UI - Add Volume Controls + Mute Toggle (F2) (#2871)
* Add the ability to toggle mute in the status bar. * Add the ability to toggle mute in the status bar. * Formatting fixes * Add hotkey (F2) to mute * Add default hotkey to config.json * Add ability to change volume via slider. * Fix Headless * Fix SDL2 Problem : Credits to d3xMachina * Remove unnecessary work * Address gdk comments * Toggling with Hotkey now properly restores volume to original level. * Toggling with Hotkey now properly restores volume to original level. * Update UI to show Volume % instead of Muted/Unmuted * Clean up the volume ui a bit. * Undo unintentionally committed code. * Implement AudRen Support * Restore intiial volume level in function definition. * Finalize UI * Finalize UI * Use clamp for bounds check * Use Math.Clamp for volume in soundio * Address comments by gdkchan * Address remaining comments * Fix missing semicolon * Address remaining gdkchan comment * Fix comment * Change /* to // * Allow volume slider to change volume immediately. Also force label text to cast to int to prevent decimals from showing in status bar * Remove blank line * Undo setting of volume level when "Cancel" is pressed. * Fix allignment for settings window code
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35 changed files with 411 additions and 94 deletions
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@ -208,13 +208,14 @@ namespace Ryujinx.Audio.Output
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SampleFormat sampleFormat,
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ref AudioInputConfiguration parameter,
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ulong appletResourceUserId,
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uint processHandle)
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uint processHandle,
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float volume)
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{
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int sessionId = AcquireSessionId();
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_sessionsBufferEvents[sessionId].Clear();
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IHardwareDeviceSession deviceSession = _deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, memoryManager, sampleFormat, parameter.SampleRate, parameter.ChannelCount);
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IHardwareDeviceSession deviceSession = _deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, memoryManager, sampleFormat, parameter.SampleRate, parameter.ChannelCount, volume);
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AudioOutputSystem audioOut = new AudioOutputSystem(this, _lock, deviceSession, _sessionsBufferEvents[sessionId]);
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@ -247,6 +248,41 @@ namespace Ryujinx.Audio.Output
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return result;
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}
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/// <summary>
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/// Sets the volume for all output devices.
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/// </summary>
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/// <param name="volume">The volume to set.</param>
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public void SetVolume(float volume)
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{
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if (_sessions != null)
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{
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foreach (AudioOutputSystem session in _sessions)
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{
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session?.SetVolume(volume);
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}
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}
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}
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/// <summary>
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/// Gets the volume for all output devices.
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/// </summary>
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/// <returns>A float indicating the volume level.</returns>
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public float GetVolume()
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{
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if (_sessions != null)
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{
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foreach (AudioOutputSystem session in _sessions)
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{
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if (session != null)
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{
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return session.GetVolume();
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}
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}
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}
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return 0.0f;
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}
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public void Dispose()
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{
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if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
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