Texture Sync, incompatible overlap handling, data flush improvements. (#2971)

* Initial test for texture sync

* WIP new texture flushing setup

* Improve rules for incompatible overlaps

Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup.

* Cleanup, improvements

Improve rules for fast DMA

* Small tweak to group together flushes of overlapping handles.

* Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures.

Fixes the new Life is Strange game.

* Flush overlaps before init data, fix 3d texture size/overlap stuff

* Fix 3D Textures, faster single layer flush

Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods)

* Remove unused method

* Minor cleanup

* More cleanup

* Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too

This one's for metro

* Address feedback, ASTC+ETC to FormatClass

* Change offset to use Span slice rather than IntPtr Add

* Fix this too
This commit is contained in:
riperiperi 2022-01-09 16:28:48 +00:00 committed by GitHub
parent 4864648e72
commit cda659955c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
26 changed files with 1453 additions and 329 deletions

View file

@ -43,6 +43,7 @@ namespace Ryujinx.Graphics.Texture
int[] allOffsets = new int[is3D ? Calculate3DOffsetCount(levels, depth) : levels * layers * depth];
int[] mipOffsets = new int[levels];
int[] sliceSizes = new int[levels];
int[] levelSizes = new int[levels];
int mipGobBlocksInY = gobBlocksInY;
int mipGobBlocksInZ = gobBlocksInZ;
@ -108,8 +109,9 @@ namespace Ryujinx.Graphics.Texture
mipOffsets[level] = layerSize;
sliceSizes[level] = totalBlocksOfGobsInY * robSize;
levelSizes[level] = totalBlocksOfGobsInZ * sliceSizes[level];
layerSize += totalBlocksOfGobsInZ * sliceSizes[level];
layerSize += levelSizes[level];
depthLevelOffset += d;
}
@ -152,7 +154,7 @@ namespace Ryujinx.Graphics.Texture
}
}
return new SizeInfo(mipOffsets, allOffsets, sliceSizes, depth, levels, layerSize, totalSize, is3D);
return new SizeInfo(mipOffsets, allOffsets, sliceSizes, levelSizes, depth, levels, layerSize, totalSize, is3D);
}
public static SizeInfo GetLinearTextureSize(int stride, int height, int blockHeight)