBlockHeight);
}
ISwizzle DstSwizzle;
if (DstLinear)
{
DstSwizzle = new LinearSwizzle(DstPitch, 1);
}
else
{
DstSwizzle = new BlockLinearSwizzle(DstSizeX, 1, DstBlockHeight);
}
for (int Y = 0; Y < DstSizeY; Y++)
for (int X = 0; X < DstSizeX; X++)
{
long SrcOffset = SrcAddress + (uint)SrcSwizzle.GetSwizzleOffset(X, Y);
long DstOffset = DstAddress + (uint)DstSwizzle.GetSwizzleOffset(X, Y);
Vmm.WriteByte(DstOffset, Vmm.ReadByte(SrcOffset));
}
}
private long MakeInt64From2xInt32(NvGpuEngineDmaReg Reg)
{
return
(long)Registers[(int)Reg + 0] << 32 |
(uint)Registers[(int)Reg + 1];
}
private void WriteRegister(NvGpuPBEntry PBEntry)
{
int ArgsCount = PBEntry.Arguments.Count;
if (ArgsCount > 0)
{
Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1];
}
}
private int ReadRegister(NvGpuEngineDmaReg Reg)
{
return Registers[(int)Reg];
}
private void WriteRegister(NvGpuEngineDmaReg Reg, int Value)
{
Registers[(int)Reg] = Value;
}
}
}

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@ -1,22 +0,0 @@
namespace Ryujinx.HLE.Gpu.Engines
{
enum NvGpuEngineDmaReg
{
SrcAddress = 0x100,
DstAddress = 0x102,
SrcPitch = 0x104,
DstPitch = 0x105,
DstBlkDim = 0x1c3,
DstSizeX = 0x1c4,
DstSizeY = 0x1c5,
DstSizeZ = 0x1c6,
DstPosZ = 0x1c7,
DstPosXY = 0x1c8,
SrcBlkDim = 0x1ca,
SrcSizeX = 0x1cb,
SrcSizeY = 0x1cc,
SrcSizeZ = 0x1cd,
SrcPosZ = 0x1ce,
SrcPosXY = 0x1cf
}
}

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@ -1,198 +0,0 @@
using Ryujinx.HLE.Gpu.Memory;
using System.Collections.Concurrent;
using System.Threading;
namespace Ryujinx.HLE.Gpu.Engines
{
class NvGpuFifo
{
private const int MacrosCount = 0x80;
private const int MacroIndexMask = MacrosCount - 1;
//Note: The size of the macro memory is unknown, we just make
//a guess here and use 256kb as the size. Increase if needed.
private const int MmeWords = 256 * 256;
private NvGpu Gpu;
private ConcurrentQueue<(NvGpuVmm, NvGpuPBEntry[])> BufferQueue;
private NvGpuEngine[] SubChannels;
public AutoResetEvent Event { get; private set; }
private struct CachedMacro
{
public int Position { get; private set; }
private MacroInterpreter Interpreter;
public CachedMacro(NvGpuFifo PFifo, INvGpuEngine Engine, int Position)
{
this.Position = Position;
Interpreter = new MacroInterpreter(PFifo, Engine);
}
public void PushParam(int Param)
{
Interpreter?.Fifo.Enqueue(Param);
}
public void Execute(NvGpuVmm Vmm, int[] Mme, int Param)
{
Interpreter?.Execute(Vmm, Mme, Position, Param);
}
}
private int CurrMacroPosition;
private int CurrMacroBindIndex;
private CachedMacro[] Macros;
private int[] Mme;
public NvGpuFifo(NvGpu Gpu)
{
this.Gpu = Gpu;
BufferQueue = new ConcurrentQueue<(NvGpuVmm, NvGpuPBEntry[])>();
SubChannels = new NvGpuEngine[8];
Macros = new CachedMacro[MacrosCount];
Mme = new int[MmeWords];
Event = new AutoResetEvent(false);
}
public void PushBuffer(NvGpuVmm Vmm, NvGpuPBEntry[] Buffer)
{
BufferQueue.Enqueue((Vmm, Buffer));
Event.Set();
}
public void DispatchCalls()
{
while (Step());
}
private (NvGpuVmm Vmm, NvGpuPBEntry[] Pb) Curr;
private int CurrPbEntryIndex;
public bool Step()
{
while (Curr.Pb == null || Curr.Pb.Length <= CurrPbEntryIndex)
{
if (!BufferQueue.TryDequeue(out Curr))
{
return false;
}
Gpu.Engine3d.ResetCache();
CurrPbEntryIndex = 0;
}
CallMethod(Curr.Vmm, Curr.Pb[CurrPbEntryIndex++]);
return true;
}
private void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
if (PBEntry.Method < 0x80)
{
switch ((NvGpuFifoMeth)PBEntry.Method)
{
case NvGpuFifoMeth.BindChannel:
{
NvGpuEngine Engine = (NvGpuEngine)PBEntry.Arguments[0];
SubChannels[PBEntry.SubChannel] = Engine;
break;
}
case NvGpuFifoMeth.SetMacroUploadAddress:
{
CurrMacroPosition = PBEntry.Arguments[0];
break;
}
case NvGpuFifoMeth.SendMacroCodeData:
{
foreach (int Arg in PBEntry.Arguments)
{
Mme[CurrMacroPosition++] = Arg;
}
break;
}
case NvGpuFifoMeth.SetMacroBindingIndex:
{
CurrMacroBindIndex = PBEntry.Arguments[0];
break;
}
case NvGpuFifoMeth.BindMacro:
{
int Position = PBEntry.Arguments[0];
Macros[CurrMacroBindIndex] = new CachedMacro(this, Gpu.Engine3d, Position);
break;
}
}
}
else
{
switch (SubChannels[PBEntry.SubChannel])
{
case NvGpuEngine._2d: Call2dMethod (Vmm, PBEntry); break;
case NvGpuEngine._3d: Call3dMethod (Vmm, PBEntry); break;
case NvGpuEngine.Dma: CallDmaMethod(Vmm, PBEntry); break;
}
}
}
private void Call2dMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
Gpu.Engine2d.CallMethod(Vmm, PBEntry);
}
private void Call3dMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
if (PBEntry.Method < 0xe00)
{
Gpu.Engine3d.CallMethod(Vmm, PBEntry);
}
else
{
int MacroIndex = (PBEntry.Method >> 1) & MacroIndexMask;
if ((PBEntry.Method & 1) != 0)
{
foreach (int Arg in PBEntry.Arguments)
{
Macros[MacroIndex].PushParam(Arg);
}
}
else
{
Macros[MacroIndex].Execute(Vmm, Mme, PBEntry.Arguments[0]);
}
}
}
private void CallDmaMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
Gpu.EngineDma.CallMethod(Vmm, PBEntry);
}
}
}

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@ -1,11 +0,0 @@
namespace Ryujinx.HLE.Gpu.Engines
{
enum NvGpuFifoMeth
{
BindChannel = 0,
SetMacroUploadAddress = 0x45,
SendMacroCodeData = 0x46,
SetMacroBindingIndex = 0x47,
BindMacro = 0x48
}
}

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@ -1,6 +0,0 @@
using Ryujinx.HLE.Gpu.Memory;
namespace Ryujinx.HLE.Gpu.Engines
{
delegate void NvGpuMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry);
}

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@ -1,11 +0,0 @@
namespace Ryujinx.HLE.Gpu.Memory
{
enum NvGpuBufferType
{
Index,
Vertex,
Texture,
ConstBuffer,
Count
}
}

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@ -1,23 +0,0 @@
using System;
using System.Collections.ObjectModel;
namespace Ryujinx.HLE.Gpu.Memory
{
struct NvGpuPBEntry
{
public int Method { get; private set; }
public int SubChannel { get; private set; }
private int[] m_Arguments;
public ReadOnlyCollection<int> Arguments => Array.AsReadOnly(m_Arguments);
public NvGpuPBEntry(int Method, int SubChannel, params int[] Arguments)
{
this.Method = Method;
this.SubChannel = SubChannel;
this.m_Arguments = Arguments;
}
}
}

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using System.Collections.Generic;
using System.IO;
namespace Ryujinx.HLE.Gpu.Memory
{
static class NvGpuPushBuffer
{
private enum SubmissionMode
{
Incrementing = 1,
NonIncrementing = 3,
Immediate = 4,
IncrementOnce = 5
}
public static NvGpuPBEntry[] Decode(byte[] Data)
{
using (MemoryStream MS = new MemoryStream(Data))
{
BinaryReader Reader = new BinaryReader(MS);
List<NvGpuPBEntry> PushBuffer = new List<NvGpuPBEntry>();
bool CanRead() => MS.Position + 4 <= MS.Length;
while (CanRead())
{
int Packed = Reader.ReadInt32();
int Meth = (Packed >> 0) & 0x1fff;
int SubC = (Packed >> 13) & 7;
int Args = (Packed >> 16) & 0x1fff;
int Mode = (Packed >> 29) & 7;
switch ((SubmissionMode)Mode)
{
case SubmissionMode.Incrementing:
{
for (int Index = 0; Index < Args && CanRead(); Index++, Meth++)
{
PushBuffer.Add(new NvGpuPBEntry(Meth, SubC, Reader.ReadInt32()));
}
break;
}
case SubmissionMode.NonIncrementing:
{
int[] Arguments = new int[Args];
for (int Index = 0; Index < Arguments.Length; Index++)
{
if (!CanRead())
{
break;
}
Arguments[Index] = Reader.ReadInt32();
}
PushBuffer.Add(new NvGpuPBEntry(Meth, SubC, Arguments));
break;
}
case SubmissionMode.Immediate:
{
PushBuffer.Add(new NvGpuPBEntry(Meth, SubC, Args));
break;
}
case SubmissionMode.IncrementOnce:
{
if (CanRead())
{
PushBuffer.Add(new NvGpuPBEntry(Meth, SubC, Reader.ReadInt32()));
}
if (CanRead() && Args > 1)
{
int[] Arguments = new int[Args - 1];
for (int Index = 0; Index < Arguments.Length && CanRead(); Index++)
{
Arguments[Index] = Reader.ReadInt32();
}
PushBuffer.Add(new NvGpuPBEntry(Meth + 1, SubC, Arguments));
}
break;
}
}
}
return PushBuffer.ToArray();
}
}
}
}

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using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using System;
namespace Ryujinx.HLE.Gpu.Memory
{
class NvGpuVmm : IAMemory, IGalMemory
{
public const long AddrSize = 1L << 40;
private const int PTLvl0Bits = 14;
private const int PTLvl1Bits = 14;
private const int PTPageBits = 12;
private const int PTLvl0Size = 1 << PTLvl0Bits;
private const int PTLvl1Size = 1 << PTLvl1Bits;
public const int PageSize = 1 << PTPageBits;
private const int PTLvl0Mask = PTLvl0Size - 1;
private const int PTLvl1Mask = PTLvl1Size - 1;
public const int PageMask = PageSize - 1;
private const int PTLvl0Bit = PTPageBits + PTLvl1Bits;
private const int PTLvl1Bit = PTPageBits;
public AMemory Memory { get; private set; }
private NvGpuVmmCache Cache;
private const long PteUnmapped = -1;
private const long PteReserved = -2;
private long[][] PageTable;
public NvGpuVmm(AMemory Memory)
{
this.Memory = Memory;
Cache = new NvGpuVmmCache();
PageTable = new long[PTLvl0Size][];
}
public long Map(long PA, long VA, long Size)
{
lock (PageTable)
{
for (long Offset = 0; Offset < Size; Offset += PageSize)
{
SetPte(VA + Offset, PA + Offset);
}
}
return VA;
}
public long Map(long PA, long Size)
{
lock (PageTable)
{
long VA = GetFreePosition(Size);
if (VA != -1)
{
for (long Offset = 0; Offset < Size; Offset += PageSize)
{
SetPte(VA + Offset, PA + Offset);
}
}
return VA;
}
}
public long ReserveFixed(long VA, long Size)
{
lock (PageTable)
{
for (long Offset = 0; Offset < Size; Offset += PageSize)
{
if (IsPageInUse(VA + Offset))
{
return -1;
}
}
for (long Offset = 0; Offset < Size; Offset += PageSize)
{
SetPte(VA + Offset, PteReserved);
}
}
return VA;
}
public long Reserve(long Size, long Align)
{
lock (PageTable)
{
long Position = GetFreePosition(Size, Align);
if (Position != -1)
{
for (long Offset = 0; Offset < Size; Offset += PageSize)
{
SetPte(Position + Offset, PteReserved);
}
}
return Position;
}
}
public void Free(long VA, long Size)
{
lock (PageTable)
{
for (long Offset = 0; Offset < Size; Offset += PageSize)
{
SetPte(VA + Offset, PteUnmapped);
}
}
}
private long GetFreePosition(long Size, long Align = 1)
{
//Note: Address 0 is not considered valid by the driver,
//when 0 is returned it's considered a mapping error.
long Position = PageSize;
long FreeSize = 0;
if (Align < 1)
{
Align = 1;
}
Align = (Align + PageMask) & ~PageMask;
while (Position + FreeSize < AddrSize)
{
if (!IsPageInUse(Position + FreeSize))
{
FreeSize += PageSize;
if (FreeSize >= Size)
{
return Position;
}
}
else
{
Position += FreeSize + PageSize;
FreeSize = 0;
long Remainder = Position % Align;
if (Remainder != 0)
{
Position = (Position - Remainder) + Align;
}
}
}
return -1;
}
public long GetPhysicalAddress(long VA)
{
long BasePos = GetPte(VA);
if (BasePos < 0)
{
return -1;
}
return BasePos + (VA & PageMask);
}
public bool IsRegionFree(long VA, long Size)
{
for (long Offset = 0; Offset < Size; Offset += PageSize)
{
if (IsPageInUse(VA + Offset))
{
return false;
}
}
return true;
}
private bool IsPageInUse(long VA)
{
if (VA >> PTLvl0Bits + PTLvl1Bits + PTPageBits != 0)
{
return false;
}
long L0 = (VA >> PTLvl0Bit) & PTLvl0Mask;
long L1 = (VA >> PTLvl1Bit) & PTLvl1Mask;
if (PageTable[L0] == null)
{
return false;
}
return PageTable[L0][L1] != PteUnmapped;
}
private long GetPte(long Position)
{
long L0 = (Position >> PTLvl0Bit) & PTLvl0Mask;
long L1 = (Position >> PTLvl1Bit) & PTLvl1Mask;
if (PageTable[L0] == null)
{
return -1;
}
return PageTable[L0][L1];
}
private void SetPte(long Position, long TgtAddr)
{
long L0 = (Position >> PTLvl0Bit) & PTLvl0Mask;
long L1 = (Position >> PTLvl1Bit) & PTLvl1Mask;
if (PageTable[L0] == null)
{
PageTable[L0] = new long[PTLvl1Size];
for (int Index = 0; Index < PTLvl1Size; Index++)
{
PageTable[L0][Index] = PteUnmapped;
}
}
PageTable[L0][L1] = TgtAddr;
}
public bool IsRegionModified(long PA, long Size, NvGpuBufferType BufferType)
{
return Cache.IsRegionModified(Memory, BufferType, PA, Size);
}
public IntPtr GetHostAddress(long Position, long Size)
{
return Memory.GetHostAddress(GetPhysicalAddress(Position), Size);
}
public byte ReadByte(long Position)
{
Position = GetPhysicalAddress(Position);
return Memory.ReadByte(Position);
}
public ushort ReadUInt16(long Position)
{
Position = GetPhysicalAddress(Position);
return Memory.ReadUInt16(Position);
}
public uint ReadUInt32(long Position)
{
Position = GetPhysicalAddress(Position);
return Memory.ReadUInt32(Position);
}
public ulong ReadUInt64(long Position)
{
Position = GetPhysicalAddress(Position);
return Memory.ReadUInt64(Position);
}
public sbyte ReadSByte(long Position)
{
Position = GetPhysicalAddress(Position);
return Memory.ReadSByte(Position);
}
public short ReadInt16(long Position)
{
Position = GetPhysicalAddress(Position);
return Memory.ReadInt16(Position);
}
public int ReadInt32(long Position)
{
Position = GetPhysicalAddress(Position);
return Memory.ReadInt32(Position);
}
public long ReadInt64(long Position)
{
Position = GetPhysicalAddress(Position);
return Memory.ReadInt64(Position);
}
public byte[] ReadBytes(long Position, long Size)
{
Position = GetPhysicalAddress(Position);
return Memory.ReadBytes(Position, Size);
}
public void WriteByte(long Position, byte Value)
{
Position = GetPhysicalAddress(Position);
Memory.WriteByte(Position, Value);
}
public void WriteUInt16(long Position, ushort Value)
{
Position = GetPhysicalAddress(Position);
Memory.WriteUInt16(Position, Value);
}
public void WriteUInt32(long Position, uint Value)
{
Position = GetPhysicalAddress(Position);
Memory.WriteUInt32(Position, Value);
}
public void WriteUInt64(long Position, ulong Value)
{
Position = GetPhysicalAddress(Position);
Memory.WriteUInt64(Position, Value);
}
public void WriteSByte(long Position, sbyte Value)
{
Position = GetPhysicalAddress(Position);
Memory.WriteSByte(Position, Value);
}
public void WriteInt16(long Position, short Value)
{
Position = GetPhysicalAddress(Position);
Memory.WriteInt16(Position, Value);
}
public void WriteInt32(long Position, int Value)
{
Position = GetPhysicalAddress(Position);
Memory.WriteInt32(Position, Value);
}
public void WriteInt64(long Position, long Value)
{
Position = GetPhysicalAddress(Position);
Memory.WriteInt64(Position, Value);
}
public void WriteBytes(long Position, byte[] Data)
{
Position = GetPhysicalAddress(Position);
Memory.WriteBytes(Position, Data);
}
}
}

View file

@ -1,308 +0,0 @@
using ChocolArm64.Memory;
using Ryujinx.HLE.Memory;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.Gpu.Memory
{
class NvGpuVmmCache
{
private const int MaxCpCount = 10000;
private const int MaxCpTimeDelta = 60000;
private class CachedPage
{
private struct Range
{
public long Start;
public long End;
public Range(long Start, long End)
{
this.Start = Start;
this.End = End;
}
}
private List<Range>[] Regions;
private HashSet<long> ResidencyKeys;
public LinkedListNode<long> Node { get; set; }
public int Timestamp { get; private set; }
public CachedPage()
{
Regions = new List<Range>[(int)NvGpuBufferType.Count];
for (int Index = 0; Index < Regions.Length; Index++)
{
Regions[Index] = new List<Range>();
}
ResidencyKeys = new HashSet<long>();
}
public void AddResidency(long Key)
{
ResidencyKeys.Add(Key);
}
public void RemoveResidency(HashSet<long>[] Residency, long PageSize)
{
for (int i = 0; i < (int)NvGpuBufferType.Count; i++)
{
foreach (Range Region in Regions[i])
{
foreach (long Key in ResidencyKeys)
{
Residency[Region.Start / PageSize].Remove(Key);
}
}
}
}
public bool AddRange(long Start, long End, NvGpuBufferType BufferType)
{
List<Range> BtRegions = Regions[(int)BufferType];
for (int Index = 0; Index < BtRegions.Count; Index++)
{
Range Rg = BtRegions[Index];
if (Start >= Rg.Start && End <= Rg.End)
{
return false;
}
if (Start <= Rg.End && Rg.Start <= End)
{
long MinStart = Math.Min(Rg.Start, Start);
long MaxEnd = Math.Max(Rg.End, End);
BtRegions[Index] = new Range(MinStart, MaxEnd);
Timestamp = Environment.TickCount;
return true;
}
}
BtRegions.Add(new Range(Start, End));
Timestamp = Environment.TickCount;
return true;
}
public int GetTotalCount()
{
int Count = 0;
for (int Index = 0; Index < Regions.Length; Index++)
{
Count += Regions[Index].Count;
}
return Count;
}
}
private Dictionary<long, CachedPage> Cache;
private LinkedList<long> SortedCache;
private HashSet<long>[] Residency;
private long ResidencyPageSize;
private int CpCount;
public NvGpuVmmCache()
{
Cache = new Dictionary<long, CachedPage>();
SortedCache = new LinkedList<long>();
}
public bool IsRegionModified(AMemory Memory, NvGpuBufferType BufferType, long PA, long Size)
{
(bool[] Modified, long ModifiedCount) = Memory.IsRegionModified(PA, Size);
PA = Memory.GetPhysicalAddress(PA);
ClearCachedPagesIfNeeded();
long PageSize = AMemory.PageSize;
EnsureResidencyInitialized(PageSize);
bool HasResidents = AddResidency(PA, Size);
if (!HasResidents && ModifiedCount == 0)
{
return false;
}
long Mask = PageSize - 1;
long ResidencyKey = PA;
long PAEnd = PA + Size;
bool RegMod = false;
int Index = 0;
while (PA < PAEnd)
{
long Key = PA & ~AMemory.PageMask;
long PAPgEnd = Math.Min((PA + AMemory.PageSize) & ~AMemory.PageMask, PAEnd);
bool IsCached = Cache.TryGetValue(Key, out CachedPage Cp);
if (IsCached)
{
CpCount -= Cp.GetTotalCount();
SortedCache.Remove(Cp.Node);
}
else
{
Cp = new CachedPage();
Cache.Add(Key, Cp);
}
if (Modified[Index++] && IsCached)
{
Cp = new CachedPage();
Cache[Key] = Cp;
}
Cp.AddResidency(ResidencyKey);
Cp.Node = SortedCache.AddLast(Key);
RegMod |= Cp.AddRange(PA, PAPgEnd, BufferType);
CpCount += Cp.GetTotalCount();
PA = PAPgEnd;
}
return RegMod;
}
private bool AddResidency(long PA, long Size)
{
long PageSize = ResidencyPageSize;
long Mask = PageSize - 1;
long Key = PA;
bool ResidentFound = false;
for (long Cursor = PA & ~Mask; Cursor < ((PA + Size + PageSize - 1) & ~Mask); Cursor += PageSize)
{
long PageIndex = Cursor / PageSize;
Residency[PageIndex].Add(Key);
if (Residency[PageIndex].Count > 1)
{
ResidentFound = true;
}
}
return ResidentFound;
}
private void EnsureResidencyInitialized(long PageSize)
{
if (Residency == null)
{
Residency = new HashSet<long>[DeviceMemory.RamSize / PageSize];
for (int i = 0; i < Residency.Length; i++)
{
Residency[i] = new HashSet<long>();
}
ResidencyPageSize = PageSize;
}
else
{
if (ResidencyPageSize != PageSize)
{
throw new InvalidOperationException("Tried to change residency page size");
}
}
}
private void ClearCachedPagesIfNeeded()
{
if (CpCount <= MaxCpCount)
{
return;
}
int Timestamp = Environment.TickCount;
int TimeDelta;
do
{
if (!TryPopOldestCachedPageKey(Timestamp, out long Key))
{
break;
}
CachedPage Cp = Cache[Key];
Cp.RemoveResidency(Residency, ResidencyPageSize);
Cache.Remove(Key);
CpCount -= Cp.GetTotalCount();
TimeDelta = RingDelta(Cp.Timestamp, Timestamp);
}
while (CpCount > (MaxCpCount >> 1) || (uint)TimeDelta > (uint)MaxCpTimeDelta);
}
private bool TryPopOldestCachedPageKey(int Timestamp, out long Key)
{
LinkedListNode<long> Node = SortedCache.First;
if (Node == null)
{
Key = 0;
return false;
}
SortedCache.Remove(Node);
Key = Node.Value;
return true;
}
private int RingDelta(int Old, int New)
{
if ((uint)New < (uint)Old)
{
return New + (~Old + 1);
}
else
{
return New - Old;
}
}
}
}

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@ -1,27 +0,0 @@
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.Gpu.Engines;
namespace Ryujinx.HLE.Gpu
{
class NvGpu
{
public IGalRenderer Renderer { get; private set; }
public NvGpuFifo Fifo { get; private set; }
public NvGpuEngine2d Engine2d { get; private set; }
public NvGpuEngine3d Engine3d { get; private set; }
public NvGpuEngineDma EngineDma { get; private set; }
public NvGpu(IGalRenderer Renderer)
{
this.Renderer = Renderer;
Fifo = new NvGpuFifo(this);
Engine2d = new NvGpuEngine2d(this);
Engine3d = new NvGpuEngine3d(this);
EngineDma = new NvGpuEngineDma(this);
}
}
}

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@ -1,59 +0,0 @@
using System;
namespace Ryujinx.HLE.Gpu.Texture
{
class BlockLinearSwizzle : ISwizzle
{
private int BhShift;
private int BppShift;
private int BhMask;
private int XShift;
private int GobStride;
public BlockLinearSwizzle(int Width, int Bpp, int BlockHeight = 16)
{
BhMask = (BlockHeight * 8) - 1;
BhShift = CountLsbZeros(BlockHeight * 8);
BppShift = CountLsbZeros(Bpp);
int WidthInGobs = (int)MathF.Ceiling(Width * Bpp / 64f);
GobStride = 512 * BlockHeight * WidthInGobs;
XShift = CountLsbZeros(512 * BlockHeight);
}
private int CountLsbZeros(int Value)
{
int Count = 0;
while (((Value >> Count) & 1) == 0)
{
Count++;
}
return Count;
}
public int GetSwizzleOffset(int X, int Y)
{
X <<= BppShift;
int Position = (Y >> BhShift) * GobStride;
Position += (X >> 6) << XShift;
Position += ((Y & BhMask) >> 3) << 9;
Position += ((X & 0x3f) >> 5) << 8;
Position += ((Y & 0x07) >> 1) << 6;
Position += ((X & 0x1f) >> 4) << 5;
Position += ((Y & 0x01) >> 0) << 4;
Position += ((X & 0x0f) >> 0) << 0;
return Position;
}
}
}

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@ -1,7 +0,0 @@
namespace Ryujinx.HLE.Gpu.Texture
{
interface ISwizzle
{
int GetSwizzleOffset(int X, int Y);
}
}

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@ -1,19 +0,0 @@
namespace Ryujinx.HLE.Gpu.Texture
{
class LinearSwizzle : ISwizzle
{
private int Pitch;
private int Bpp;
public LinearSwizzle(int Pitch, int Bpp)
{
this.Pitch = Pitch;
this.Bpp = Bpp;
}
public int GetSwizzleOffset(int X, int Y)
{
return X * Bpp + Y * Pitch;
}
}
}

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@ -1,125 +0,0 @@
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.Gpu.Memory;
using System;
namespace Ryujinx.HLE.Gpu.Texture
{
static class TextureFactory
{
public static GalImage MakeTexture(NvGpuVmm Vmm, long TicPosition)
{
int[] Tic = ReadWords(Vmm, TicPosition, 8);
GalTextureType RType = (GalTextureType)((Tic[0] >> 7) & 7);
GalTextureType GType = (GalTextureType)((Tic[0] >> 10) & 7);
GalTextureType BType = (GalTextureType)((Tic[0] >> 13) & 7);
GalTextureType AType = (GalTextureType)((Tic[0] >> 16) & 7);
GalImageFormat Format = ImageFormatConverter.ConvertTexture((GalTextureFormat)(Tic[0] & 0x7f), RType, GType, BType, AType);
GalTextureSource XSource = (GalTextureSource)((Tic[0] >> 19) & 7);
GalTextureSource YSource = (GalTextureSource)((Tic[0] >> 22) & 7);
GalTextureSource ZSource = (GalTextureSource)((Tic[0] >> 25) & 7);
GalTextureSource WSource = (GalTextureSource)((Tic[0] >> 28) & 7);
int Width = (Tic[4] & 0xffff) + 1;
int Height = (Tic[5] & 0xffff) + 1;
return new GalImage(
Width,
Height,
Format,
XSource,
YSource,
ZSource,
WSource);
}
public static byte[] GetTextureData(NvGpuVmm Vmm, long TicPosition)
{
int[] Tic = ReadWords(Vmm, TicPosition, 8);
GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
long TextureAddress = (uint)Tic[1];
TextureAddress |= (long)((ushort)Tic[2]) << 32;
TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7);
if (Swizzle == TextureSwizzle.BlockLinear ||
Swizzle == TextureSwizzle.BlockLinearColorKey)
{
TextureAddress &= ~0x1ffL;
}
else if (Swizzle == TextureSwizzle.Pitch ||
Swizzle == TextureSwizzle.PitchColorKey)
{
TextureAddress &= ~0x1fL;
}
int Pitch = (Tic[3] & 0xffff) << 5;
int BlockHeightLog2 = (Tic[3] >> 3) & 7;
int TileWidthLog2 = (Tic[3] >> 10) & 7;
int BlockHeight = 1 << BlockHeightLog2;
int TileWidth = 1 << TileWidthLog2;
int Width = (Tic[4] & 0xffff) + 1;
int Height = (Tic[5] & 0xffff) + 1;
TextureInfo Texture = new TextureInfo(
TextureAddress,
Width,
Height,
Pitch,
BlockHeight,
TileWidth,
Swizzle,
Format);
return TextureReader.Read(Vmm, Texture);
}
public static GalTextureSampler MakeSampler(NvGpu Gpu, NvGpuVmm Vmm, long TscPosition)
{
int[] Tsc = ReadWords(Vmm, TscPosition, 8);
GalTextureWrap AddressU = (GalTextureWrap)((Tsc[0] >> 0) & 7);
GalTextureWrap AddressV = (GalTextureWrap)((Tsc[0] >> 3) & 7);
GalTextureWrap AddressP = (GalTextureWrap)((Tsc[0] >> 6) & 7);
GalTextureFilter MagFilter = (GalTextureFilter) ((Tsc[1] >> 0) & 3);
GalTextureFilter MinFilter = (GalTextureFilter) ((Tsc[1] >> 4) & 3);
GalTextureMipFilter MipFilter = (GalTextureMipFilter)((Tsc[1] >> 6) & 3);
GalColorF BorderColor = new GalColorF(
BitConverter.Int32BitsToSingle(Tsc[4]),
BitConverter.Int32BitsToSingle(Tsc[5]),
BitConverter.Int32BitsToSingle(Tsc[6]),
BitConverter.Int32BitsToSingle(Tsc[7]));
return new GalTextureSampler(
AddressU,
AddressV,
AddressP,
MinFilter,
MagFilter,
MipFilter,
BorderColor);
}
private static int[] ReadWords(NvGpuVmm Vmm, long Position, int Count)
{
int[] Words = new int[Count];
for (int Index = 0; Index < Count; Index++, Position += 4)
{
Words[Index] = Vmm.ReadInt32(Position);
}
return Words;
}
}
}

