Implement Geometry shaders (#280)
* Implement Geometry shaders * Add EmitVertex() and EndPrimitive() * Read output geometry data from header * Stub Vmad * Add Iadd_I32 * Stub Mov_S (S2R) * Stub Isberd * Change vertex index to gpr39 in Abuf * Add stub messages for consistency * Do not print input block when there is no attributes * Use GL_ARB_enhanced_layouts * Skip geometry shaders when there's no GL_ARB_enhanced_layouts * Address feedback * Address feedback
This commit is contained in:
parent
bdb6cbb435
commit
cd203e98f2
15 changed files with 426 additions and 48 deletions
|
@ -35,6 +35,9 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{
|
||||
ShaderIrNode[] Opers = GetOperAbuf20(OpCode);
|
||||
|
||||
//Used by GS
|
||||
ShaderIrOperGpr Vertex = GetOperGpr39(OpCode);
|
||||
|
||||
int Index = 0;
|
||||
|
||||
foreach (ShaderIrNode OperA in Opers)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue