NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
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65 changed files with 2795 additions and 76 deletions
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Ryujinx.Graphics/Graphics3d/Texture/TextureSwizzle.cs
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Ryujinx.Graphics/Graphics3d/Texture/TextureSwizzle.cs
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namespace Ryujinx.Graphics.Texture
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{
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public enum TextureSwizzle
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{
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_1dBuffer = 0,
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PitchColorKey = 1,
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Pitch = 2,
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BlockLinear = 3,
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BlockLinearColorKey = 4
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}
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}
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