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@ -1,204 +0,0 @@
using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.Gpu.Memory;
using System;
namespace Ryujinx.HLE.Gpu.Texture
{
static class TextureHelper
{
public static ISwizzle GetSwizzle(TextureInfo Texture, int BlockWidth, int Bpp)
{
int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth;
int AlignMask = Texture.TileWidth * (64 / Bpp) - 1;
Width = (Width + AlignMask) & ~AlignMask;
switch (Texture.Swizzle)
{
case TextureSwizzle._1dBuffer:
case TextureSwizzle.Pitch:
case TextureSwizzle.PitchColorKey:
return new LinearSwizzle(Texture.Pitch, Bpp);
case TextureSwizzle.BlockLinear:
case TextureSwizzle.BlockLinearColorKey:
return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
}
throw new NotImplementedException(Texture.Swizzle.ToString());
}
public static int GetTextureSize(GalImage Image)
{
switch (Image.Format)
{
case GalImageFormat.R32G32B32A32_SFLOAT:
case GalImageFormat.R32G32B32A32_SINT:
case GalImageFormat.R32G32B32A32_UINT:
return Image.Width * Image.Height * 16;
case GalImageFormat.R16G16B16A16_SFLOAT:
case GalImageFormat.R16G16B16A16_SINT:
case GalImageFormat.R16G16B16A16_SNORM:
case GalImageFormat.R16G16B16A16_UINT:
case GalImageFormat.R16G16B16A16_UNORM:
case GalImageFormat.D32_SFLOAT_S8_UINT:
case GalImageFormat.R32G32_SFLOAT:
case GalImageFormat.R32G32_SINT:
case GalImageFormat.R32G32_UINT:
return Image.Width * Image.Height * 8;
case GalImageFormat.A8B8G8R8_SINT_PACK32:
case GalImageFormat.A8B8G8R8_SNORM_PACK32:
case GalImageFormat.A8B8G8R8_UINT_PACK32:
case GalImageFormat.A8B8G8R8_UNORM_PACK32:
case GalImageFormat.A8B8G8R8_SRGB_PACK32:
case GalImageFormat.A2B10G10R10_SINT_PACK32:
case GalImageFormat.A2B10G10R10_SNORM_PACK32:
case GalImageFormat.A2B10G10R10_UINT_PACK32:
case GalImageFormat.A2B10G10R10_UNORM_PACK32:
case GalImageFormat.R16G16_SFLOAT:
case GalImageFormat.R16G16_SINT:
case GalImageFormat.R16G16_SNORM:
case GalImageFormat.R16G16_UINT:
case GalImageFormat.R16G16_UNORM:
case GalImageFormat.R32_SFLOAT:
case GalImageFormat.R32_SINT:
case GalImageFormat.R32_UINT:
case GalImageFormat.D32_SFLOAT:
case GalImageFormat.B10G11R11_UFLOAT_PACK32:
case GalImageFormat.D24_UNORM_S8_UINT:
return Image.Width * Image.Height * 4;
case GalImageFormat.B4G4R4A4_UNORM_PACK16:
case GalImageFormat.A1R5G5B5_UNORM_PACK16:
case GalImageFormat.B5G6R5_UNORM_PACK16:
case GalImageFormat.R8G8_SINT:
case GalImageFormat.R8G8_SNORM:
case GalImageFormat.R8G8_UINT:
case GalImageFormat.R8G8_UNORM:
case GalImageFormat.R16_SFLOAT:
case GalImageFormat.R16_SINT:
case GalImageFormat.R16_SNORM:
case GalImageFormat.R16_UINT:
case GalImageFormat.R16_UNORM:
case GalImageFormat.D16_UNORM:
return Image.Width * Image.Height * 2;
case GalImageFormat.R8_SINT:
case GalImageFormat.R8_SNORM:
case GalImageFormat.R8_UINT:
case GalImageFormat.R8_UNORM:
return Image.Width * Image.Height;
case GalImageFormat.BC1_RGBA_UNORM_BLOCK:
case GalImageFormat.BC4_SNORM_BLOCK:
case GalImageFormat.BC4_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 4, 4, 8);
}
case GalImageFormat.BC6H_SFLOAT_BLOCK:
case GalImageFormat.BC6H_UFLOAT_BLOCK:
case GalImageFormat.BC7_UNORM_BLOCK:
case GalImageFormat.BC2_UNORM_BLOCK:
case GalImageFormat.BC3_UNORM_BLOCK:
case GalImageFormat.BC5_SNORM_BLOCK:
case GalImageFormat.BC5_UNORM_BLOCK:
case GalImageFormat.ASTC_4x4_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 4, 4, 16);
}
case GalImageFormat.ASTC_5x5_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 5, 5, 16);
}
case GalImageFormat.ASTC_6x6_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 6, 6, 16);
}
case GalImageFormat.ASTC_8x8_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 8, 8, 16);
}
case GalImageFormat.ASTC_10x10_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 10, 10, 16);
}
case GalImageFormat.ASTC_12x12_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 12, 12, 16);
}
case GalImageFormat.ASTC_5x4_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 5, 4, 16);
}
case GalImageFormat.ASTC_6x5_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 6, 5, 16);
}
case GalImageFormat.ASTC_8x6_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 8, 6, 16);
}
case GalImageFormat.ASTC_10x8_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 10, 8, 16);
}
case GalImageFormat.ASTC_12x10_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 12, 10, 16);
}
case GalImageFormat.ASTC_8x5_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 8, 5, 16);
}
case GalImageFormat.ASTC_10x5_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 10, 5, 16);
}
case GalImageFormat.ASTC_10x6_UNORM_BLOCK:
{
return CompressedTextureSize(Image.Width, Image.Height, 10, 6, 16);
}
}
throw new NotImplementedException(Image.Format.ToString());
}
public static int CompressedTextureSize(int TextureWidth, int TextureHeight, int BlockWidth, int BlockHeight, int Bpb)
{
int W = (TextureWidth + (BlockWidth - 1)) / BlockWidth;
int H = (TextureHeight + (BlockHeight - 1)) / BlockHeight;
return W * H * Bpb;
}
public static (AMemory Memory, long Position) GetMemoryAndPosition(
IAMemory Memory,
long Position)
{
if (Memory is NvGpuVmm Vmm)
{
return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
}
return ((AMemory)Memory, Position);
}
}
}

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@ -1,60 +0,0 @@
using Ryujinx.Graphics.Gal;
namespace Ryujinx.HLE.Gpu.Texture
{
struct TextureInfo
{
public long Position { get; private set; }
public int Width { get; private set; }
public int Height { get; private set; }
public int Pitch { get; private set; }
public int BlockHeight { get; private set; }
public int TileWidth { get; private set; }
public TextureSwizzle Swizzle { get; private set; }
public GalTextureFormat Format { get; private set; }
public TextureInfo(
long Position,
int Width,
int Height)
{
this.Position = Position;
this.Width = Width;
this.Height = Height;
Pitch = 0;
BlockHeight = 16;
TileWidth = 1;
Swizzle = TextureSwizzle.BlockLinear;
Format = GalTextureFormat.A8B8G8R8;
}
public TextureInfo(
long Position,
int Width,
int Height,
int Pitch,
int BlockHeight,
int TileWidth,
TextureSwizzle Swizzle,
GalTextureFormat Format)
{
this.Position = Position;
this.Width = Width;
this.Height = Height;
this.Pitch = Pitch;
this.BlockHeight = BlockHeight;
this.TileWidth = TileWidth;
this.Swizzle = Swizzle;
this.Format = Format;
}
}
}

