Remove old Tester, update Tests (some reworks). (#400)

* Delete Bits.cs

* Delete Integer.cs

* Delete Instructions.cs

* Delete Pseudocode.cs

* Add files via upload

* Add mnemonic.

* Literals all uppercase.

* Nit.

* Allow FPSR control.

* Allow FPSR control.

* Allow FPSR control.
This commit is contained in:
LDj3SNuD 2018-09-08 19:23:07 +02:00 committed by gdkchan
parent 76a3172f17
commit ca1e37a295
22 changed files with 1354 additions and 15384 deletions

View file

@ -33,9 +33,10 @@ namespace Ryujinx.Tests.Cpu
static CpuTest()
{
UnicornAvailable = UnicornAArch64.IsAvailable();
if (!UnicornAvailable)
{
Console.WriteLine("WARNING: Could not find unicorn");
Console.WriteLine("WARNING: Could not find Unicorn.");
}
}
@ -43,7 +44,7 @@ namespace Ryujinx.Tests.Cpu
public void Setup()
{
Position = 0x1000;
Size = 0x1000;
Size = 0x1000;
EntryPoint = Position;
@ -79,10 +80,12 @@ namespace Ryujinx.Tests.Cpu
protected void Opcode(uint Opcode)
{
Thread.Memory.WriteUInt32(Position, Opcode);
if (UnicornAvailable)
{
UnicornEmu.MemoryWrite32((ulong)Position, Opcode);
}
Position += 4;
}
@ -97,14 +100,18 @@ namespace Ryujinx.Tests.Cpu
Thread.ThreadState.X1 = X1;
Thread.ThreadState.X2 = X2;
Thread.ThreadState.X3 = X3;
Thread.ThreadState.X31 = X31;
Thread.ThreadState.V0 = V0;
Thread.ThreadState.V1 = V1;
Thread.ThreadState.V2 = V2;
Thread.ThreadState.Overflow = Overflow;
Thread.ThreadState.Carry = Carry;
Thread.ThreadState.Zero = Zero;
Thread.ThreadState.Carry = Carry;
Thread.ThreadState.Zero = Zero;
Thread.ThreadState.Negative = Negative;
Thread.ThreadState.Fpcr = Fpcr;
Thread.ThreadState.Fpsr = Fpsr;
@ -114,14 +121,18 @@ namespace Ryujinx.Tests.Cpu
UnicornEmu.X[1] = X1;
UnicornEmu.X[2] = X2;
UnicornEmu.X[3] = X3;
UnicornEmu.SP = X31;
UnicornEmu.Q[0] = V0;
UnicornEmu.Q[1] = V1;
UnicornEmu.Q[2] = V2;
UnicornEmu.OverflowFlag = Overflow;
UnicornEmu.CarryFlag = Carry;
UnicornEmu.ZeroFlag = Zero;
UnicornEmu.CarryFlag = Carry;
UnicornEmu.ZeroFlag = Zero;
UnicornEmu.NegativeFlag = Negative;
UnicornEmu.Fpcr = Fpcr;
UnicornEmu.Fpsr = Fpsr;
}
@ -144,10 +155,7 @@ namespace Ryujinx.Tests.Cpu
}
}
protected AThreadState GetThreadState()
{
return Thread.ThreadState;
}
protected AThreadState GetThreadState() => Thread.ThreadState;
protected AThreadState SingleOpcode(uint Opcode,
ulong X0 = 0, ulong X1 = 0, ulong X2 = 0, ulong X3 = 0, ulong X31 = 0,
@ -166,23 +174,44 @@ namespace Ryujinx.Tests.Cpu
return GetThreadState();
}
protected void CompareAgainstUnicorn()
[Flags]
protected enum FPSR
{
None = 0,
