Implement Counter Queue and Partial Host Conditional Rendering (#1167)
* Implementation of query queue and host conditional rendering * Resolve some comments. * Use overloads instead of passing object. * Wake the consumer threads when incrementing syncpoints. Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread. * Ensure there's a command between begin and end query.
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17 changed files with 724 additions and 136 deletions
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@ -181,13 +181,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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lock (_pageTable)
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{
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// Event handlers are not expected to be thread safe.
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MemoryUnmapped?.Invoke(this, new UnmapEventArgs(va, size));
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for (ulong offset = 0; offset < size; offset += PageSize)
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{
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SetPte(va + offset, PteUnmapped);
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}
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// Event handlers are not expected to be thread safe.
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MemoryUnmapped?.Invoke(this, new UnmapEventArgs(va, size));
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}
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}
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