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@ -1,366 +0,0 @@
using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using System;
namespace Ryujinx.HLE.Gpu.Texture
{
static class TextureReader
{
public static byte[] Read(IAMemory Memory, TextureInfo Texture)
{
switch (Texture.Format)
{
case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture);
case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
case GalTextureFormat.R32G32: return Read8Bpp (Memory, Texture);
case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
case GalTextureFormat.A2B10G10R10: return Read4Bpp (Memory, Texture);
case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
case GalTextureFormat.BF10GF11RF11: return Read4Bpp (Memory, Texture);
case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture);
case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);
case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
case GalTextureFormat.A4B4G4R4: return Read2Bpp (Memory, Texture);
case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
case GalTextureFormat.R16: return Read2Bpp (Memory, Texture);
case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);
case GalTextureFormat.BC6H_SF16: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
case GalTextureFormat.BC6H_UF16: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
case GalTextureFormat.BC7U: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
case GalTextureFormat.BC2: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
case GalTextureFormat.BC3: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture);
case GalTextureFormat.BC5: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
case GalTextureFormat.ZF32: return Read4Bpp (Memory, Texture);
case GalTextureFormat.ZF32_X24S8: return Read8Bpp (Memory, Texture);
case GalTextureFormat.Astc2D4x4: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
case GalTextureFormat.Astc2D5x5: return Read16BptCompressedTexture(Memory, Texture, 5, 5);
case GalTextureFormat.Astc2D6x6: return Read16BptCompressedTexture(Memory, Texture, 6, 6);
case GalTextureFormat.Astc2D8x8: return Read16BptCompressedTexture(Memory, Texture, 8, 8);
case GalTextureFormat.Astc2D10x10: return Read16BptCompressedTexture(Memory, Texture, 10, 10);
case GalTextureFormat.Astc2D12x12: return Read16BptCompressedTexture(Memory, Texture, 12, 12);
case GalTextureFormat.Astc2D5x4: return Read16BptCompressedTexture(Memory, Texture, 5, 4);
case GalTextureFormat.Astc2D6x5: return Read16BptCompressedTexture(Memory, Texture, 6, 5);
case GalTextureFormat.Astc2D8x6: return Read16BptCompressedTexture(Memory, Texture, 8, 6);
case GalTextureFormat.Astc2D10x8: return Read16BptCompressedTexture(Memory, Texture, 10, 8);
case GalTextureFormat.Astc2D12x10: return Read16BptCompressedTexture(Memory, Texture, 12, 10);
case GalTextureFormat.Astc2D8x5: return Read16BptCompressedTexture(Memory, Texture, 8, 5);
case GalTextureFormat.Astc2D10x5: return Read16BptCompressedTexture(Memory, Texture, 10, 5);
case GalTextureFormat.Astc2D10x6: return Read16BptCompressedTexture(Memory, Texture, 10, 6);
}
throw new NotImplementedException("0x" + ((int)Texture.Format).ToString("x2"));
}
private unsafe static byte[] Read1Bpp(IAMemory Memory, TextureInfo Texture)
{
int Width = Texture.Width;
int Height = Texture.Height;
byte[] Output = new byte[Width * Height];
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 1);
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
Memory,
Texture.Position);
fixed (byte* BuffPtr = Output)
{
long OutOffs = 0;
for (int Y = 0; Y < Height; Y++)
for (int X = 0; X < Width; X++)
{
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
byte Pixel = CpuMem.ReadByte(Position + Offset);
*(BuffPtr + OutOffs) = Pixel;
OutOffs++;
}
}
return Output;
}
private unsafe static byte[] Read5551(IAMemory Memory, TextureInfo Texture)
{
int Width = Texture.Width;
int Height = Texture.Height;
byte[] Output = new byte[Width * Height * 2];
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
Memory,
Texture.Position);
fixed (byte* BuffPtr = Output)
{
long OutOffs = 0;
for (int Y = 0; Y < Height; Y++)
for (int X = 0; X < Width; X++)
{
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
uint Pixel = (uint)CpuMem.ReadInt16(Position + Offset);
Pixel = (Pixel & 0x001f) << 11 |
(Pixel & 0x03e0) << 1 |
(Pixel & 0x7c00) >> 9 |
(Pixel & 0x8000) >> 15;
*(short*)(BuffPtr + OutOffs) = (short)Pixel;
OutOffs += 2;
}
}
return Output;
}
private unsafe static byte[] Read565(IAMemory Memory, TextureInfo Texture)
{
int Width = Texture.Width;
int Height = Texture.Height;
byte[] Output = new byte[Width * Height * 2];
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
Memory,
Texture.Position);
fixed (byte* BuffPtr = Output)
{
long OutOffs = 0;
for (int Y = 0; Y < Height; Y++)
for (int X = 0; X < Width; X++)
{
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
uint Pixel = (uint)CpuMem.ReadInt16(Position + Offset);
Pixel = (Pixel & 0x001f) << 11 |
(Pixel & 0x07e0) |
(Pixel & 0xf800) >> 11;
*(short*)(BuffPtr + OutOffs) = (short)Pixel;
OutOffs += 2;
}
}
return Output;
}
private unsafe static byte[] Read2Bpp(IAMemory Memory, TextureInfo Texture)
{
int Width = Texture.Width;
int Height = Texture.Height;
byte[] Output = new byte[Width * Height * 2];
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
Memory,
Texture.Position);
fixed (byte* BuffPtr = Output)
{
long OutOffs = 0;
for (int Y = 0; Y < Height; Y++)
for (int X = 0; X < Width; X++)
{
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
short Pixel = CpuMem.ReadInt16(Position + Offset);
*(short*)(BuffPtr + OutOffs) = Pixel;
OutOffs += 2;
}
}
return Output;
}
private unsafe static byte[] Read4Bpp(IAMemory Memory, TextureInfo Texture)
{
int Width = Texture.Width;
int Height = Texture.Height;
byte[] Output = new byte[Width * Height * 4];
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 4);
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
Memory,
Texture.Position);
fixed (byte* BuffPtr = Output)
{
long OutOffs = 0;
for (int Y = 0; Y < Height; Y++)
for (int X = 0; X < Width; X++)
{
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
int Pixel = CpuMem.ReadInt32(Position + Offset);
*(int*)(BuffPtr + OutOffs) = Pixel;
OutOffs += 4;
}
}
return Output;
}
private unsafe static byte[] Read8Bpp(IAMemory Memory, TextureInfo Texture)
{
int Width = Texture.Width;
int Height = Texture.Height;
byte[] Output = new byte[Width * Height * 8];
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 8);
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
Memory,
Texture.Position);
fixed (byte* BuffPtr = Output)
{
long OutOffs = 0;
for (int Y = 0; Y < Height; Y++)
for (int X = 0; X < Width; X++)
{
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
long Pixel = CpuMem.ReadInt64(Position + Offset);
*(long*)(BuffPtr + OutOffs) = Pixel;
OutOffs += 8;
}
}
return Output;
}
private unsafe static byte[] Read16Bpp(IAMemory Memory, TextureInfo Texture)
{
int Width = Texture.Width;
int Height = Texture.Height;
byte[] Output = new byte[Width * Height * 16];
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 16);
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
Memory,
Texture.Position);
fixed (byte* BuffPtr = Output)
{
long OutOffs = 0;
for (int Y = 0; Y < Height; Y++)
for (int X = 0; X < Width; X++)
{
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
long PxLow = CpuMem.ReadInt64(Position + Offset + 0);
long PxHigh = CpuMem.ReadInt64(Position + Offset + 8);
*(long*)(BuffPtr + OutOffs + 0) = PxLow;
*(long*)(BuffPtr + OutOffs + 8) = PxHigh;
OutOffs += 16;
}
}
return Output;
}
private unsafe static byte[] Read8Bpt4x4(IAMemory Memory, TextureInfo Texture)
{
int Width = (Texture.Width + 3) / 4;
int Height = (Texture.Height + 3) / 4;
byte[] Output = new byte[Width * Height * 8];
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 4, 8);
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
Memory,
Texture.Position);
fixed (byte* BuffPtr = Output)
{
long OutOffs = 0;
for (int Y = 0; Y < Height; Y++)
for (int X = 0; X < Width; X++)
{
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
long Tile = CpuMem.ReadInt64(Position + Offset);
*(long*)(BuffPtr + OutOffs) = Tile;
OutOffs += 8;
}
}
return Output;
}
private unsafe static byte[] Read16BptCompressedTexture(IAMemory Memory, TextureInfo Texture, int BlockWidth, int BlockHeight)
{
int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth;
int Height = (Texture.Height + (BlockHeight - 1)) / BlockHeight;
byte[] Output = new byte[Width * Height * 16];
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, BlockWidth, 16);
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
Memory,
Texture.Position);
fixed (byte* BuffPtr = Output)
{
long OutOffs = 0;
for (int Y = 0; Y < Height; Y++)
for (int X = 0; X < Width; X++)
{
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
long Tile0 = CpuMem.ReadInt64(Position + Offset + 0);
long Tile1 = CpuMem.ReadInt64(Position + Offset + 8);
*(long*)(BuffPtr + OutOffs + 0) = Tile0;
*(long*)(BuffPtr + OutOffs + 8) = Tile1;
OutOffs += 16;
}
}
return Output;
}
}
}

