Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
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58 changed files with 3378 additions and 3448 deletions
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@ -1,5 +1,5 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.Gal.Texture;
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using Ryujinx.Graphics.Texture;
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using System;
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namespace Ryujinx.Graphics.Gal.OpenGL
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@ -39,7 +39,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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const int Level = 0; //TODO: Support mipmap textures.
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const int Border = 0;
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if (IsCompressedTextureFormat(Image.Format))
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GalImageFormat TypeLess = Image.Format & GalImageFormat.FormatMask;
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bool IsASTC = TypeLess >= GalImageFormat.ASTC_BEGIN && TypeLess <= GalImageFormat.ASTC_END;
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if (ImageUtils.IsCompressed(Image.Format) && !IsASTC)
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{
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InternalFormat InternalFmt = OGLEnumConverter.GetCompressedImageFormat(Image.Format);
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@ -55,7 +59,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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}
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else
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{
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if (Image.Format >= GalImageFormat.ASTC_BEGIN && Image.Format <= GalImageFormat.ASTC_END)
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//TODO: Use KHR_texture_compression_astc_hdr when available
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if (IsASTC)
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{
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int TextureBlockWidth = GetAstcBlockWidth(Image.Format);
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int TextureBlockHeight = GetAstcBlockHeight(Image.Format);
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@ -67,7 +72,17 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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Image.Width,
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Image.Height, 1);
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Image.Format = GalImageFormat.A8B8G8R8_UNORM_PACK32;
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Image.Format = GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm;
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}
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else if (TypeLess == GalImageFormat.G8R8)
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{
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Data = ImageConverter.G8R8ToR8G8(
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Data,
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Image.Width,
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Image.Height,
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1);
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Image.Format = GalImageFormat.R8G8 | (Image.Format & GalImageFormat.FormatMask);
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}
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(PixelInternalFormat InternalFormat, PixelFormat Format, PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format);
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@ -123,20 +138,20 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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switch (Format)
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{
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case GalImageFormat.ASTC_4x4_UNORM_BLOCK: return 4;
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case GalImageFormat.ASTC_5x5_UNORM_BLOCK: return 5;
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case GalImageFormat.ASTC_6x6_UNORM_BLOCK: return 6;
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case GalImageFormat.ASTC_8x8_UNORM_BLOCK: return 8;
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case GalImageFormat.ASTC_10x10_UNORM_BLOCK: return 10;
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case GalImageFormat.ASTC_12x12_UNORM_BLOCK: return 12;
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case GalImageFormat.ASTC_5x4_UNORM_BLOCK: return 5;
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case GalImageFormat.ASTC_6x5_UNORM_BLOCK: return 6;
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case GalImageFormat.ASTC_8x6_UNORM_BLOCK: return 8;
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case GalImageFormat.ASTC_10x8_UNORM_BLOCK: return 10;
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case GalImageFormat.ASTC_12x10_UNORM_BLOCK: return 12;
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case GalImageFormat.ASTC_8x5_UNORM_BLOCK: return 8;
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case GalImageFormat.ASTC_10x5_UNORM_BLOCK: return 10;
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case GalImageFormat.ASTC_10x6_UNORM_BLOCK: return 10;
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case GalImageFormat.ASTC_4x4 | GalImageFormat.Unorm: return 4;
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case GalImageFormat.ASTC_5x5 | GalImageFormat.Unorm: return 5;
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case GalImageFormat.ASTC_6x6 | GalImageFormat.Unorm: return 6;
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case GalImageFormat.ASTC_8x8 | GalImageFormat.Unorm: return 8;
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case GalImageFormat.ASTC_10x10 | GalImageFormat.Unorm: return 10;
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case GalImageFormat.ASTC_12x12 | GalImageFormat.Unorm: return 12;
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case GalImageFormat.ASTC_5x4 | GalImageFormat.Unorm: return 5;
