NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
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Ryujinx.Graphics/VDec/Vp9ProbabilityTables.cs
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Ryujinx.Graphics/VDec/Vp9ProbabilityTables.cs
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namespace Ryujinx.Graphics.VDec
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{
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struct Vp9ProbabilityTables
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{
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public byte[] SegmentationTreeProbs;
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public byte[] SegmentationPredProbs;
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public byte[] Tx8x8Probs;
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public byte[] Tx16x16Probs;
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public byte[] Tx32x32Probs;
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public byte[] CoefProbs;
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public byte[] SkipProbs;
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public byte[] InterModeProbs;
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public byte[] InterpFilterProbs;
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public byte[] IsInterProbs;
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public byte[] CompModeProbs;
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public byte[] SingleRefProbs;
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public byte[] CompRefProbs;
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public byte[] YModeProbs0;
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public byte[] YModeProbs1;
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public byte[] PartitionProbs;
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public byte[] MvJointProbs;
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public byte[] MvSignProbs;
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public byte[] MvClassProbs;
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public byte[] MvClass0BitProbs;
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public byte[] MvBitsProbs;
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public byte[] MvClass0FrProbs;
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public byte[] MvFrProbs;
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public byte[] MvClass0HpProbs;
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public byte[] MvHpProbs;
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}
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}
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