UI - Add Volume Controls + Mute Toggle (F2) (#2871)
* Add the ability to toggle mute in the status bar. * Add the ability to toggle mute in the status bar. * Formatting fixes * Add hotkey (F2) to mute * Add default hotkey to config.json * Add ability to change volume via slider. * Fix Headless * Fix SDL2 Problem : Credits to d3xMachina * Remove unnecessary work * Address gdk comments * Toggling with Hotkey now properly restores volume to original level. * Toggling with Hotkey now properly restores volume to original level. * Update UI to show Volume % instead of Muted/Unmuted * Clean up the volume ui a bit. * Undo unintentionally committed code. * Implement AudRen Support * Restore intiial volume level in function definition. * Finalize UI * Finalize UI * Use clamp for bounds check * Use Math.Clamp for volume in soundio * Address comments by gdkchan * Address remaining comments * Fix missing semicolon * Address remaining gdkchan comment * Fix comment * Change /* to // * Allow volume slider to change volume immediately. Also force label text to cast to int to prevent decimals from showing in status bar * Remove blank line * Undo setting of volume level when "Cancel" is pressed. * Fix allignment for settings window code
This commit is contained in:
parent
e7c2dc8ec3
commit
cb43cc7e32
35 changed files with 411 additions and 94 deletions
|
@ -186,12 +186,12 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <summary>
|
||||
/// Start the <see cref="AudioProcessor"/> and worker thread.
|
||||
/// </summary>
|
||||
private void StartLocked()
|
||||
private void StartLocked(float volume)
|
||||
{
|
||||
_isRunning = true;
|
||||
|
||||
// TODO: virtual device mapping (IAudioDevice)
|
||||
Processor.Start(_deviceDriver);
|
||||
Processor.Start(_deviceDriver, volume);
|
||||
|
||||
_workerThread = new Thread(SendCommands)
|
||||
{
|
||||
|
@ -263,7 +263,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// Register a new <see cref="AudioRenderSystem"/>.
|
||||
/// </summary>
|
||||
/// <param name="renderer">The <see cref="AudioRenderSystem"/> to register.</param>
|
||||
private void Register(AudioRenderSystem renderer)
|
||||
private void Register(AudioRenderSystem renderer, float volume)
|
||||
{
|
||||
lock (_sessionLock)
|
||||
{
|
||||
|
@ -274,7 +274,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
if (!_isRunning)
|
||||
{
|
||||
StartLocked();
|
||||
StartLocked(volume);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -314,7 +314,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <param name="workBufferSize">The guest work buffer size.</param>
|
||||
/// <param name="processHandle">The process handle of the application.</param>
|
||||
/// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns>
|
||||
public ResultCode OpenAudioRenderer(out AudioRenderSystem renderer, IVirtualMemoryManager memoryManager, ref AudioRendererConfiguration parameter, ulong appletResourceUserId, ulong workBufferAddress, ulong workBufferSize, uint processHandle)
|
||||
public ResultCode OpenAudioRenderer(out AudioRenderSystem renderer, IVirtualMemoryManager memoryManager, ref AudioRendererConfiguration parameter, ulong appletResourceUserId, ulong workBufferAddress, ulong workBufferSize, uint processHandle, float volume)
|
||||
{
|
||||
int sessionId = AcquireSessionId();
|
||||
|
||||
|
@ -326,7 +326,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
renderer = audioRenderer;
|
||||
|
||||
Register(renderer);
|
||||
Register(renderer, volume);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -338,6 +338,21 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
return result;
|
||||
}
|
||||
|
||||
public float GetVolume()
|
||||
{
|
||||
if (Processor != null)
|
||||
{
|
||||
return Processor.GetVolume();
|
||||
}
|
||||
|
||||
return 0f;
|
||||
}
|
||||
|
||||
public void SetVolume(float volume)
|
||||
{
|
||||
Processor?.SetVolume(volume);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue