Remove old Tester, update Tests (some reworks). (#400)
* Delete Bits.cs * Delete Integer.cs * Delete Instructions.cs * Delete Pseudocode.cs * Add files via upload * Add mnemonic. * Literals all uppercase. * Nit. * Allow FPSR control. * Allow FPSR control. * Allow FPSR control.
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22 changed files with 1354 additions and 15384 deletions
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@ -22,6 +22,7 @@ namespace Ryujinx.Tests.Cpu
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{
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uint Opcode = 0x4E285800; // AESD V0.16B, V0.16B
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Opcode |= ((Rn & 31) << 5) | ((Rd & 31) << 0);
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Vector128<float> V0 = MakeVectorE0E1(RoundKeyL ^ ValueL, RoundKeyH ^ ValueH);
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Vector128<float> V1 = MakeVectorE0E1(RoundKeyL, RoundKeyH);
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@ -37,6 +38,7 @@ namespace Ryujinx.Tests.Cpu
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Assert.That(GetVectorE0(ThreadState.V1), Is.EqualTo(RoundKeyL));
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Assert.That(GetVectorE1(ThreadState.V1), Is.EqualTo(RoundKeyH));
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});
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CompareAgainstUnicorn();
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}
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@ -52,6 +54,7 @@ namespace Ryujinx.Tests.Cpu
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{
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uint Opcode = 0x4E284800; // AESE V0.16B, V0.16B
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Opcode |= ((Rn & 31) << 5) | ((Rd & 31) << 0);
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Vector128<float> V0 = MakeVectorE0E1(RoundKeyL ^ ValueL, RoundKeyH ^ ValueH);
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Vector128<float> V1 = MakeVectorE0E1(RoundKeyL, RoundKeyH);
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@ -67,6 +70,7 @@ namespace Ryujinx.Tests.Cpu
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Assert.That(GetVectorE0(ThreadState.V1), Is.EqualTo(RoundKeyL));
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Assert.That(GetVectorE1(ThreadState.V1), Is.EqualTo(RoundKeyH));
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});
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CompareAgainstUnicorn();
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}
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@ -80,6 +84,7 @@ namespace Ryujinx.Tests.Cpu
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{
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uint Opcode = 0x4E287800; // AESIMC V0.16B, V0.16B
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Opcode |= ((Rn & 31) << 5) | ((Rd & 31) << 0);
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Vector128<float> V = MakeVectorE0E1(ValueL, ValueH);
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AThreadState ThreadState = SingleOpcode(
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@ -100,6 +105,7 @@ namespace Ryujinx.Tests.Cpu
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Assert.That(GetVectorE1(ThreadState.V1), Is.EqualTo(ValueH));
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});
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}
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CompareAgainstUnicorn();
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}
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@ -113,6 +119,7 @@ namespace Ryujinx.Tests.Cpu
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{
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uint Opcode = 0x4E286800; // AESMC V0.16B, V0.16B
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Opcode |= ((Rn & 31) << 5) | ((Rd & 31) << 0);
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Vector128<float> V = MakeVectorE0E1(ValueL, ValueH);
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AThreadState ThreadState = SingleOpcode(
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@ -133,6 +140,7 @@ namespace Ryujinx.Tests.Cpu
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Assert.That(GetVectorE1(ThreadState.V1), Is.EqualTo(ValueH));
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});
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}
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CompareAgainstUnicorn();
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}
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}
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