/// <summary>Invalid Operation cumulative floating-point exception bit.</summary>
IOC = 1 << 0,
/// <summary>Divide by Zero cumulative floating-point exception bit.</summary>
DZC = 1 << 1,
/// <summary>Overflow cumulative floating-point exception bit.</summary>
OFC = 1 << 2,
/// <summary>Underflow cumulative floating-point exception bit.</summary>
UFC = 1 << 3,
/// <summary>Inexact cumulative floating-point exception bit.</summary>
IXC = 1 << 4,
/// <summary>Input Denormal cumulative floating-point exception bit.</summary>
IDC = 1 << 7,
/// <summary>Cumulative saturation bit.</summary>
QC = 1 << 27
}
protected void CompareAgainstUnicorn(FPSR FpsrMask = FPSR.None)
{
if (!UnicornAvailable)
{
return;
}
Assert.That(Thread.ThreadState.X0, Is.EqualTo(UnicornEmu.X[0]));
Assert.That(Thread.ThreadState.X1, Is.EqualTo(UnicornEmu.X[1]));
Assert.That(Thread.ThreadState.X2, Is.EqualTo(UnicornEmu.X[2]));
Assert.That(Thread.ThreadState.X3, Is.EqualTo(UnicornEmu.X[3]));
Assert.That(Thread.ThreadState.X4, Is.EqualTo(UnicornEmu.X[4]));
Assert.That(Thread.ThreadState.X5, Is.EqualTo(UnicornEmu.X[5]));
Assert.That(Thread.ThreadState.X6, Is.EqualTo(UnicornEmu.X[6]));
Assert.That(Thread.ThreadState.X7, Is.EqualTo(UnicornEmu.X[7]));
Assert.That(Thread.ThreadState.X8, Is.EqualTo(UnicornEmu.X[8]));
Assert.That(Thread.ThreadState.X9, Is.EqualTo(UnicornEmu.X[9]));
Assert.That(Thread.ThreadState.X0, Is.EqualTo(UnicornEmu.X[0]));
Assert.That(Thread.ThreadState.X1, Is.EqualTo(UnicornEmu.X[1]));
Assert.That(Thread.ThreadState.X2, Is.EqualTo(UnicornEmu.X[2]));
Assert.That(Thread.ThreadState.X3, Is.EqualTo(UnicornEmu.X[3]));
Assert.That(Thread.ThreadState.X4, Is.EqualTo(UnicornEmu.X[4]));
Assert.That(Thread.ThreadState.X5, Is.EqualTo(UnicornEmu.X[5]));
Assert.That(Thread.ThreadState.X6, Is.EqualTo(UnicornEmu.X[6]));
Assert.That(Thread.ThreadState.X7, Is.EqualTo(UnicornEmu.X[7]));
Assert.That(Thread.ThreadState.X8, Is.EqualTo(UnicornEmu.X[8]));
Assert.That(Thread.ThreadState.X9, Is.EqualTo(UnicornEmu.X[9]));
Assert.That(Thread.ThreadState.X10, Is.EqualTo(UnicornEmu.X[10]));
Assert.That(Thread.ThreadState.X11, Is.EqualTo(UnicornEmu.X[11]));
Assert.That(Thread.ThreadState.X12, Is.EqualTo(UnicornEmu.X[12]));
@ -204,17 +233,19 @@ namespace Ryujinx.Tests.Cpu
Assert.That(Thread.ThreadState.X28, Is.EqualTo(UnicornEmu.X[28]));
Assert.That(Thread.ThreadState.X29, Is.EqualTo(UnicornEmu.X[29]));
Assert.That(Thread.ThreadState.X30, Is.EqualTo(UnicornEmu.X[30]));
Assert.That(Thread.ThreadState.X31, Is.EqualTo(UnicornEmu.SP));
Assert.That(Thread.ThreadState.V0, Is.EqualTo(UnicornEmu.Q[0]));
Assert.That(Thread.ThreadState.V1, Is.EqualTo(UnicornEmu.Q[1]));
Assert.That(Thread.ThreadState.V2, Is.EqualTo(UnicornEmu.Q[2]));
Assert.That(Thread.ThreadState.V3, Is.EqualTo(UnicornEmu.Q[3]));
Assert.That(Thread.ThreadState.V4, Is.EqualTo(UnicornEmu.Q[4]));
Assert.That(Thread.ThreadState.V5, Is.EqualTo(UnicornEmu.Q[5]));
Assert.That(Thread.ThreadState.V6, Is.EqualTo(UnicornEmu.Q[6]));
Assert.That(Thread.ThreadState.V7, Is.EqualTo(UnicornEmu.Q[7]));
Assert.That(Thread.ThreadState.V8, Is.EqualTo(UnicornEmu.Q[8]));
Assert.That(Thread.ThreadState.V9, Is.EqualTo(UnicornEmu.Q[9]));
Assert.That(Thread.ThreadState.V0, Is.EqualTo(UnicornEmu.Q[0]));
Assert.That(Thread.ThreadState.V1, Is.EqualTo(UnicornEmu.Q[1]));
Assert.That(Thread.ThreadState.V2, Is.EqualTo(UnicornEmu.Q[2]));
Assert.That(Thread.ThreadState.V3, Is.EqualTo(UnicornEmu.Q[3]));
Assert.That(Thread.ThreadState.V4, Is.EqualTo(UnicornEmu.Q[4]));
Assert.That(Thread.ThreadState.V5, Is.EqualTo(UnicornEmu.Q[5]));
Assert.That(Thread.ThreadState.V6, Is.EqualTo(UnicornEmu.Q[6]));
Assert.That(Thread.ThreadState.V7, Is.EqualTo(UnicornEmu.Q[7]));
Assert.That(Thread.ThreadState.V8, Is.EqualTo(UnicornEmu.Q[8]));
Assert.That(Thread.ThreadState.V9, Is.EqualTo(UnicornEmu.Q[9]));
Assert.That(Thread.ThreadState.V10, Is.EqualTo(UnicornEmu.Q[10]));
Assert.That(Thread.ThreadState.V11, Is.EqualTo(UnicornEmu.Q[11]));
Assert.That(Thread.ThreadState.V12, Is.EqualTo(UnicornEmu.Q[12]));
@ -238,11 +269,13 @@ namespace Ryujinx.Tests.Cpu
Assert.That(Thread.ThreadState.V30, Is.EqualTo(UnicornEmu.Q[30]));
Assert.That(Thread.ThreadState.V31, Is.EqualTo(UnicornEmu.Q[31]));
Assert.That(Thread.ThreadState.V31, Is.EqualTo(UnicornEmu.Q[31]));
Assert.That(Thread.ThreadState.Fpcr, Is.EqualTo(UnicornEmu.Fpcr));
Assert.That(Thread.ThreadState.Fpsr & 0x08000000, Is.EqualTo(UnicornEmu.Fpsr & 0x08000000));
Assert.That(Thread.ThreadState.Fpcr, Is.EqualTo(UnicornEmu.Fpcr));
Assert.That(Thread.ThreadState.Fpsr & (int)FpsrMask, Is.EqualTo(UnicornEmu.Fpsr & (int)FpsrMask));
Assert.That(Thread.ThreadState.Overflow, Is.EqualTo(UnicornEmu.OverflowFlag));
Assert.That(Thread.ThreadState.Carry, Is.EqualTo(UnicornEmu.CarryFlag));
Assert.That(Thread.ThreadState.Zero, Is.EqualTo(UnicornEmu.ZeroFlag));
Assert.That(Thread.ThreadState.Carry, Is.EqualTo(UnicornEmu.CarryFlag));
Assert.That(Thread.ThreadState.Zero, Is.EqualTo(UnicornEmu.ZeroFlag));
Assert.That(Thread.ThreadState.Negative, Is.EqualTo(UnicornEmu.NegativeFlag));
}