Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)

* Initial implementation of fast 2d copy

TODO: Partial copy for mismatching region/size.

* WIP

* Cleanup

* Update Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
riperiperi 2022-02-22 14:21:29 +00:00 committed by GitHub
parent dc063eac83
commit c9c65af59e
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5 changed files with 220 additions and 7 deletions

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@ -194,6 +194,7 @@ namespace Ryujinx.Graphics.Gpu.Image
TwodTexture copyTexture,
ulong offset,
FormatInfo formatInfo,
bool shouldCreate,
bool preferScaling = true,
Size? sizeHint = null)
{
@ -234,6 +235,11 @@ namespace Ryujinx.Graphics.Gpu.Image
flags |= TextureSearchFlags.WithUpscale;
}
if (!shouldCreate)
{
flags |= TextureSearchFlags.NoCreate;
}
Texture texture = FindOrCreateTexture(memoryManager, flags, info, 0, sizeHint);
texture?.SynchronizeMemory();
@ -480,6 +486,10 @@ namespace Ryujinx.Graphics.Gpu.Image
return texture;
}
else if (flags.HasFlag(TextureSearchFlags.NoCreate))
{
return null;
}
// Calculate texture sizes, used to find all overlapping textures.
SizeInfo sizeInfo = info.CalculateSizeInfo(layerSize);