Implement Geometry shaders (#280)
* Implement Geometry shaders * Add EmitVertex() and EndPrimitive() * Read output geometry data from header * Stub Vmad * Add Iadd_I32 * Stub Mov_S (S2R) * Stub Isberd * Change vertex index to gpr39 in Abuf * Add stub messages for consistency * Do not print input block when there is no attributes * Use GL_ARB_enhanced_layouts * Skip geometry shaders when there's no GL_ARB_enhanced_layouts * Address feedback * Address feedback
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15 changed files with 426 additions and 48 deletions
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@ -7,14 +7,15 @@ namespace Ryujinx.Graphics.Gal.Shader
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public static ShaderIrOperAbuf[] GetOperAbuf20(long OpCode)
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{
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int Abuf = (int)(OpCode >> 20) & 0x3ff;
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int Reg = (int)(OpCode >> 39) & 0xff;
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int Size = (int)(OpCode >> 47) & 3;
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ShaderIrOperGpr Vertex = GetOperGpr39(OpCode);
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ShaderIrOperAbuf[] Opers = new ShaderIrOperAbuf[Size + 1];
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for (int Index = 0; Index <= Size; Index++)
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{
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Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Reg);
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Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Vertex);
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}
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return Opers;
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@ -23,9 +24,8 @@ namespace Ryujinx.Graphics.Gal.Shader
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public static ShaderIrOperAbuf GetOperAbuf28(long OpCode)
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{
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int Abuf = (int)(OpCode >> 28) & 0x3ff;
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int Reg = (int)(OpCode >> 39) & 0xff;
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return new ShaderIrOperAbuf(Abuf, Reg);
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return new ShaderIrOperAbuf(Abuf, GetOperGpr39(OpCode));
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}
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public static ShaderIrOperCbuf GetOperCbuf34(long OpCode)
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