Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
* Initial test for texture sync * WIP new texture flushing setup * Improve rules for incompatible overlaps Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup. * Cleanup, improvements Improve rules for fast DMA * Small tweak to group together flushes of overlapping handles. * Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures. Fixes the new Life is Strange game. * Flush overlaps before init data, fix 3d texture size/overlap stuff * Fix 3D Textures, faster single layer flush Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods) * Remove unused method * Minor cleanup * More cleanup * Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too This one's for metro * Address feedback, ASTC+ETC to FormatClass * Change offset to use Span slice rather than IntPtr Add * Fix this too
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26 changed files with 1453 additions and 329 deletions
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@ -43,6 +43,7 @@ namespace Ryujinx.Graphics.Texture
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int[] allOffsets = new int[is3D ? Calculate3DOffsetCount(levels, depth) : levels * layers * depth];
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int[] mipOffsets = new int[levels];
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int[] sliceSizes = new int[levels];
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int[] levelSizes = new int[levels];
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int mipGobBlocksInY = gobBlocksInY;
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int mipGobBlocksInZ = gobBlocksInZ;
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@ -108,8 +109,9 @@ namespace Ryujinx.Graphics.Texture
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mipOffsets[level] = layerSize;
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sliceSizes[level] = totalBlocksOfGobsInY * robSize;
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levelSizes[level] = totalBlocksOfGobsInZ * sliceSizes[level];
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layerSize += totalBlocksOfGobsInZ * sliceSizes[level];
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layerSize += levelSizes[level];
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depthLevelOffset += d;
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}
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@ -152,7 +154,7 @@ namespace Ryujinx.Graphics.Texture
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}
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}
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return new SizeInfo(mipOffsets, allOffsets, sliceSizes, depth, levels, layerSize, totalSize, is3D);
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return new SizeInfo(mipOffsets, allOffsets, sliceSizes, levelSizes, depth, levels, layerSize, totalSize, is3D);
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}
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public static SizeInfo GetLinearTextureSize(int stride, int height, int blockHeight)
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