NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
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65 changed files with 2795 additions and 76 deletions
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@ -16,6 +16,7 @@ namespace Ryujinx.HLE.HOS.Services.Mm
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{
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{ 1, InitializeOld },
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{ 4, Initialize },
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{ 5, Finalize },
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{ 6, SetAndWait },
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{ 7, Get }
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};
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@ -40,6 +41,15 @@ namespace Ryujinx.HLE.HOS.Services.Mm
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return 0;
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}
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public long Finalize(ServiceCtx Context)
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{
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Context.Device.Gpu.UninitializeVideoDecoder();
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Logger.PrintStub(LogClass.ServiceMm, "Stubbed.");
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return 0;
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}
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public long SetAndWait(ServiceCtx Context)
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{
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Logger.PrintStub(LogClass.ServiceMm, "Stubbed.");
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