Remove old Tester, update Tests (some reworks). (#400)
* Delete Bits.cs * Delete Integer.cs * Delete Instructions.cs * Delete Pseudocode.cs * Add files via upload * Add mnemonic. * Literals all uppercase. * Nit. * Allow FPSR control. * Allow FPSR control. * Allow FPSR control.
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76a3172f17
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ca1e37a295
22 changed files with 1354 additions and 15384 deletions
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@ -33,9 +33,10 @@ namespace Ryujinx.Tests.Cpu
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static CpuTest()
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{
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UnicornAvailable = UnicornAArch64.IsAvailable();
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if (!UnicornAvailable)
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{
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Console.WriteLine("WARNING: Could not find unicorn");
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Console.WriteLine("WARNING: Could not find Unicorn.");
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}
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}
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@ -43,7 +44,7 @@ namespace Ryujinx.Tests.Cpu
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public void Setup()
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{
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Position = 0x1000;
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Size = 0x1000;
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Size = 0x1000;
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EntryPoint = Position;
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@ -79,10 +80,12 @@ namespace Ryujinx.Tests.Cpu
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protected void Opcode(uint Opcode)
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{
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Thread.Memory.WriteUInt32(Position, Opcode);
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if (UnicornAvailable)
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{
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UnicornEmu.MemoryWrite32((ulong)Position, Opcode);
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}
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Position += 4;
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}
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@ -97,14 +100,18 @@ namespace Ryujinx.Tests.Cpu
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Thread.ThreadState.X1 = X1;
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Thread.ThreadState.X2 = X2;
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Thread.ThreadState.X3 = X3;
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Thread.ThreadState.X31 = X31;
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Thread.ThreadState.V0 = V0;
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Thread.ThreadState.V1 = V1;
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Thread.ThreadState.V2 = V2;
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Thread.ThreadState.Overflow = Overflow;
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Thread.ThreadState.Carry = Carry;
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Thread.ThreadState.Zero = Zero;
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Thread.ThreadState.Carry = Carry;
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Thread.ThreadState.Zero = Zero;
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Thread.ThreadState.Negative = Negative;
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Thread.ThreadState.Fpcr = Fpcr;
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Thread.ThreadState.Fpsr = Fpsr;
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@ -114,14 +121,18 @@ namespace Ryujinx.Tests.Cpu
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UnicornEmu.X[1] = X1;
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UnicornEmu.X[2] = X2;
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UnicornEmu.X[3] = X3;
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UnicornEmu.SP = X31;
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UnicornEmu.Q[0] = V0;
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UnicornEmu.Q[1] = V1;
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UnicornEmu.Q[2] = V2;
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UnicornEmu.OverflowFlag = Overflow;
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UnicornEmu.CarryFlag = Carry;
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UnicornEmu.ZeroFlag = Zero;
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UnicornEmu.CarryFlag = Carry;
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UnicornEmu.ZeroFlag = Zero;
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UnicornEmu.NegativeFlag = Negative;
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UnicornEmu.Fpcr = Fpcr;
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UnicornEmu.Fpsr = Fpsr;
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}
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@ -144,10 +155,7 @@ namespace Ryujinx.Tests.Cpu
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}
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}
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protected AThreadState GetThreadState()
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{
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return Thread.ThreadState;
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}
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protected AThreadState GetThreadState() => Thread.ThreadState;
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protected AThreadState SingleOpcode(uint Opcode,
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ulong X0 = 0, ulong X1 = 0, ulong X2 = 0, ulong X3 = 0, ulong X31 = 0,
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@ -166,23 +174,44 @@ namespace Ryujinx.Tests.Cpu
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return GetThreadState();
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}
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protected void CompareAgainstUnicorn()
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[Flags]
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protected enum FPSR
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{
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None = 0,
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/// <summary>Invalid Operation cumulative floating-point exception bit.</summary>
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IOC = 1 << 0,
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/// <summary>Divide by Zero cumulative floating-point exception bit.</summary>
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DZC = 1 << 1,
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/// <summary>Overflow cumulative floating-point exception bit.</summary>
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OFC = 1 << 2,
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/// <summary>Underflow cumulative floating-point exception bit.</summary>
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UFC = 1 << 3,
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/// <summary>Inexact cumulative floating-point exception bit.</summary>
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IXC = 1 << 4,
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/// <summary>Input Denormal cumulative floating-point exception bit.</summary>
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IDC = 1 << 7,
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/// <summary>Cumulative saturation bit.</summary>
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QC = 1 << 27
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}
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protected void CompareAgainstUnicorn(FPSR FpsrMask = FPSR.None)
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{
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if (!UnicornAvailable)
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{
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return;
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}
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Assert.That(Thread.ThreadState.X0, Is.EqualTo(UnicornEmu.X[0]));
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Assert.That(Thread.ThreadState.X1, Is.EqualTo(UnicornEmu.X[1]));
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Assert.That(Thread.ThreadState.X2, Is.EqualTo(UnicornEmu.X[2]));
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Assert.That(Thread.ThreadState.X3, Is.EqualTo(UnicornEmu.X[3]));
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Assert.That(Thread.ThreadState.X4, Is.EqualTo(UnicornEmu.X[4]));
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Assert.That(Thread.ThreadState.X5, Is.EqualTo(UnicornEmu.X[5]));
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Assert.That(Thread.ThreadState.X6, Is.EqualTo(UnicornEmu.X[6]));
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Assert.That(Thread.ThreadState.X7, Is.EqualTo(UnicornEmu.X[7]));
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Assert.That(Thread.ThreadState.X8, Is.EqualTo(UnicornEmu.X[8]));
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Assert.That(Thread.ThreadState.X9, Is.EqualTo(UnicornEmu.X[9]));
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Assert.That(Thread.ThreadState.X0, Is.EqualTo(UnicornEmu.X[0]));
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Assert.That(Thread.ThreadState.X1, Is.EqualTo(UnicornEmu.X[1]));
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Assert.That(Thread.ThreadState.X2, Is.EqualTo(UnicornEmu.X[2]));
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Assert.That(Thread.ThreadState.X3, Is.EqualTo(UnicornEmu.X[3]));
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Assert.That(Thread.ThreadState.X4, Is.EqualTo(UnicornEmu.X[4]));
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Assert.That(Thread.ThreadState.X5, Is.EqualTo(UnicornEmu.X[5]));
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Assert.That(Thread.ThreadState.X6, Is.EqualTo(UnicornEmu.X[6]));
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Assert.That(Thread.ThreadState.X7, Is.EqualTo(UnicornEmu.X[7]));
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Assert.That(Thread.ThreadState.X8, Is.EqualTo(UnicornEmu.X[8]));
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Assert.That(Thread.ThreadState.X9, Is.EqualTo(UnicornEmu.X[9]));
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Assert.That(Thread.ThreadState.X10, Is.EqualTo(UnicornEmu.X[10]));
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Assert.That(Thread.ThreadState.X11, Is.EqualTo(UnicornEmu.X[11]));
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Assert.That(Thread.ThreadState.X12, Is.EqualTo(UnicornEmu.X[12]));
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@ -204,17 +233,19 @@ namespace Ryujinx.Tests.Cpu
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Assert.That(Thread.ThreadState.X28, Is.EqualTo(UnicornEmu.X[28]));
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Assert.That(Thread.ThreadState.X29, Is.EqualTo(UnicornEmu.X[29]));
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Assert.That(Thread.ThreadState.X30, Is.EqualTo(UnicornEmu.X[30]));
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Assert.That(Thread.ThreadState.X31, Is.EqualTo(UnicornEmu.SP));
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Assert.That(Thread.ThreadState.V0, Is.EqualTo(UnicornEmu.Q[0]));
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Assert.That(Thread.ThreadState.V1, Is.EqualTo(UnicornEmu.Q[1]));
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Assert.That(Thread.ThreadState.V2, Is.EqualTo(UnicornEmu.Q[2]));
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Assert.That(Thread.ThreadState.V3, Is.EqualTo(UnicornEmu.Q[3]));
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Assert.That(Thread.ThreadState.V4, Is.EqualTo(UnicornEmu.Q[4]));
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Assert.That(Thread.ThreadState.V5, Is.EqualTo(UnicornEmu.Q[5]));
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Assert.That(Thread.ThreadState.V6, Is.EqualTo(UnicornEmu.Q[6]));
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Assert.That(Thread.ThreadState.V7, Is.EqualTo(UnicornEmu.Q[7]));
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Assert.That(Thread.ThreadState.V8, Is.EqualTo(UnicornEmu.Q[8]));
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Assert.That(Thread.ThreadState.V9, Is.EqualTo(UnicornEmu.Q[9]));
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Assert.That(Thread.ThreadState.V0, Is.EqualTo(UnicornEmu.Q[0]));
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Assert.That(Thread.ThreadState.V1, Is.EqualTo(UnicornEmu.Q[1]));
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Assert.That(Thread.ThreadState.V2, Is.EqualTo(UnicornEmu.Q[2]));
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Assert.That(Thread.ThreadState.V3, Is.EqualTo(UnicornEmu.Q[3]));
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Assert.That(Thread.ThreadState.V4, Is.EqualTo(UnicornEmu.Q[4]));
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Assert.That(Thread.ThreadState.V5, Is.EqualTo(UnicornEmu.Q[5]));
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Assert.That(Thread.ThreadState.V6, Is.EqualTo(UnicornEmu.Q[6]));
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Assert.That(Thread.ThreadState.V7, Is.EqualTo(UnicornEmu.Q[7]));
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Assert.That(Thread.ThreadState.V8, Is.EqualTo(UnicornEmu.Q[8]));
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Assert.That(Thread.ThreadState.V9, Is.EqualTo(UnicornEmu.Q[9]));
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Assert.That(Thread.ThreadState.V10, Is.EqualTo(UnicornEmu.Q[10]));
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Assert.That(Thread.ThreadState.V11, Is.EqualTo(UnicornEmu.Q[11]));
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Assert.That(Thread.ThreadState.V12, Is.EqualTo(UnicornEmu.Q[12]));
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@ -238,11 +269,13 @@ namespace Ryujinx.Tests.Cpu
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Assert.That(Thread.ThreadState.V30, Is.EqualTo(UnicornEmu.Q[30]));
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Assert.That(Thread.ThreadState.V31, Is.EqualTo(UnicornEmu.Q[31]));
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Assert.That(Thread.ThreadState.V31, Is.EqualTo(UnicornEmu.Q[31]));
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Assert.That(Thread.ThreadState.Fpcr, Is.EqualTo(UnicornEmu.Fpcr));
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Assert.That(Thread.ThreadState.Fpsr & 0x08000000, Is.EqualTo(UnicornEmu.Fpsr & 0x08000000));
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Assert.That(Thread.ThreadState.Fpcr, Is.EqualTo(UnicornEmu.Fpcr));
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Assert.That(Thread.ThreadState.Fpsr & (int)FpsrMask, Is.EqualTo(UnicornEmu.Fpsr & (int)FpsrMask));
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Assert.That(Thread.ThreadState.Overflow, Is.EqualTo(UnicornEmu.OverflowFlag));
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Assert.That(Thread.ThreadState.Carry, Is.EqualTo(UnicornEmu.CarryFlag));
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Assert.That(Thread.ThreadState.Zero, Is.EqualTo(UnicornEmu.ZeroFlag));
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Assert.That(Thread.ThreadState.Carry, Is.EqualTo(UnicornEmu.CarryFlag));
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Assert.That(Thread.ThreadState.Zero, Is.EqualTo(UnicornEmu.ZeroFlag));
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Assert.That(Thread.ThreadState.Negative, Is.EqualTo(UnicornEmu.NegativeFlag));
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}
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