NVDEC implementation using FFmpeg (#443)

* Initial nvdec implementation using FFmpeg

* Fix swapped channels on the video decoder and the G8R8 texture format

* Fix texture samplers not being set properly (regression)

* Rebased

* Remove unused code introduced on the rebase

* Add support for RGBA8 output format on the video image composer

* Correct spacing

* Some fixes for rebase and other tweaks

* Allow size mismatch on frame copy

* Get rid of GetHostAddress calls on VDec
This commit is contained in:
gdkchan 2018-12-03 00:38:47 -02:00 committed by GitHub
parent ad00fd0244
commit c86aacde76
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65 changed files with 2795 additions and 76 deletions

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@ -0,0 +1,17 @@
using System;
namespace Ryujinx.Graphics.VDec
{
static class DecoderHelper
{
public static byte[] Combine(byte[] Arr0, byte[] Arr1)
{
byte[] Output = new byte[Arr0.Length + Arr1.Length];
Buffer.BlockCopy(Arr0, 0, Output, 0, Arr0.Length);
Buffer.BlockCopy(Arr1, 0, Output, Arr0.Length, Arr1.Length);
return Output;
}
}
}