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case GalImageFormat.ASTC_6x5 | GalImageFormat.Unorm: return 6;
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case GalImageFormat.ASTC_8x6 | GalImageFormat.Unorm: return 8;
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case GalImageFormat.ASTC_10x8 | GalImageFormat.Unorm: return 10;
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case GalImageFormat.ASTC_12x10 | GalImageFormat.Unorm: return 12;
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case GalImageFormat.ASTC_8x5 | GalImageFormat.Unorm: return 8;
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case GalImageFormat.ASTC_10x5 | GalImageFormat.Unorm: return 10;
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case GalImageFormat.ASTC_10x6 | GalImageFormat.Unorm: return 10;
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}
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throw new ArgumentException(nameof(Format));
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@ -146,20 +161,20 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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switch (Format)
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{
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case GalImageFormat.ASTC_4x4_UNORM_BLOCK: return 4;
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case GalImageFormat.ASTC_5x5_UNORM_BLOCK: return 5;
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case GalImageFormat.ASTC_6x6_UNORM_BLOCK: return 6;
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case GalImageFormat.ASTC_8x8_UNORM_BLOCK: return 8;
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case GalImageFormat.ASTC_10x10_UNORM_BLOCK: return 10;
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case GalImageFormat.ASTC_12x12_UNORM_BLOCK: return 12;
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case GalImageFormat.ASTC_5x4_UNORM_BLOCK: return 4;
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case GalImageFormat.ASTC_6x5_UNORM_BLOCK: return 5;
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case GalImageFormat.ASTC_8x6_UNORM_BLOCK: return 6;
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case GalImageFormat.ASTC_10x8_UNORM_BLOCK: return 8;
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case GalImageFormat.ASTC_12x10_UNORM_BLOCK: return 10;
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case GalImageFormat.ASTC_8x5_UNORM_BLOCK: return 5;
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case GalImageFormat.ASTC_10x5_UNORM_BLOCK: return 5;
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case GalImageFormat.ASTC_10x6_UNORM_BLOCK: return 6;
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case GalImageFormat.ASTC_4x4 | GalImageFormat.Unorm: return 4;
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case GalImageFormat.ASTC_5x5 | GalImageFormat.Unorm: return 5;
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case GalImageFormat.ASTC_6x6 | GalImageFormat.Unorm: return 6;
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case GalImageFormat.ASTC_8x8 | GalImageFormat.Unorm: return 8;
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case GalImageFormat.ASTC_10x10 | GalImageFormat.Unorm: return 10;
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case GalImageFormat.ASTC_12x12 | GalImageFormat.Unorm: return 12;
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case GalImageFormat.ASTC_5x4 | GalImageFormat.Unorm: return 4;
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case GalImageFormat.ASTC_6x5 | GalImageFormat.Unorm: return 5;
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case GalImageFormat.ASTC_8x6 | GalImageFormat.Unorm: return 6;
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case GalImageFormat.ASTC_10x8 | GalImageFormat.Unorm: return 8;
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case GalImageFormat.ASTC_12x10 | GalImageFormat.Unorm: return 10;
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case GalImageFormat.ASTC_8x5 | GalImageFormat.Unorm: return 5;
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case GalImageFormat.ASTC_10x5 | GalImageFormat.Unorm: return 5;
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case GalImageFormat.ASTC_10x6 | GalImageFormat.Unorm: return 6;
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}
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throw new ArgumentException(nameof(Format));
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@ -216,25 +231,5 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureBorderColor, Color);
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}
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private static bool IsCompressedTextureFormat(GalImageFormat Format)
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{
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switch (Format)
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{
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case GalImageFormat.BC6H_UFLOAT_BLOCK:
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case GalImageFormat.BC6H_SFLOAT_BLOCK:
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case GalImageFormat.BC7_UNORM_BLOCK:
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case GalImageFormat.BC1_RGBA_UNORM_BLOCK:
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case GalImageFormat.BC2_UNORM_BLOCK:
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case GalImageFormat.BC3_UNORM_BLOCK:
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case GalImageFormat.BC4_SNORM_BLOCK:
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case GalImageFormat.BC4_UNORM_BLOCK:
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case GalImageFormat.BC5_SNORM_BLOCK:
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case GalImageFormat.BC5_UNORM_BLOCK:
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return true;
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}
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return false;
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}
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}
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}
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