NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
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Ryujinx.Graphics/VDec/DecoderHelper.cs
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Ryujinx.Graphics/VDec/DecoderHelper.cs
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using System;
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namespace Ryujinx.Graphics.VDec
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{
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static class DecoderHelper
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{
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public static byte[] Combine(byte[] Arr0, byte[] Arr1)
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{
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byte[] Output = new byte[Arr0.Length + Arr1.Length];
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Buffer.BlockCopy(Arr0, 0, Output, 0, Arr0.Length);
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Buffer.BlockCopy(Arr1, 0, Output, Arr0.Length, Arr1.Length);
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return Output;
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}
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}
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}
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