View file

@ -1,11 +0,0 @@
namespace Ryujinx.HLE.Gpu.Texture
{
enum TextureSwizzle
{
_1dBuffer = 0,
PitchColorKey = 1,
Pitch = 2,
BlockLinear = 3,
BlockLinearColorKey = 4
}
}

View file

@ -1,33 +0,0 @@
using ChocolArm64.Memory;
namespace Ryujinx.HLE.Gpu.Texture
{
static class TextureWriter
{
public unsafe static void Write(IAMemory Memory, TextureInfo Texture, byte[] Data)
{
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 4);
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
Memory,
Texture.Position);
fixed (byte* BuffPtr = Data)
{
long InOffs = 0;
for (int Y = 0; Y < Texture.Height; Y++)
for (int X = 0; X < Texture.Width; X++)
{
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
int Pixel = *(int*)(BuffPtr + InOffs);
CpuMem.WriteInt32(Position + Offset, Pixel);
InOffs += 4;
}
}
}
}
}

View file

@ -1,4 +1,4 @@
using Ryujinx.HLE.Gpu.Memory;
using Ryujinx.Graphics.Memory;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuAS

View file

@ -1,5 +1,5 @@
using ChocolArm64.Memory;
using Ryujinx.HLE.Gpu.Memory;
using Ryujinx.Graphics.Memory;
using Ryujinx.HLE.HOS.Services.Nv.NvMap;
using Ryujinx.HLE.Logging;
using System;

View file

@ -1,5 +1,5 @@
using ChocolArm64.Memory;
using Ryujinx.HLE.Gpu.Memory;
using Ryujinx.Graphics.Memory;
using Ryujinx.HLE.HOS.Services.Nv.NvGpuAS;
using Ryujinx.HLE.Logging;
using System;

View file

@ -1,5 +1,5 @@
using ChocolArm64.Memory;
using Ryujinx.HLE.Gpu.Memory;
using Ryujinx.Graphics.Memory;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.Utilities;
using System.Collections.Concurrent;

View file

@ -1,5 +1,5 @@
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.Gpu.Texture;
using Ryujinx.Graphics.Texture;
using Ryujinx.HLE.HOS.Kernel;
using Ryujinx.HLE.HOS.Services.Nv.NvMap;
using Ryujinx.HLE.Logging;
@ -303,7 +303,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
int Right = Crop.Right;
int Bottom = Crop.Bottom;
Renderer.QueueAction(() => Renderer.FrameBuffer.SetTransform(FlipX, FlipY, Top, Left, Right, Bottom));
Renderer.QueueAction(() => Renderer.RenderTarget.SetTransform(FlipX, FlipY, Top, Left, Right, Bottom));
//TODO: Support double buffering here aswell, it is broken for GPU
//frame buffers because it seems to be completely out of sync.
@ -311,7 +311,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
{
//Frame buffer is rendered to by the GPU, we can just
//bind the frame buffer texture, it's not necessary to read anything.
Renderer.QueueAction(() => Renderer.FrameBuffer.Set(FbAddr));
Renderer.QueueAction(() => Renderer.RenderTarget.Set(FbAddr));
}
else
{
@ -321,7 +321,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
byte[] Data = TextureReader.Read(Context.Memory, Texture);
Renderer.QueueAction(() => Renderer.FrameBuffer.Set(Data, FbWidth, FbHeight));
Renderer.QueueAction(() => Renderer.RenderTarget.Set(Data, FbWidth, FbHeight));
}
Context.Device.Gpu.Renderer.QueueAction(() => ReleaseBuffer(Slot));

View file

@ -1,6 +1,6 @@
using Ryujinx.Audio;
using Ryujinx.Graphics;
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.Gpu;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.Input;
using Ryujinx.HLE.Logging;