NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
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65 changed files with 2795 additions and 76 deletions
75
Ryujinx.Graphics/VDec/BitStreamWriter.cs
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75
Ryujinx.Graphics/VDec/BitStreamWriter.cs
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using System.IO;
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namespace Ryujinx.Graphics.VDec
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{
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class BitStreamWriter
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{
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private const int BufferSize = 8;
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private Stream BaseStream;
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private int Buffer;
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private int BufferPos;
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public BitStreamWriter(Stream BaseStream)
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{
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this.BaseStream = BaseStream;
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}
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public void WriteBit(bool Value)
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{
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WriteBits(Value ? 1 : 0, 1);
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}
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public void WriteBits(int Value, int ValueSize)
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{
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int ValuePos = 0;
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int Remaining = ValueSize;
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while (Remaining > 0)
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{
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int CopySize = Remaining;
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int Free = GetFreeBufferBits();
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if (CopySize > Free)
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{
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CopySize = Free;
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}
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int Mask = (1 << CopySize) - 1;
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int SrcShift = (ValueSize - ValuePos) - CopySize;
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int DstShift = (BufferSize - BufferPos) - CopySize;
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Buffer |= ((Value >> SrcShift) & Mask) << DstShift;
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ValuePos += CopySize;
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BufferPos += CopySize;
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Remaining -= CopySize;
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}
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}
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private int GetFreeBufferBits()
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{
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if (BufferPos == BufferSize)
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{
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Flush();
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}
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return BufferSize - BufferPos;
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}
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public void Flush()
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{
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if (BufferPos != 0)
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{
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BaseStream.WriteByte((byte)Buffer);
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Buffer = 0;
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BufferPos = 0;
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}
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}
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}
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}
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