Implement Geometry shaders (#280)
* Implement Geometry shaders * Add EmitVertex() and EndPrimitive() * Read output geometry data from header * Stub Vmad * Add Iadd_I32 * Stub Mov_S (S2R) * Stub Isberd * Change vertex index to gpr39 in Abuf * Add stub messages for consistency * Do not print input block when there is no attributes * Use GL_ARB_enhanced_layouts * Skip geometry shaders when there's no GL_ARB_enhanced_layouts * Address feedback * Address feedback
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15 changed files with 426 additions and 48 deletions
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@ -74,6 +74,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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Set("0100110000100x", ShaderDecode.Imnmx_C);
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Set("0011100x00100x", ShaderDecode.Imnmx_I);
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Set("0101110000100x", ShaderDecode.Imnmx_R);
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Set("1110111111010x", ShaderDecode.Isberd);
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Set("11100000xxxxxx", ShaderDecode.Ipa);
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Set("0100110000011x", ShaderDecode.Iscadd_C);
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Set("0011100x00011x", ShaderDecode.Iscadd_I);
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@ -95,7 +96,9 @@ namespace Ryujinx.Graphics.Gal.Shader
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Set("0011100x10011x", ShaderDecode.Mov_I);
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Set("000000010000xx", ShaderDecode.Mov_I32);
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Set("0101110010011x", ShaderDecode.Mov_R);
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Set("1111000011001x", ShaderDecode.Mov_S);
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Set("0101000010000x", ShaderDecode.Mufu);
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Set("1111101111100x", ShaderDecode.Out_R);
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Set("0101000010010x", ShaderDecode.Psetp);
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Set("0100110010010x", ShaderDecode.Rro_C);
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Set("0011100x10010x", ShaderDecode.Rro_I);
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@ -114,6 +117,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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Set("1101111101001x", ShaderDecode.Texq);
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Set("1101100xxxxxxx", ShaderDecode.Texs);
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Set("1101101xxxxxxx", ShaderDecode.Tlds);
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Set("01011111xxxxxx", ShaderDecode.Vmad);
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Set("0100111xxxxxxx", ShaderDecode.Xmad_CR);
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Set("0011011x00xxxx", ShaderDecode.Xmad_I);
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Set("010100010xxxxx", ShaderDecode.Xmad_RC);
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