NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
This commit is contained in:
parent
ad00fd0244
commit
c86aacde76
65 changed files with 2795 additions and 76 deletions
79
Ryujinx.Graphics/VDec/H264BitStreamWriter.cs
Normal file
79
Ryujinx.Graphics/VDec/H264BitStreamWriter.cs
Normal file
|
@ -0,0 +1,79 @@
|
|||
using System.IO;
|
||||
|
||||
namespace Ryujinx.Graphics.VDec
|
||||
{
|
||||
class H264BitStreamWriter : BitStreamWriter
|
||||
{
|
||||
public H264BitStreamWriter(Stream BaseStream) : base(BaseStream) { }
|
||||
|
||||
public void WriteU(int Value, int ValueSize)
|
||||
{
|
||||
WriteBits(Value, ValueSize);
|
||||
}
|
||||
|
||||
public void WriteSe(int Value)
|
||||
{
|
||||
WriteExpGolombCodedInt(Value);
|
||||
}
|
||||
|
||||
public void WriteUe(int Value)
|
||||
{
|
||||
WriteExpGolombCodedUInt((uint)Value);
|
||||
}
|
||||
|
||||
public void End()
|
||||
{
|
||||
WriteBit(true);
|
||||
|
||||
Flush();
|
||||
}
|
||||
|
||||
private void WriteExpGolombCodedInt(int Value)
|
||||
{
|
||||
int Sign = Value <= 0 ? 0 : 1;
|
||||
|
||||
if (Value < 0)
|
||||
{
|
||||
Value = -Value;
|
||||
}
|
||||
|
||||
Value = (Value << 1) - Sign;
|
||||
|
||||
WriteExpGolombCodedUInt((uint)Value);
|
||||
}
|
||||
|
||||
private void WriteExpGolombCodedUInt(uint Value)
|
||||
{
|
||||
int Size = 32 - CountLeadingZeros((int)Value + 1);
|
||||
|
||||
WriteBits(1, Size);
|
||||
|
||||
Value -= (1u << (Size - 1)) - 1;
|
||||
|
||||
WriteBits((int)Value, Size - 1);
|
||||
}
|
||||
|
||||
private static readonly byte[] ClzNibbleTbl = { 4, 3, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
|
||||
private static int CountLeadingZeros(int Value)
|
||||
{
|
||||
if (Value == 0)
|
||||
{
|
||||
return 32;
|
||||
}
|
||||
|
||||
int NibbleIdx = 32;
|
||||
int PreCount, Count = 0;
|
||||
|
||||
do
|
||||
{
|
||||
NibbleIdx -= 4;
|
||||
PreCount = ClzNibbleTbl[(Value >> NibbleIdx) & 0b1111];
|
||||
Count += PreCount;
|
||||
}
|
||||
while (PreCount == 4);
|
||||
|
||||
return Count;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue